ceeeb
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User Since
Mar 16 2013, 7:47 AM (239 w, 3 d)

Recent Activity

Sat, Oct 7

ceeeb added a comment to T126782: AI gets stuck, and will not execute any commands, in some sequence..

Related: T74443, T78442, T118322

Sat, Oct 7, 12:32 AM · Arma 3

Tue, Sep 26

ceeeb edited the description of T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.
Tue, Sep 26, 2:27 PM · Arma 3

Aug 14 2017

ceeeb added a comment to T120491: Bug Zafir RCO lying position.

The players uniform is also a factor in repro of this bug.

Aug 14 2017, 12:48 AM · Arma 3

Jul 25 2017

ceeeb added a comment to T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.

It's a hangover from 2015. When introduced to the game, the Rahim was originally 7.62x51, then they changed it 7.62x54.
See: https://dev.arma3.com/post/spotrep-00040

Jul 25 2017, 2:08 PM · Arma 3
ceeeb edited Additional Information on T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 25 2017, 12:49 AM · Arma 3
ceeeb edited Steps To Reproduce on T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 25 2017, 12:48 AM · Arma 3
ceeeb edited Steps To Reproduce on T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 25 2017, 12:43 AM · Arma 3

Jul 23 2017

ceeeb renamed T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72 from "Rahim ammo bug in 1.72" to "Rahim ammo incompatible with Rahim rifle bug in 1.72".
Jul 23 2017, 6:08 AM · Arma 3
ceeeb edited the description of T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 23 2017, 5:20 AM · Arma 3
ceeeb created T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Jul 23 2017, 5:14 AM · Arma 3
ceeeb edited the description of T126274: Environment sounds are not blended when moving between different areas.
Jul 23 2017, 4:30 AM · Arma 3
ceeeb created T126274: Environment sounds are not blended when moving between different areas.
Jul 23 2017, 3:56 AM · Arma 3

Jul 21 2017

ceeeb added a comment to T126258: The optical sight is jammed at maximum resolution..

Related to assigned T64247.

Jul 21 2017, 12:51 PM · Arma 3

Jul 16 2017

ceeeb added a comment to T76947: Graphical glitch when you are looking trough RCO, ACRO or MRCO while moving crouched and using Zafir.

Issue persists in 1.72.142223

Jul 16 2017, 1:19 PM · Arma 3

Jul 3 2017

ceeeb added a comment to T124222: Wounded AI soldiers wait for medical support in standing position (Give him a poster - shoot me!).

A better title would be:
Wounded AI soldiers wait for medical support in standing position

Jul 3 2017, 12:02 AM · Arma 3

Jun 24 2017

ceeeb created T125840: Crash in 1.72.142164 stable due to 0xC0000005 - STATUS_ACCESS_VIOLATION.
Jun 24 2017, 3:50 AM · Arma 3
ceeeb created T125839: Status command menu (5) cannot be used without first selecting subordinate units.
Jun 24 2017, 3:26 AM · Arma 3

Jun 19 2017

ceeeb edited the description of T125704: Crash during VTOL showcase, stable build 1.70.141838.
Jun 19 2017, 2:02 AM · Arma 3
ceeeb renamed T125704: Crash during VTOL showcase, stable build 1.70.141838 from "Crash during VTOL showcase, stable build 1.70" to "Crash during VTOL showcase, stable build 1.70.141838".
Jun 19 2017, 1:59 AM · Arma 3
ceeeb created T125704: Crash during VTOL showcase, stable build 1.70.141838.
Jun 19 2017, 1:52 AM · Arma 3

May 22 2017

ceeeb renamed T120117: Fatigue/stamina cost of terrain slope depends on facing, not direction of movement. from "Fatigue/stamina cost of terrain slope depends on direction of facing, not direction of movement." to "Fatigue/stamina cost of terrain slope depends on facing, not direction of movement.".
May 22 2017, 1:24 AM · Arma 3
ceeeb added a comment to T120117: Fatigue/stamina cost of terrain slope depends on facing, not direction of movement..

Issue persists in 1.70.141764

May 22 2017, 1:24 AM · Arma 3
ceeeb added a comment to T118766: (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .

Issue persists in 1.70.141764

May 22 2017, 1:12 AM · Arma 3
ceeeb added a comment to T119929: The colour of many in game UI/HUD elements ignores the Active Elements setting.

Issue persists in 1.70.141764

May 22 2017, 1:09 AM · Arma 3
ceeeb added a comment to T72663: High command - commanded group symbols colour cannot be changed from white.

