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Can you allow to copy playable units?
Reviewed, LowPublic

Description

For example if I copy a plyable unit in editor and then paste it that unit will be playable too.

Details

Legacy ID
1124631805
Severity
Feature
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Tachi edited Steps To Reproduce. (Show Details)Mar 5 2013, 10:44 PM
Tachi edited Additional Information. (Show Details)
Tachi set Category to Feature Request.
Tachi set Reproducibility to N/A.
Tachi set Severity to Feature.
Tachi set Resolution to Open.
Tachi set Legacy ID to 1124631805.May 7 2016, 10:36 AM

You're saying it won't let you copy and paste playable units, other than non-playable?

Tachi added a subscriber: Tachi.May 7 2016, 10:36 AM
Tachi added a comment.Mar 6 2013, 2:37 PM

When I copy and paste a playable unit it becomes unplayable. I want it to keep playable too.

Been like this since ArmA: Armed Assault, possibly even in OFP.
I think it's time to fix this, BIS ? :P

Rewan added a subscriber: Rewan.May 7 2016, 10:36 AM
Rewan added a comment.Mar 6 2013, 8:04 PM

Indeed this has been a constant "mosquito-bite-sized" bother for MP mission-makers since OFP.
I guess it's because the "Playable" status fall in the same category as the "Player" one... but it's been 3 versions of the engine by now, I think something could be made to make it so only the "Player" status can't get copied.

Freme added a subscriber: Freme.May 7 2016, 10:36 AM
Freme added a comment.Mar 7 2013, 8:07 AM

Jup very strange.

  1. Open Editor and create Unit/s
  2. Strg + X
  3. Strg + V
  4. Unit become unplayable setting

Very distracting.

Khan added a subscriber: Khan.May 7 2016, 10:36 AM
Khan added a comment.Apr 19 2013, 11:50 AM

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

You can add a special keybinding.
For example:

  1. You select a unit, or a group of units
  2. You press a P key
  3. Selected units become playable
ceeeb added a comment.May 21 2017, 4:41 AM

Tested in 1.70.141764
Issue is resolved/fixed. Please close ticket.