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ceeeb
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User Since
Mar 16 2013, 7:47 AM (506 w, 3 d)

Recent Activity

May 30 2022

ceeeb added a comment to T165492: Conflict - able to dress in enemy uniforms.

Target identification is a nightmare in MP with both friend and enemy able to wear either uniform, carry any weapon and drive any vehicle. It's hard enough to tell friend from foe when half the players are running around in their underwear, let alone wearing each other's uniforms.

May 30 2022, 1:53 AM · Arma Reforger

May 29 2022

ceeeb created T165492: Conflict - able to dress in enemy uniforms.
May 29 2022, 1:21 PM · Arma Reforger

May 27 2022

ceeeb created T165425: Aiming across slopes while prone introduces canting (sideways roll) to rifle sights.
May 27 2022, 12:28 PM · Arma Reforger
ceeeb renamed T165423: Rotating aim/view while kneeling introduces canting (sideways roll) to rifle sights from Rotating aim/view while kneeling or prone introduces canting (sideways roll) to rifle sights to Rotating aim/view while kneeling introduces canting (sideways roll) to rifle sights.
May 27 2022, 12:08 PM · Arma Reforger
ceeeb created T165423: Rotating aim/view while kneeling introduces canting (sideways roll) to rifle sights.
May 27 2022, 12:02 PM · Arma Reforger

May 23 2022

ceeeb edited Additional Information on T165281: Terrain and object view distance is reduced when using 3D sights with high magnification optics.
May 23 2022, 1:00 PM · Arma Reforger
ceeeb edited Additional Information on T165281: Terrain and object view distance is reduced when using 3D sights with high magnification optics.
May 23 2022, 12:56 PM · Arma Reforger
ceeeb renamed T165281: Terrain and object view distance is reduced when using 3D sights with high magnification optics from Terrain and object view distance is reduced when using 3D high magnification optics to Terrain and object view distance is reduced when using 3D sights with high magnification optics.
May 23 2022, 12:55 PM · Arma Reforger
ceeeb created T165281: Terrain and object view distance is reduced when using 3D sights with high magnification optics.
May 23 2022, 12:50 PM · Arma Reforger
ceeeb added a comment to T165233: Large Framerate Drop When Using Map.

In game I use 60 FPS limit, but I see low GPU and CPU utilisation and low FPS through the middle zoom levels in map.
Wide view (max zoom out, almost entire island visible) = 50 FPS
Zoom in a bit (dirt roads and Tyrone Ridge text becomes visible) = 35 FPS
Zoom in a more (grey building outlines become visible) = 34 FPS
Zoom in a more (walking trails becomes visible) = 32 FPS
Zoom in a more (Montignac just visbile on edge of screen) = 40 FPS
Zoom in a more (Chotain just visbile on edge of map) = 44 FPS
Zoom in a more = 60 FPS

May 23 2022, 12:25 PM · Arma Reforger
ceeeb added a comment to T165252: AK-74 has odd default zeroing of 440m..

Ok, can close this as not an issue.
I've done some googling. I see the constant or battle setting is below 100m on the back sight slider, and corresponds with 400/440m. It makes sense if you are familiar with the real weapon, but not much as a game UI.

May 23 2022, 11:58 AM · Arma Reforger
ceeeb changed Category from category:general to category:featurerequest on T165249: Give binoculars an adjustable focal distance.
May 23 2022, 1:45 AM · Arma Reforger
ceeeb edited Steps To Reproduce on T165251: Sniper weapons are completely silent when firing in some circumstances.
May 23 2022, 1:45 AM · Arma Reforger
ceeeb renamed T165251: Sniper weapons are completely silent when firing in some circumstances from Binoculars can completely silence sniper weapons in some circumstances to Sniper weapons are completely silent when firing in some circumstances.
May 23 2022, 1:43 AM · Arma Reforger
ceeeb created T165252: AK-74 has odd default zeroing of 440m..
May 23 2022, 1:39 AM · Arma Reforger
ceeeb updated the task description for T165251: Sniper weapons are completely silent when firing in some circumstances.
May 23 2022, 1:26 AM · Arma Reforger
ceeeb created T165251: Sniper weapons are completely silent when firing in some circumstances.
May 23 2022, 1:24 AM · Arma Reforger
ceeeb updated the task description for T165249: Give binoculars an adjustable focal distance.
May 23 2022, 12:56 AM · Arma Reforger
ceeeb renamed T165249: Give binoculars an adjustable focal distance from Give binoculars a focal distance to Give binoculars an adjustable focal distance.
May 23 2022, 12:55 AM · Arma Reforger
ceeeb created T165249: Give binoculars an adjustable focal distance.
May 23 2022, 12:55 AM · Arma Reforger
ceeeb added a comment to T164987: Not alligned binoculars while riding a vehicle..