Issue persists in 1.70.141764

May 22 2017, 1:05 AM · Arma 3
ceeeb added a comment to T85691: Deploying a weapon when prone near a building results in player under ground.

Issue persists in 1.70.141764

May 22 2017, 1:02 AM · Arma 3
ceeeb renamed T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares from "Tidal/coastal areas of all maps are covered in pattern of partial yellow squares" to "FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares".
May 22 2017, 12:52 AM · Arma 3
ceeeb added a comment to T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares.

Issue resolved in 1.70.141764

May 22 2017, 12:52 AM · Arma 3
ceeeb added a comment to T76515: Group leader loses formation leadership when boarding an unarmed vehicle in cargo position.

Repro 1 and 3 still create some issues in 1.70.141764

May 22 2017, 12:48 AM · Arma 3
ceeeb renamed T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa from "(Apex) AI cannot enter fenced compound at Moddergat on Tanoa" to "FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa".
May 22 2017, 12:14 AM · Arma 3
ceeeb added a comment to T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.

Resolved in 1.70.141764

May 22 2017, 12:14 AM · Arma 3
ceeeb added a comment to T117762: (Apex) Dirt roads up volcano have no representation on satellite map .

Issue persists in 1.70.141764

May 22 2017, 12:11 AM · Arma 3

May 21 2017

ceeeb added a comment to T62869: Walking (safe) produces too much head bob compared to eg. running.

Excessive head bob when moving with weapon lowered is still apparent in 1.70.141764
It appears when walking the camera is fixed on players head, whereas with the weapon raised its faked to the weapon.

May 21 2017, 5:12 AM · Arma 3
ceeeb added a comment to T59253: Contour lines are very difficult to see on the map.

Issue persists in 1.70.141764
Duplicate T60451

May 21 2017, 4:56 AM · Arma 3
ceeeb added a comment to T58777: Can you allow to copy playable units?.

Tested in 1.70.141764
Issue is resolved/fixed. Please close ticket.

May 21 2017, 4:41 AM · Arma 3
ceeeb added a comment to T64657: Add randomness to AI rate of fire.

No change in 1.70.141764.

May 21 2017, 4:04 AM · Arma 3

May 4 2017

ceeeb added a comment to T124687: 1.70.141503 muzzle flash of jet got stuck.

Related to T76306

May 4 2017, 12:48 AM · Arma 3
ceeeb renamed T76306: After loading a saved game, vehicles that have fired have stuck muzzle flash from "After loading a saved game, vehicles that have fire have stuck muzzle flash" to "After loading a saved game, vehicles that have fired have stuck muzzle flash".
May 4 2017, 12:47 AM · Arma 3

Apr 29 2017

ceeeb added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

This is a long shot, but there is a bug with the skiptime command that can create very similar symptoms (2-3FPS which doesn't recover without restarting game) - T68952.
The general 3FPS issue may somehow be related to use of skiptime command, and/or world time and weather synchronising across network?

Apr 29 2017, 10:35 AM · Arma 3

Mar 29 2017

ceeeb added a comment to T123977: Some vegetation objects are transparent at some angles/LODs: Issue persists in stable v1.68.

Why create a new issue to describe the same problem?

Mar 29 2017, 11:11 PM · Arma 3

Mar 14 2017

ceeeb added a comment to T65976: Please readd commanding delay.

Nice video MulleDK19.

Mar 14 2017, 10:54 AM · Arma 3

Dec 5 2016

ceeeb added a comment to T121844: Map texture for beach shallow water is corrupted.

Duplicate of T121342

Dec 5 2016, 9:13 PM · Arma 3

Nov 30 2016

ceeeb added a comment to T121594: All units report "Ready" at start of mission starting cinematics of East Wind campaign.

Issue is resolved in current RC build. Thanks.

Nov 30 2016, 9:54 PM · Arma 3

Nov 27 2016

ceeeb created T121594: All units report "Ready" at start of mission starting cinematics of East Wind campaign.
Nov 27 2016, 2:02 AM · Arma 3

Nov 26 2016

ceeeb added a comment to T84680: Scenarios from the steam workshop cannot be started when steam is in offline mode.

I just encountered this issue in current stable build 1.64, when my connection to the internet failed.
I use stable build as secondary install, using game updater

Nov 26 2016, 1:50 PM · Arma 3

Nov 21 2016

ceeeb added a comment to T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..

Example FOV of firing AI:

Nov 21 2016, 10:11 PM · Arma 3
ceeeb added a comment to T82957: Enemy AI knows your exact position when you detonate explosives or satchel charges.

