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NikkoJT
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User Since
Sep 4 2017, 10:18 PM (273 w, 6 d)

Recent Activity

Mon, Nov 21

NikkoJT added a comment to T79970: Add 6th parameter to HandleDamage event to indicate direct hit.

It would still be really useful to have this, as well as adding the other interesting params from the HitPart EH to HandleDamage. It would make damage adjustments and special interactions a lot easier.

Mon, Nov 21, 9:34 PM · Arma 3

Fri, Nov 18

NikkoJT added a comment to T168992: launcher doesnt work.

Arma is reporting that Arma - and presumably also Steam - is installed directly in the desktop folder of your user profile. As in, the actual game installation is located on your desktop, not just a shortcut to it.

Fri, Nov 18, 2:17 AM · Arma 3

Tue, Nov 8

NikkoJT added a comment to T159125: Revise driving model.

The notes in the previous comment still apply in CSLA 1.1.

Tue, Nov 8, 10:05 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159245: Vehicle radio antennas behave strangely under acceleration.

These antennas behave more sensibly in CSLA 1.1.

Tue, Nov 8, 9:34 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159375: Incorrect armour ratings for US Vest, SF Vest (TLBV) and Vest (Airborne).

In CSLA 1.1, a new retexture of the Vest was added which has a believable armour rating. However, the original Vest (now Vest (M81)) still apparently offers no armour. The other vests mentioned here still have incorrect armour ratings too.

Tue, Nov 8, 9:27 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159383: Incorrectly mirrored formation markings on US vehicles.

This was fixed in CSLA 1.1.

Tue, Nov 8, 9:23 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159384: M998 SF Gun Truck has marking attributes that are not visible on the vehicle.

These nonfunctional attributes are no longer present in CSLA 1.1.

Tue, Nov 8, 9:21 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159523: SMAW and MAAWS use RPG-7 reload animation.

In CSLA 1.1, the MAAWS and SMAAW now use an appropriate reload animation.

Tue, Nov 8, 9:17 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159687: Sa-58 VG-70 accepts 40mm ammunition.

Since CSLA 1.1, the VG-70 no longer accepts 40mm ammo and has its own 26.5mm ammo. It did not gain magwell compatibility with GM 26.5mm ammo; I leave it to the devs to confirm whether that counts as a full fix or not.

Tue, Nov 8, 9:15 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T161741: UH-60s are missing CMFlareLauncher weapons.

In CSLA 1.1, flares were added for UH-60s, but not the Mi-17.
After close inspection, I believe the Mi-17's flare launcher is a small module located on the port rear door. Since the rear doors can open, moving the flare launcher, I suppose there may be engine limitations preventing this from being made functional...

Tue, Nov 8, 9:09 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T162196: Abrams left rear tow ring is slightly offset from its mounting point.

This critical issue was resolved in CSLA 1.1.

Tue, Nov 8, 9:04 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T162294: PRC-77 backpacks cause "bad vehicle type" error when trying to copy in the Editor.

This was fixed by CSLA 1.1.

Tue, Nov 8, 9:03 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T164545: Steel helmets and cloth caps have more ballistic protection than 2035 helmets.

Confirmed fixed in CSLA 1.1.

Tue, Nov 8, 9:01 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T165628: Ground models for DH-132 helmets have broken textures.

Verified fixed in CSLA 1.1.

Tue, Nov 8, 9:00 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Sep 28 2022

NikkoJT added a comment to T167850: UAV (IED) Anti tank not so much anti.

This would be the UAV (IED) added in the Western Sahara 1.1 update.

Sep 28 2022, 10:21 PM · Arma 3 Creator DLC - Western Sahara

Sep 11 2022

NikkoJT updated the task description for T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.
Sep 11 2022, 7:15 PM · Arma 3
NikkoJT created T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.
Sep 11 2022, 4:37 AM · Arma 3

Sep 8 2022

NikkoJT added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Atm_01 at [3777.37,13517.8]
Atm_02 at [3281.66,12963.2]

Sep 8 2022, 7:10 PM · Arma 3

Sep 5 2022

NikkoJT added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

"rev 149887" is a revision number, a change number. There have been 149,886 logged changes to the Arma 3 code before this one - see how this other fix, committed right before this one, is 149886. The current dev branch contains revisions up to 149863, so 149887 will probably be included in the next dev branch update (this week?). It will probably come to stable in the next release, but it's not guaranteed - the next stable release is likely to be the thermals hotfix, and it's possible that's already locked down for QA, which would push this change out to 2.12.

