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(Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence)
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Description

On Tanoa, there is a type of chain wire fence (netfence_01_m_8m_f.p3d). Some sections have large breaks in the fence (netfence_01_m_d_f.p3d).

OBS:
The player can freely move through the broken fence pieces, but the AI cannot.
As theses fencelines can be quite long, without any gaps other than the broken piece, AI pathfinding fails to find any path through or around the fence.

EXP:
AI should be able to move through the gaps as freely as the player.
The game environment should be tested to ensure it is AI friendly.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Visual-Environment
Steps To Reproduce
  1. In mission editor, start a new mission. Place the player as any soldier, and a subordinate AI soldier anywhere on the map.
  2. Preview mission.
  3. Pause mission. In debug console, execute the line below:

{_x setpos [7320,7327,0]; _x setdir 48;} foreach (units group player);

  1. Unpause. Move forward, through either gap in the fence.
  2. Observe subordinate AI get stuck on other side.
  3. Feel bad for AI.
Additional Information

Example 800m length of continuous fence AI cannot go through, but players can:

This issue may be due to 2D AI grid pathfinding, and that this fence type model features a continuous strip concrete footing. AI see the pieces with gap as being as solid as the pieces without due to the concrete.

In reality, a continuous concrete footing is just wasted concrete. Concrete is only used around the fence posts. The bottom of chain mesh is held in place by thick wire, cable or tube. See examples:
http://urips.com/good-facts-about-cyclone-fence/

Event Timeline

ceeeb created this task.Jun 26 2016, 3:39 AM
ceeeb renamed this task from (Apex) AI cannot move through gaps in chain mesh fence (cyclone fence) to (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain mesh fence (cyclone fence) .Jun 26 2016, 3:42 AM
ceeeb updated the task description. (Show Details)
ceeeb renamed this task from (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain mesh fence (cyclone fence) to (Apex) netfence_01_m_d_f.p3d AI cannot move through gaps in chain wire fence (cyclone fence) .
ceeeb updated the task description. (Show Details)
ceeeb edited Steps To Reproduce. (Show Details)Jun 26 2016, 3:47 AM
ceeeb edited Additional Information. (Show Details)Jun 26 2016, 3:51 AM
ceeeb edited Steps To Reproduce. (Show Details)Jun 26 2016, 3:53 AM
ceeeb edited Additional Information. (Show Details)Jun 26 2016, 4:00 AM
ceeeb edited Additional Information. (Show Details)Jun 26 2016, 4:05 AM
redstone claimed this task.Jul 1 2016, 12:29 PM
ceeeb added a comment.May 22 2017, 1:12 AM

Issue persists in 1.70.141764