Issue still occurs in current dev build 1.67.139357

Nov 21 2016, 9:51 PM · Arma 3
ceeeb edited the description of T82957: Enemy AI knows your exact position when you detonate explosives or satchel charges.
Nov 21 2016, 9:16 PM · Arma 3

Nov 15 2016

ceeeb edited the description of T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares.
Nov 15 2016, 11:23 PM · Arma 3
ceeeb renamed T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares from "Map covered in faint yellow squares" to "Tidal/coastal areas of all maps are covered in pattern of partial yellow squares".
Nov 15 2016, 11:22 PM · Arma 3
ceeeb edited the description of T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares.
Nov 15 2016, 11:21 PM · Arma 3
ceeeb edited Additional Information on T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares.
Nov 15 2016, 11:19 PM · Arma 3
ceeeb created T121342: FIXED: Tidal/coastal areas of all maps are covered in pattern of partial yellow squares.
Nov 15 2016, 11:15 PM · Arma 3

Nov 12 2016

ceeeb edited the description of T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 10:54 PM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:21 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:20 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:20 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:15 AM · Arma 3
ceeeb edited Steps To Reproduce on T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 3:11 AM · Arma 3
ceeeb edited the description of T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:57 AM · Arma 3
ceeeb edited the description of T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:45 AM · Arma 3
ceeeb renamed T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances. from "AI can suppress and fire precisely at target without line of sight in some circumstances." to "AI can suppress and fire precisely at target without any line of sight in some circumstances.".
Nov 12 2016, 2:35 AM · Arma 3
ceeeb renamed T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances. from "AI can fire precisely at target without line of sight after hearing the target unit" to "AI can suppress and fire precisely at target without line of sight in some circumstances.".
Nov 12 2016, 2:35 AM · Arma 3
ceeeb edited the description of T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:26 AM · Arma 3
ceeeb created T121239: AI can suppress and fire precisely at target without any line of sight in some circumstances..
Nov 12 2016, 2:24 AM · Arma 3
ceeeb added a comment to T117851: Unable to select any item in drop down item lists with mouse in Eden Editor.

Duplicate of assigned T119921, but this report has much more detail and repro steps.

Nov 12 2016, 12:23 AM · Arma 3
ceeeb added a comment to T119921: Eden Editor triggering.

Issue persists in dev build 1.67.139263

Nov 12 2016, 12:22 AM · Arma 3
ceeeb added a comment to T117851: Unable to select any item in drop down item lists with mouse in Eden Editor.

Issue persists in dev build 1.67.139263

Nov 12 2016, 12:21 AM · Arma 3
ceeeb added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

In current Dev build 1.67.139.263,
AI artillery now do not shoot multiple rounds straight forward after their target is destroyed. Progress : )

Nov 12 2016, 12:16 AM · Arma 3

Nov 8 2016

ceeeb added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

Fixed: AI would continue firing even after their target was eliminated in some cases (https://feedback.bistudio.com/T71576)

Nov 8 2016, 9:31 PM · Arma 3

Oct 30 2016

ceeeb added a comment to T81088: Get in Ride in Back and Get in as Passenger are reversed.

What is correct? The original issue reported or duplicate status?

Oct 30 2016, 2:45 AM · Arma 3

Oct 29 2016

ceeeb added a comment to T81088: Get in Ride in Back and Get in as Passenger are reversed.

Duplicate of assigned T83121

Oct 29 2016, 1:26 PM · Arma 3
ceeeb added a comment to T79880: Menu selection not matching destination seat in offroad truck.

Duplicate of assigned T83121

Oct 29 2016, 1:25 PM · Arma 3
ceeeb added a comment to T79918: Offroad passenger side seat reads 'Get in Back' on Offroad menu UI.

Duplicate of assigned T83121

Oct 29 2016, 1:25 PM · Arma 3
ceeeb edited Additional Information on T120726: Altis + Stratis vegetation and rocks not shown on map.
Oct 29 2016, 12:55 AM · Arma 3
ceeeb edited Additional Information on T120726: Altis + Stratis vegetation and rocks not shown on map.
Oct 29 2016, 12:49 AM · Arma 3
ceeeb renamed T120726: Altis + Stratis vegetation and rocks not shown on map from "Altis/Tanoa vegetation and rocks not shown on map" to "Altis + Stratis vegetation and rocks not shown on map".
Oct 29 2016, 12:43 AM · Arma 3
ceeeb created T120726: Altis + Stratis vegetation and rocks not shown on map.
Oct 29 2016, 12:43 AM · Arma 3

Oct 24 2016

ceeeb added a comment to T76263: AI leader at guard waypoint will repeat attack command infinitely if his group is unable to attack the revealed target..

http://www.youtube.com/watch?v=Vf80W1tgAJ0

Oct 24 2016, 12:11 AM · Arma 3

Oct 23 2016

ceeeb added a comment to T120658: AI commander allways order to disembark after he take control over squad.