Sep 5 2022, 5:00 PM · Arma 3

Aug 29 2022

NikkoJT added a comment to T167330: [Feature Request] getFCSAimPoint.

unitAimPosition is for finding the point on a unit's model that AI will aim at. This request is for finding the point in space a vehicle's FCS is currently trying to aim at. There's a little overlap in the 0 and 2 cases, but the other cases are well outside what unitAimPosition can provide - it's coming at it from the opposite angle.

Aug 29 2022, 6:15 PM · Arma 3
NikkoJT added a comment to T122701: Possibility to fire any guided missiles to any vehicle.

The Launcher category refers to the Arma 3 Launcher software, not to missile launchers in the game.

Aug 29 2022, 6:08 PM · Arma 3

Aug 23 2022

NikkoJT added a comment to T163762: [Request] snowflake texture for use with rainParams.

It's missing from the 2.10 patch notes, but the files added do exist in the 2.10 release. Can be closed.

Aug 23 2022, 3:09 PM · Arma 3
NikkoJT added a comment to T163667: Last visible menu item in inventory is not selectable (after scroll wheel use).

Verified fixed in 2.10.

Aug 23 2022, 3:05 PM · Arma 3
NikkoJT added a comment to T63050: Bodies float in air after building is destroyed..

The fix as described by KK appears to be working in the release version of 2.10.

Aug 23 2022, 3:02 PM · Arma 3
NikkoJT added a comment to T163769: setTowParent doesn't work properly on the Hatchback.

Testing in 2.10 indicates Hatchbacks no longer have supermassive parking brakes. Can be closed.

Aug 23 2022, 2:59 PM · Arma 3
NikkoJT added a comment to T164790: Say3D maxDistance optional parameter is not optional.

Verified fixed in 2.10. Can be closed.

Aug 23 2022, 2:55 PM · Arma 3

Aug 20 2022

NikkoJT renamed T167203: Smoke and light flares not visible when viewed through some CSLA windows from Smoke and lens flares not visible when viewed through some CSLA windows to Smoke and light flares not visible when viewed through some CSLA windows.
Aug 20 2022, 9:50 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T167203: Smoke and light flares not visible when viewed through some CSLA windows.
Aug 20 2022, 9:39 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Aug 12 2022

NikkoJT added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

Previous report of the same issue: T139070

Aug 12 2022, 1:12 PM · Arma 3

Jul 22 2022

NikkoJT created T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Jul 22 2022, 9:25 PM · Arma 3

Jul 20 2022

NikkoJT added a comment to T162061: [Request] Script command to override turret stabilization config.

If it's decided to let the command accept a number value rather than just on/off, it would be useful to also allow a "whatever the config value is" number in addition to the specific modes, e.g. -1. This would make it easy to let type-agnostic scripts switch between config and override values without needing to know the config value for every potential turret.

Jul 20 2022, 4:29 AM · Arma 3

Jul 10 2022

NikkoJT added a comment to T166456: Land_WiredFence_01_xxx: Mesh wire with ocean/water in background are not rendered.

I've got a feeling this is related: T162734

Jul 10 2022, 11:20 PM · Arma 3

Jul 2 2022

NikkoJT created T166389: Vehicle additional markings don't work on dedicated server.
Jul 2 2022, 9:32 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T166378: Some or all CSLA vehicles aren't compatible with forceFlagTexture.
Jul 2 2022, 10:20 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jun 30 2022

NikkoJT created T166348: MH-60 DAP has no first-person aiming device.
Jun 30 2022, 11:58 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Jun 6 2022

NikkoJT added a comment to T63050: Bodies float in air after building is destroyed..

If such a system were to be implemented it would make more sense for the object deletion flag to be opt-in, rather than opt-out. This would avoid issues with backwards compatibility.

Jun 6 2022, 5:14 PM · Arma 3
NikkoJT added a comment to T63050: Bodies float in air after building is destroyed..

Some static objects, such as sandbag walls, don't have physics simulation at all - they're always fixed in place. You could place one in midair to begin with and it would stay there. The only possible solution for these objects would be to delete them when the building is destroyed, and it wouldn't be safe for the engine to do that automatically (it could accidentally delete something the missionmaker doesn't want it to). The best way to handle those is for the missionmaker to use an event handler or trigger to delete them when the building is destroyed.