This issue is also apparent when on foot. The visible portion of the binocular optics clips off the screen looking significantly up or down.


May 23 2022, 12:43 AM · Arma Reforger

May 22 2022

ceeeb renamed T165227: Bus stop map/timetable corrupt graphics when viewed through M21 SWS scope optics view. from Bus sign map/timetable graphical issue when using high zoom scope to Bus stop map/timetable corrupt graphics when viewed through M21 SWS scope optics view..
May 22 2022, 4:54 PM · Arma Reforger
ceeeb created T165227: Bus stop map/timetable corrupt graphics when viewed through M21 SWS scope optics view..
May 22 2022, 4:51 PM · Arma Reforger
ceeeb created T165226: Provide option to turn off sound when Reforger does not have Windows focus.
May 22 2022, 4:24 PM · Arma Reforger
ceeeb added a comment to T165217: Floating Rocks off "Seagull Point".

Similar rocks floating in the sky above the ocean south of port in Gravette (Map 037-075)

May 22 2022, 4:20 PM · Arma Reforger
ceeeb created T165224: Optics viewpoint in vehicle turret mounted weapons is clunky and distracting.
May 22 2022, 4:02 PM · Arma Reforger
ceeeb created T165222: External vehicle camera shows underside of world when used in turret of upside down vehicle.
May 22 2022, 3:37 PM · Arma Reforger

May 21 2022

ceeeb created T165165: Conflict mission - frequently spawn in incorrect location.
May 21 2022, 10:30 AM · Arma Reforger
ceeeb created T165164: MP Session Error - Internal error has occurred..
May 21 2022, 10:03 AM · Arma Reforger

May 20 2022

ceeeb created T165084: Unrealistic vehicle braking performance.
May 20 2022, 12:03 PM · Arma Reforger

May 19 2022

ceeeb created T164977: Flying vehicles in MP.
May 19 2022, 3:53 PM · Arma Reforger

Feb 9 2022

ceeeb added a comment to T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances.

Confirm issue is resolved in Dev Build 2.09.148730.
Cheers KK

Feb 9 2022, 10:56 PM · Arma 3

Jan 7 2022

ceeeb added a comment to T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances.

Yes, if there is active turning input when the player opens map, changes position, or exits vehicle, the wheels will continue turning in that direction. Repro Method 1 and 3 are the most noticeable in normal gameplay, as it is very easy to make some subtle mouse steering input when opening the map or leaving the vehicle. Results in a crash if driving with the map open, and getting back into a vehicle will notice the steering is at full lock left/right.

Jan 7 2022, 12:39 AM · Arma 3

Jan 6 2022

ceeeb created T162644: Wheeled vehicle steering input incorrectly continues to limit in some circumstances.
Jan 6 2022, 2:41 AM · Arma 3

Oct 7 2017

ceeeb added a comment to T126782: AI gets stuck, and will not execute any commands, in some sequence..

Related: T74443, T78442, T118322

Oct 7 2017, 12:32 AM · Arma 3

Sep 26 2017

ceeeb updated the task description for T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.
Sep 26 2017, 2:27 PM · Arma 3

Aug 14 2017

ceeeb added a comment to T120491: Bug Zafir RCO lying position.

The players uniform is also a factor in repro of this bug.

Aug 14 2017, 12:48 AM · Arma 3

Jul 25 2017

ceeeb added a comment to T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.

It's a hangover from 2015. When introduced to the game, the Rahim was originally 7.62x51, then they changed it 7.62x54.
See: https://dev.arma3.com/post/spotrep-00040

Jul 25 2017, 2:08 PM · Arma 3
ceeeb edited Additional Information on T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 25 2017, 12:49 AM · Arma 3
ceeeb edited Steps To Reproduce on T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 25 2017, 12:48 AM · Arma 3
ceeeb edited Steps To Reproduce on T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 25 2017, 12:43 AM · Arma 3

Jul 23 2017

ceeeb renamed T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72 from Rahim ammo bug in 1.72 to Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 23 2017, 6:08 AM · Arma 3
ceeeb updated the task description for T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 23 2017, 5:20 AM · Arma 3
ceeeb created T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 23 2017, 5:14 AM · Arma 3
ceeeb updated the task description for T126274: Environment sounds are not blended when moving between different areas.
Jul 23 2017, 4:30 AM · Arma 3
ceeeb created T126274: Environment sounds are not blended when moving between different areas.
Jul 23 2017, 3:56 AM · Arma 3

Jul 21 2017

ceeeb added a comment to T126258: The optical sight is jammed at maximum resolution..

