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Ai with waypoint "Seek and destroy", after too short time stop your searches and idle.
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Description

Unfortunately , in the Arma3, the waypoint "Seek and Destroy" works badly. The "Seek and Destroy" works almost as waypoint "Move", there are no significant differences between the two waypoints. I'm not even going to talk about the fact, that AI-infantry is not search inside the buildings. I want to say about what the hell, tha AI-squad stops the search after 45 second!? For 45 seconds the AI runs in different directions within only 50 meters and it's all. I did various tests. The AI-Infantry squad, will stops its search after 42-45 seconds in an open area. In the city, this search will take about one minute! The effectiveness of such a search ==0.

Unfortunately the сreator of the missions in the Arma3 can't influence on duration of searches in the settings of waypoint - "Seek and Destroy". Any settings for duration of the search, inside waypoint settings, would be highly desirable.

BIS, If you do not have the opportunity to create such settings, then the duration of searches and search radius for AI by default, must be increased. The reasons are obvious.

Also. If Ai have a several waypoints and last waypoint - seek and destroy, then looks very irrational, when after, reaching last waypoint, the AI stops any movement and further, forever is idle in the formation. If no one has found enemy, then at least, this AI-squad must be dismissed, within of not big radius (as at dismissed waypoint). Infantry units in Arma3, needs to look like a humans, but not like a robots.

Very bad waypoint duration of "Seek and Destroy" looks at AI-vehicles! After approximately 2-3 minutes, any Ai-vehicle will stop its movement and will idle. Why it stops so quickly? It should seek and seek and seek enemy within a big radius!

As it seems to me, the waypoint "Seek and Destroy" should be setting the duration of the search and for search radius. It will be the best solution!

Any solutions to these problems will be very welcome.
Thanks in advance

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
AI Issues
Steps To Reproduce
  1. Place in the map the AI rifle squad (player is not commander, player is subordinate)
  2. Give to this squad - Seek and Destroy waypoint (within 50-75m).
  3. Run mission. After reaching the point of destination, the AI-commander of this squad will search for no more than 45 seconds.
  4. After this time, this squad will stop any movement and will stall like robots in the ideal formation.

Event Timeline

mickeymen created this task.Mar 6 2017, 1:55 PM
mickeymen updated the task description. (Show Details)Mar 6 2017, 1:57 PM
mickeymen updated the task description. (Show Details)Mar 6 2017, 1:59 PM
mickeymen updated the task description. (Show Details)Mar 6 2017, 2:03 PM
mickeymen updated the task description. (Show Details)Mar 6 2017, 7:35 PM
PiepMGI added a subscriber: PiepMGI.Mar 8 2017, 4:11 AM

Agreed. Not so much differences with a "Move" waypoint. The AI should patrol in range of the completion radius (for example, if not set to zero or minimum depending on type of units.).

mickeymen updated the task description. (Show Details)Mar 21 2017, 1:55 PM
mickeymen updated the task description. (Show Details)Mar 21 2017, 1:59 PM
razazel claimed this task.Mar 21 2017, 2:30 PM
razazel changed the task status from New to Acknowledged.
mickeymen renamed this task from Ai with waypoint "Seek and destroy", after too short time stop your searches and idles. to Ai with waypoint "Seek and destroy", after too short time stop your searches..Jun 23 2017, 1:56 PM
mickeymen updated the task description. (Show Details)
mickeymen edited Steps To Reproduce. (Show Details)
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)Jun 23 2017, 1:59 PM
mickeymen renamed this task from Ai with waypoint "Seek and destroy", after too short time stop your searches. to Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..Jun 23 2017, 2:02 PM
ceeeb added a subscriber: ceeeb.Jun 25 2017, 4:28 AM
mickeymen updated the task description. (Show Details)Dec 13 2017, 10:30 AM
This comment was removed by LouMontana.

@LynneHooper

I understand your frustration with the "Seek and Destroy" waypoint in Arma3. It's disappointing when a feature doesn't work as expected, and it can impact the overall gaming experience, especially in a tactical game like Arma3 and click here to read more about the game developers take note of this feedback and work on improving the "Seek and Destroy" feature to make it more distinct and effective. Addressing these concerns would undoubtedly enhance the gameplay and offer a more immersive and engaging experience for players.

it's not a matter of personal expectations.
It's a matter of the name of the waypoint. The "Seek and Destroy" should justify the meaning of its name, my friend)

@mickeymen it was some kind of AI bot, be aware as they tend to produce more human-like text these days. Removed!

it was some kind of AI bot

it doesn't matter who it was. What matters is that the problem of Arma3 remains.
The Seek and Destroy waypoint AI behavior doesn't live up to its name)

This comment was removed by LouMontana.
This comment was removed by LouMontana.
This comment was removed by LouMontana.