Jun 6 2022, 1:45 PM · Arma 3

Jun 2 2022

NikkoJT created T165628: Ground models for DH-132 helmets have broken textures.
Jun 2 2022, 8:39 PM · Arma 3 Creator DLC - CSLA Iron Curtain

May 22 2022

NikkoJT added a comment to T165228: Can't execute player setUnitRecoilCoefficient 0.

In the instance in your screenshot, it's because the command is spelled wrong.

May 22 2022, 6:35 PM · Arma 3

May 21 2022

NikkoJT added a comment to T165154: Feature request: IncomingMissile event handler _projectile parameter..

This is being added in 2.10: https://discord.com/channels/105462288051380224/105465701543723008/976129544425713774 (Arma Discord - community_wiki channel - 17/5/2022)

May 21 2022, 7:24 AM · Arma 3

May 16 2022

NikkoJT added a comment to T164521: Command request: groups <side>.

This would be very useful.

May 16 2022, 11:41 PM · Arma 3

May 14 2022

NikkoJT created T164812: [Request] Range and deviation number comparison commands.
May 14 2022, 6:03 PM · Arma 3

May 13 2022

NikkoJT created T164790: Say3D maxDistance optional parameter is not optional.
May 13 2022, 1:11 AM · Arma 3

May 2 2022

NikkoJT added a comment to T164652: random distribution of hats and etc..

As a missionmaker, you can use the disableRandomization parameter in description.ext to disable this feature as desired: https://community.bistudio.com/wiki/Description.ext#disableRandomization

May 2 2022, 5:53 PM · Arma 3

Apr 26 2022

NikkoJT updated the task description for T164545: Steel helmets and cloth caps have more ballistic protection than 2035 helmets.
Apr 26 2022, 4:23 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T164545: Steel helmets and cloth caps have more ballistic protection than 2035 helmets.
Apr 26 2022, 4:05 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Apr 17 2022

NikkoJT created T164264: BIS_fnc_ambientAnim uses hardcoded list of NVG items.
Apr 17 2022, 5:33 AM · Arma 3

Apr 9 2022

NikkoJT added a comment to T77584: Add support for scripted spotlights.

Spot lights are perfectly functional lights (source: used one yesterday). As with any scripted light source, they need to be set up with the proper commands.

Apr 9 2022, 6:34 PM · Arma 3

Mar 21 2022

NikkoJT added a comment to T163667: Last visible menu item in inventory is not selectable (after scroll wheel use).

It's not caused by being the last item in the list overall, it's caused by being the item right at the very bottom of the panel. You don't actually need to scroll down to see it, you just need a long enough inventory list to make sure there's an item right at the bottom of the panel.

Mar 21 2022, 5:39 PM · Arma 3
NikkoJT added a comment to T163781: Expansion for setMarkerType.

Perhaps a more convenient(?) solution would be to allow custom CfgMarkers definitions in description.ext? Then the engine would still get its config class, and missionmakers would be able to define whatever markers they like without using a mod.

Mar 21 2022, 3:58 PM · Arma 3

Mar 17 2022

NikkoJT created T163769: setTowParent doesn't work properly on the Hatchback.
Mar 17 2022, 6:08 PM · Arma 3
NikkoJT created T163762: [Request] snowflake texture for use with rainParams.
Mar 17 2022, 12:09 AM · Arma 3

Mar 15 2022

NikkoJT added a comment to T163742: [SQF] Screenshot command only captures the rendered picture - GUI nor the mouse are visible on the screenshot.

This seems like it would be pretty useful.

Mar 15 2022, 2:36 PM · Arma 3

Mar 9 2022

NikkoJT created T163653: [Request] getTowParent command.
Mar 9 2022, 2:45 AM · Arma 3
NikkoJT created T163652: Small disableBrakes issues.
Mar 9 2022, 2:13 AM · Arma 3

Jan 10 2022

NikkoJT created T162721: Using the FCS rangefinder on a vehicle turret clears the FCS zero of other turrets on the vehicle.
Jan 10 2022, 1:26 PM · Arma 3

Dec 22 2021

NikkoJT added a comment to T162381: AI passengers still disembarking from locked vehicles on enemy contact.

setUnloadInCombat might cover your usage until (if) locked behaviour is changed.