Related to assigned T64247.

Jul 21 2017, 12:51 PM · Arma 3

Jul 16 2017

ceeeb added a comment to T76947: Graphical glitch when you are looking trough RCO, ACRO or MRCO while moving crouched and using Zafir.

Issue persists in 1.72.142223

Jul 16 2017, 1:19 PM · Arma 3

Jul 3 2017

ceeeb added a comment to T124222: The stance of waiting for a wounded soldier requires adjustment.

A better title would be:
Wounded AI soldiers wait for medical support in standing position

Jul 3 2017, 12:02 AM · Arma 3

Jun 24 2017

ceeeb created T125840: Crash in 1.72.142164 stable due to 0xC0000005 - STATUS_ACCESS_VIOLATION.
Jun 24 2017, 3:50 AM · Arma 3
ceeeb created T125839: Status command menu (5) cannot be used without first selecting subordinate units.
Jun 24 2017, 3:26 AM · Arma 3

Jun 19 2017

ceeeb updated the task description for T125704: Crash during VTOL showcase, stable build 1.70.141838.
Jun 19 2017, 2:02 AM · Arma 3
ceeeb renamed T125704: Crash during VTOL showcase, stable build 1.70.141838 from Crash during VTOL showcase, stable build 1.70 to Crash during VTOL showcase, stable build 1.70.141838.
Jun 19 2017, 1:59 AM · Arma 3
ceeeb created T125704: Crash during VTOL showcase, stable build 1.70.141838.
Jun 19 2017, 1:52 AM · Arma 3

May 22 2017

ceeeb renamed T120117: Fatigue/stamina cost of terrain slope depends on facing, not direction of movement. from Fatigue/stamina cost of terrain slope depends on direction of facing, not direction of movement. to Fatigue/stamina cost of terrain slope depends on facing, not direction of movement..
May 22 2017, 1:24 AM · Arma 3
ceeeb added a comment to T120117: Fatigue/stamina cost of terrain slope depends on facing, not direction of movement..

Issue persists in 1.70.141764

May 22 2017, 1:24 AM · Arma 3
ceeeb added a comment to T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .

Issue persists in 1.70.141764

May 22 2017, 1:12 AM · Arma 3
ceeeb added a comment to T119929: The colour of many in game UI/HUD elements ignores the Active Elements setting.

Issue persists in 1.70.141764

May 22 2017, 1:09 AM · Arma 3
ceeeb added a comment to T72663: High command - commanded group symbols colour cannot be changed from white.

Issue persists in 1.70.141764

May 22 2017, 1:05 AM · Arma 3
ceeeb added a comment to T85691: Deploying a weapon when prone near a building results in player under ground.

Issue persists in 1.70.141764

May 22 2017, 1:02 AM · Arma 3
ceeeb renamed T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares from Tidal/coastal areas of all maps are covered in pattern of partial yellow squares to FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares.
May 22 2017, 12:52 AM · Arma 3
ceeeb added a comment to T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares.

Issue resolved in 1.70.141764

May 22 2017, 12:52 AM · Arma 3
ceeeb added a comment to T76515: Group leader loses formation leadership when boarding an unarmed vehicle in cargo position.

Repro 1 and 3 still create some issues in 1.70.141764

May 22 2017, 12:48 AM · Arma 3
ceeeb renamed T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa from (Apex) AI cannot enter fenced compound at Moddergat on Tanoa to FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.
May 22 2017, 12:14 AM · Arma 3
ceeeb added a comment to T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.

Resolved in 1.70.141764

May 22 2017, 12:14 AM · Arma 3
ceeeb added a comment to T117762: (Apex) Dirt roads up volcano have no representation on satellite map .

Issue persists in 1.70.141764

May 22 2017, 12:11 AM · Arma 3

May 21 2017

ceeeb added a comment to T62869: Walking (safe) produces too much head bob compared to eg. running.

Excessive head bob when moving with weapon lowered is still apparent in 1.70.141764
It appears when walking the camera is fixed on players head, whereas with the weapon raised its faked to the weapon.

May 21 2017, 5:12 AM · Arma 3
ceeeb added a comment to T59253: Contour lines are very difficult to see on the map.

Issue persists in 1.70.141764
Duplicate T60451

May 21 2017, 4:56 AM · Arma 3
ceeeb added a comment to T58777: Can you allow to copy playable units?.