Duplicate of assigned T80907

Oct 23 2016, 10:47 PM · Arma 3

Oct 21 2016

ceeeb changed Category from category:general to category:weaponstabilization on T120637: Weapon control increases with high magnification weapon optics .
Oct 21 2016, 12:16 AM · Arma 3

Oct 20 2016

ceeeb edited Additional Information on T120637: Weapon control increases with high magnification weapon optics .
Oct 20 2016, 11:43 PM · Arma 3
ceeeb created T120637: Weapon control increases with high magnification weapon optics .
Oct 20 2016, 11:38 PM · Arma 3

Oct 16 2016

ceeeb added a comment to T65635: AI gitches : go through certain building in Agia Marina.

YT videos are private, not much help if ppl can't watch them.

Oct 16 2016, 8:42 AM · Arma 3

Oct 13 2016

ceeeb added a comment to T120566: Prone bug [URGENT].

Confirmed in dev 1.65.138805, although the turn angle needs to be more than approx 30° for the bug to occur.

Oct 13 2016, 11:03 PM · Arma 3

Oct 12 2016

ceeeb renamed T120550: AI get stuck walking in circles forever if trying to move to building position which is under terrain surface. from "AI get stuck if trying to move to building position which is under ground surface." to "AI get stuck walking in circles forever if trying to move to building position which is under terrain surface.".
Oct 12 2016, 11:15 PM · Arma 3
ceeeb created T120550: AI get stuck walking in circles forever if trying to move to building position which is under terrain surface..
Oct 12 2016, 10:46 PM · Arma 3

Oct 3 2016

ceeeb added a comment to T62763: Wheels collision provides weird results.

Unable to reproduce in 1.65.138.598.

Oct 3 2016, 2:38 AM · Arma 3
ceeeb added a comment to T62293: Blood has tube-like graphical error.

Issue persists in dev build 1.65.138598. It seems to be less frequent than before, but I am using a new PC so cannot be sure.

Oct 3 2016, 2:13 AM · Arma 3
ceeeb added a comment to T59472: Inability to pick up back packs.

Repro B is still an issue in my brief MP test in dev build 1.65.138598.
Can anyone please confirm?

Oct 3 2016, 2:03 AM · Arma 3
ceeeb added a comment to T61547: Scoped optics doesn't reset to front while you are resting your weapon and in a crouched position.

Issue is resolved. Please close.

Oct 3 2016, 1:53 AM · Arma 3
ceeeb added a comment to T60575: Pistol crouch silent and increases movement speed.

Issue is resolved. Please close.

Oct 3 2016, 1:49 AM · Arma 3
ceeeb added a comment to T59848: Throwing genade into water no visual splash or sound of entering water- no water effects when goes off.

Explosion effects are present in 1.65+, but still no water entry splash sound or effects.

Oct 3 2016, 1:47 AM · Arma 3
ceeeb added a comment to T59277: Grenade throwing is unrealistic (too fast).

Issue persists in 1.65+

Oct 3 2016, 1:43 AM · Arma 3
ceeeb added a comment to T59253: Contour lines are very difficult to see on the map.

Issue persists in 1.65+

Oct 3 2016, 1:43 AM · Arma 3
ceeeb renamed T120474: Units can clip through the side of concrete footing (floor) of object supermarket_01_f.p3d from "Units can clip through the concrete footing (floor) of object supermarket_01_f.p3d" to "Units can clip through the side of concrete footing (floor) of object supermarket_01_f.p3d".
Oct 3 2016, 1:30 AM · Arma 3
ceeeb edited Steps To Reproduce on T120474: Units can clip through the side of concrete footing (floor) of object supermarket_01_f.p3d.
Oct 3 2016, 1:26 AM · Arma 3
ceeeb edited Additional Information on T120474: Units can clip through the side of concrete footing (floor) of object supermarket_01_f.p3d.
Oct 3 2016, 1:25 AM · Arma 3
ceeeb edited Steps To Reproduce on T120474: Units can clip through the side of concrete footing (floor) of object supermarket_01_f.p3d.
Oct 3 2016, 1:09 AM · Arma 3
ceeeb created T120474: Units can clip through the side of concrete footing (floor) of object supermarket_01_f.p3d.
Oct 3 2016, 1:07 AM · Arma 3