Dec 22 2021, 8:23 PM · Arma 3

Dec 10 2021

NikkoJT created T162306: Mk200 200Rnd Tracer Red belt and Navid 150rd belt have inconsistent display names, affecting sorting.
Dec 10 2021, 6:44 PM · Arma 3
NikkoJT created T162294: PRC-77 backpacks cause "bad vehicle type" error when trying to copy in the Editor.
Dec 10 2021, 1:37 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Dec 3 2021

NikkoJT created T162196: Abrams left rear tow ring is slightly offset from its mounting point.
Dec 3 2021, 2:12 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Nov 24 2021

NikkoJT created T162061: [Request] Script command to override turret stabilization config.
Nov 24 2021, 7:01 AM · Arma 3
NikkoJT created T162056: setWeaponZeroing command doesn't override range set by vehicle FCS.
Nov 24 2021, 4:25 AM · Arma 3

Nov 23 2021

NikkoJT added a comment to T85659: Give mission makers greater control over vehicle optics..

Now that we have related features such as enableDirectionStabilization, it would be nice to add some of these commands to go along with that. disableRangefinder in particular would be very cool to have; now that the Tanks DLC improvements are in, it could also be subdivided into disabling just the rangefinder readout and disabling the full FCS auto-zeroing/auto-leading functions.

Nov 23 2021, 8:57 PM · Arma 3

Nov 10 2021

NikkoJT added a comment to T161882: lockTurret doesn't work immediately after vehicle creation, for a specific type of FFV turret.

The mission includes some comments with testing instructions. I guess I'll write them out here as well....?

Nov 10 2021, 11:09 PM · Arma 3
NikkoJT created T161882: lockTurret doesn't work immediately after vehicle creation, for a specific type of FFV turret.
Nov 10 2021, 7:07 PM · Arma 3

Nov 6 2021

NikkoJT created T161804: UH-60 wreck can "land" in midair when the helo is destroyed.
Nov 6 2021, 10:00 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Nov 3 2021

NikkoJT created T161741: UH-60s are missing CMFlareLauncher weapons.
Nov 3 2021, 10:21 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T161738: Incorrectly mirrored text on UH-60 exterior.
Nov 3 2021, 6:02 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Oct 28 2021

NikkoJT added a comment to T161635: Very unhappy with BHI spoiled my Arma 3 game.

You should refer to https://community.bistudio.com/wiki/Arma_3:_Server_Profile (to ensure your custom difficulty profile is set up properly) and https://community.bistudio.com/wiki/Arma_3:_Server_Config_File (to ensure the forcedDifficulty parameter is set to use your custom difficulty profile, or to use a BI preset that allows third person)

Oct 28 2021, 8:27 PM · Arma 3
NikkoJT created T161656: M16s with GLs can't use suppressors.
Oct 28 2021, 8:23 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Sep 18 2021

NikkoJT added a comment to T155018: FV-720 Mora behaves weird on destruction.

I believe this was introduced with Contact. My impression is that the cause is the physics hitbox of the wreck model being extended well below the visual model and clipping into the ground - you can also find the wrecks appearing to float in some circumstances.

Sep 18 2021, 5:57 PM · Arma 3
NikkoJT edited Steps To Reproduce on T159111: Ponds with non-pond ground textures and vegetation.
Sep 18 2021, 3:20 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Sep 17 2021

NikkoJT added a comment to T128226: Mora Commander's MFD Shows wrong weapon on bottom status display..

This was fixed in 1.84. (With a citation of this very ticket! https://dev.arma3.com/post/spotrep-00081)

Sep 17 2021, 1:54 AM · Arma 3

Sep 4 2021

NikkoJT added a comment to T124060: screenshot command uses max gamma value.

This still happens in the latest version. It's very irritating, since the screenshot command is otherwise the best way of getting screenshots at full render resolution (e.g. getting 4k screenshots by running at 200% render scale) - most other methods just capture at screen resolution.

Sep 4 2021, 1:23 AM · Arma 3

Aug 31 2021

NikkoJT added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

These commands may be what you're looking for:

Aug 31 2021, 4:56 PM · Arma 3
NikkoJT created T160444: [Request] "instant load" parameter for addMagazineTurret or loadMagazine, or equivalent command.
Aug 31 2021, 1:34 PM · Arma 3

Aug 9 2021

NikkoJT added a comment to T158303: Frozen water texture in raised ponds.

@Maarten er, you'll forgive me if I don't quite buy that, because both other CDLCs have animated textures for their non-sea-level water.

Aug 9 2021, 4:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Aug 3 2021

NikkoJT added a comment to T159993: getObjectDLC and getAssetDLCInfo don't work on server.

Okay, I spoke to one of our server wizards and this is what I got:

Aug 3 2021, 3:53 PM · Arma 3

Aug 2 2021

NikkoJT added a comment to T159993: getObjectDLC and getAssetDLCInfo don't work on server.