Tested in 1.70.141764
Issue is resolved/fixed. Please close ticket.

May 21 2017, 4:41 AM · Arma 3
ceeeb added a comment to T64657: Add randomness to AI rate of fire.

No change in 1.70.141764.

May 21 2017, 4:04 AM · Arma 3

May 4 2017

ceeeb added a comment to T124687: 1.70.141503 muzzle flash of jet got stuck.

Related to T76306

May 4 2017, 12:48 AM · Arma 3
ceeeb renamed T76306: After loading a saved game, vehicles that have fired have stuck muzzle flash from After loading a saved game, vehicles that have fire have stuck muzzle flash to After loading a saved game, vehicles that have fired have stuck muzzle flash.
May 4 2017, 12:47 AM · Arma 3

Apr 29 2017

ceeeb added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

This is a long shot, but there is a bug with the skiptime command that can create very similar symptoms (2-3FPS which doesn't recover without restarting game) - T68952.
The general 3FPS issue may somehow be related to use of skiptime command, and/or world time and weather synchronising across network?

Apr 29 2017, 10:35 AM · Arma 3

Mar 29 2017

ceeeb added a comment to T123977: Some vegetation objects are transparent at some angles/LODs: Issue persists in stable v1.68.

Why create a new issue to describe the same problem?

Mar 29 2017, 11:11 PM · Arma 3

Mar 14 2017

ceeeb added a comment to T65976: Please readd commanding delay.

Nice video MulleDK19.

Mar 14 2017, 10:54 AM · Arma 3

Dec 5 2016

ceeeb added a comment to T121844: Map texture for beach shallow water is corrupted.

Duplicate of T121342

Dec 5 2016, 9:13 PM · Arma 3

Nov 30 2016

ceeeb added a comment to T121594: All units report "Ready" at start of mission starting cinematics of East Wind campaign.

Issue is resolved in current RC build. Thanks.

Nov 30 2016, 9:54 PM · Arma 3

Nov 27 2016

ceeeb created T121594: All units report "Ready" at start of mission starting cinematics of East Wind campaign.
Nov 27 2016, 2:02 AM · Arma 3

Nov 26 2016

ceeeb added a comment to T84680: Scenarios from the steam workshop cannot be started when steam is in offline mode.

I just encountered this issue in current stable build 1.64, when my connection to the internet failed.
I use stable build as secondary install, using game updater

Nov 26 2016, 1:50 PM · Arma 3

Nov 21 2016

ceeeb added a comment to T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..

Example FOV of firing AI:

Nov 21 2016, 10:11 PM · Arma 3
ceeeb added a comment to T82957: Enemy AI knows your exact position when you detonate explosives or satchel charges.

Issue still occurs in current dev build 1.67.139357

Nov 21 2016, 9:51 PM · Arma 3
ceeeb updated the task description for T82957: Enemy AI knows your exact position when you detonate explosives or satchel charges.
Nov 21 2016, 9:16 PM · Arma 3

Nov 15 2016

ceeeb updated the task description for T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares.
Nov 15 2016, 11:23 PM · Arma 3
ceeeb renamed T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares from Map covered in faint yellow squares to Tidal/coastal areas of all maps are covered in pattern of partial yellow squares.
Nov 15 2016, 11:22 PM · Arma 3
ceeeb updated the task description for T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares.
Nov 15 2016, 11:21 PM · Arma 3
ceeeb edited Additional Information on T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares.
Nov 15 2016, 11:19 PM · Arma 3
ceeeb created T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares.
Nov 15 2016, 11:15 PM · Arma 3

Nov 12 2016

ceeeb updated the task description for T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 10:54 PM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:21 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:20 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:20 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:15 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:11 AM · Arma 3
ceeeb updated the task description for T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:57 AM · Arma 3
ceeeb updated the task description for T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:45 AM · Arma 3
ceeeb renamed T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances. from AI can suppress and fire precisely at target without line of sight in some circumstances. to AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:35 AM · Arma 3
ceeeb renamed T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances. from AI can fire precisely at target without line of sight after hearing the target unit to AI can suppress and fire precisely at target without line of sight in some circumstances..
Nov 12 2016, 2:35 AM · Arma 3
ceeeb updated the task description for T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:26 AM · Arma 3
ceeeb created T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:24 AM · Arma 3
ceeeb added a comment to T117851: Combo Box: Unable to select any item in drop down item lists with mouse in Eden Editor.

Duplicate of assigned T119921, but this report has much more detail and repro steps.

Nov 12 2016, 12:23 AM · Arma 3