I can double-check (this may take a bit), but since we use Steam for updates and such it would be pretty wild if there was no connection.

Aug 2 2021, 6:28 PM · Arma 3
NikkoJT added a comment to T159872: "flyinheight" unexpected behaviour.

It seems like they're also describing a problem where flyInHeight commands below 10 metres will prevent subsequent flyInHeight commands for higher altitudes from taking effect.

Aug 2 2021, 1:25 PM · Arma 3

Jul 31 2021

NikkoJT created T159993: getObjectDLC and getAssetDLCInfo don't work on server.
Jul 31 2021, 6:43 PM · Arma 3

Jul 26 2021

NikkoJT added a comment to T159895: Some Gabreta buildings have inappropriate destroyed models.

I am aware of that. However, I would still have to hunt down and test every building on the map, in-place, which I don't have time for.

Jul 26 2021, 2:56 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159895: Some Gabreta buildings have inappropriate destroyed models.
Jul 26 2021, 1:10 AM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159894: Door editing with the Edit Terrain Object module does not work on Gabreta buildings.
Jul 26 2021, 12:51 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jul 22 2021

NikkoJT added a comment to T156969: AI stuck in hunchback dragging animation (only affects Linux 32 and 64 bit servers).

I have only observed this on a Linux server, although this is not proof it doesn't happen on Windows since I only regularly play on a Linux server.

Jul 22 2021, 5:03 PM · Arma 3

Jul 16 2021

NikkoJT created T159729: An-2 is misaligned in editor.
Jul 16 2021, 4:50 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Jul 15 2021

NikkoJT added a comment to T74404: New commands lack Array version.

This would still be good to have. If an alternate syntax for the existing command isn't possible, it could be done as an additional command the same way as addMagazine/addMagazines, e.g. addItemsToBackpack.

Jul 15 2021, 2:43 PM · Arma 3
NikkoJT created T159687: Sa-58 VG-70 accepts 40mm ammunition.
Jul 15 2021, 11:22 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jul 9 2021

NikkoJT added a comment to T156969: AI stuck in hunchback dragging animation (only affects Linux 32 and 64 bit servers).

We have also had this happen repeatedly over the last couple of years. We've never been able to get a reliable repro because it seems to just come and go pretty much at random, with no changes at our end. It doesn't seem to depend on a particular mission; it's server-wide when it happens, affecting all loaded missions, and we've never found any one mission that causes it to appear. Sometimes it happens to every unit in a mission, sometimes not. Sometimes it happens only to units created by script after the mission starts, sometimes not.

Jul 9 2021, 8:52 AM · Arma 3

Jul 7 2021

NikkoJT added a comment to T159565: “setUnitPos” no longer locks AI stance. .

It works just fine.
First of all, the command takes local args

Jul 7 2021, 4:24 AM · Arma 3

Jul 4 2021

NikkoJT added a comment to T153547: Add #if and __has_include preprocessor commands.

__has_include was added in 2.02 and has been working fine since then.

Jul 4 2021, 1:46 PM · Arma 3

Jul 3 2021

NikkoJT edited Steps To Reproduce on T159111: Ponds with non-pond ground textures and vegetation.
Jul 3 2021, 10:59 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159524: FIM-92 and Strela-2 are loaded incorrectly.
Jul 3 2021, 6:02 AM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159523: SMAW and MAAWS use RPG-7 reload animation.
Jul 3 2021, 5:24 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jun 29 2021

NikkoJT added a comment to T158320: Helicopter door gunners don't have animations for holding the gun.

Is it really not possible to have a full-body system similar to existing turrets like the vanilla raised M2s or offroad technicals?

Jun 29 2021, 5:35 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jun 28 2021

NikkoJT added a comment to T141150: Double Gates on Livonia.

Testing suggests this was fixed at some point.

Jun 28 2021, 6:40 PM · Arma 3

Jun 25 2021

NikkoJT created T159396: Helicopter door gunners have no animations.
Jun 25 2021, 11:41 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159380: [Request] Make toLower-type commands accept arrays of strings.

Nothing at all! I just didn't know about it.

Jun 25 2021, 4:12 PM · Arma 3
NikkoJT created T159384: M998 SF Gun Truck has marking attributes that are not visible on the vehicle.
Jun 25 2021, 5:09 AM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159383: Incorrectly mirrored formation markings on US vehicles.
Jun 25 2021, 5:05 AM · Arma 3 Creator DLC - CSLA Iron Curtain