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NikkoJT
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User Since
Sep 4 2017, 10:18 PM (204 w, 3 d)

Recent Activity

Tue, Aug 3

NikkoJT added a comment to T159993: getObjectDLC and getAssetDLCInfo don't work on server.

Okay, I spoke to one of our server wizards and this is what I got:

Tue, Aug 3, 3:53 PM · Arma 3

Mon, Aug 2

NikkoJT added a comment to T159993: getObjectDLC and getAssetDLCInfo don't work on server.

I can double-check (this may take a bit), but since we use Steam for updates and such it would be pretty wild if there was no connection.

Mon, Aug 2, 6:28 PM · Arma 3
NikkoJT added a comment to T159872: "flyinheight" unexpected behaviour.

It seems like they're also describing a problem where flyInHeight commands below 10 metres will prevent subsequent flyInHeight commands for higher altitudes from taking effect.

Mon, Aug 2, 1:25 PM · Arma 3

Sat, Jul 31

NikkoJT created T159993: getObjectDLC and getAssetDLCInfo don't work on server.
Sat, Jul 31, 6:43 PM · Arma 3

Mon, Jul 26

NikkoJT added a comment to T159895: Some Gabreta buildings have inappropriate destroyed models.

I am aware of that. However, I would still have to hunt down and test every building on the map, in-place, which I don't have time for.

Mon, Jul 26, 2:56 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159895: Some Gabreta buildings have inappropriate destroyed models.
Mon, Jul 26, 1:10 AM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159894: Door editing with the Edit Terrain Object module does not work on Gabreta buildings.
Mon, Jul 26, 12:51 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Thu, Jul 22

NikkoJT added a comment to T156969: AI hunched over.

I have only observed this on a Linux server, although this is not proof it doesn't happen on Windows since I only regularly play on a Linux server.

Thu, Jul 22, 5:03 PM · Arma 3

Fri, Jul 16

NikkoJT created T159729: An-2 is misaligned in editor.
Fri, Jul 16, 4:50 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Thu, Jul 15

NikkoJT added a comment to T74404: New commands lack Array version.

This would still be good to have. If an alternate syntax for the existing command isn't possible, it could be done as an additional command the same way as addMagazine/addMagazines, e.g. addItemsToBackpack.

Thu, Jul 15, 2:43 PM · Arma 3
NikkoJT created T159687: Sa-58 VG-70 accepts 40mm ammunition.
Thu, Jul 15, 11:22 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Fri, Jul 9

NikkoJT added a comment to T156969: AI hunched over.

We have also had this happen repeatedly over the last couple of years. We've never been able to get a reliable repro because it seems to just come and go pretty much at random, with no changes at our end. It doesn't seem to depend on a particular mission; it's server-wide when it happens, affecting all loaded missions, and we've never found any one mission that causes it to appear. Sometimes it happens to every unit in a mission, sometimes not. Sometimes it happens only to units created by script after the mission starts, sometimes not.

Fri, Jul 9, 8:52 AM · Arma 3

Wed, Jul 7

NikkoJT added a comment to T159565: “setUnitPos” no longer locks AI stance. .

It works just fine.
First of all, the command takes local args

Wed, Jul 7, 4:24 AM · Arma 3

Jul 4 2021

NikkoJT added a comment to T153547: Add #if and __has_include preprocessor commands.

__has_include was added in 2.02 and has been working fine since then.

Jul 4 2021, 1:46 PM · Arma 3

Jul 3 2021

NikkoJT edited Steps To Reproduce on T159111: Ponds with non-pond ground textures and vegetation.
Jul 3 2021, 10:59 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159524: FIM-92 and Strela-2 are loaded incorrectly.
Jul 3 2021, 6:02 AM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159523: SMAW and MAAWS use RPG-7 reload animation.
Jul 3 2021, 5:24 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jun 29 2021

NikkoJT added a comment to T158320: Helicopter door gunners don't have animations for holding the gun.

Is it really not possible to have a full-body system similar to existing turrets like the vanilla raised M2s or offroad technicals?

Jun 29 2021, 5:35 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jun 28 2021

NikkoJT added a comment to T141150: Double Gates on Livonia.

Testing suggests this was fixed at some point.

Jun 28 2021, 6:40 PM · Arma 3

Jun 25 2021

NikkoJT created T159396: Helicopter door gunners have no animations.
Jun 25 2021, 11:41 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159380: [Request] Make toLower-type commands accept arrays of strings.

Nothing at all! I just didn't know about it.

Jun 25 2021, 4:12 PM · Arma 3
NikkoJT created T159384: M998 SF Gun Truck has marking attributes that are not visible on the vehicle.
Jun 25 2021, 5:09 AM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159383: Incorrectly mirrored formation markings on US vehicles.
Jun 25 2021, 5:05 AM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159380: [Request] Make toLower-type commands accept arrays of strings.
Jun 25 2021, 3:29 AM · Arma 3
NikkoJT created T159379: Deformed character wrists with certain weapons in SF Gun Truck passenger seats.
Jun 25 2021, 1:15 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jun 24 2021

NikkoJT created T159375: Incorrect armour ratings for US Vest, SF Vest (TLBV) and Vest (Airborne).
Jun 24 2021, 10:03 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Jun 23 2021

NikkoJT added a comment to T159334: Suggestion: Tool to create custom old man scenarios on any map, vanilla, dlc or mod..

I believe the Old Man modules are already available in the editor, so it's already possible for people to do this (with some work).

Jun 23 2021, 12:12 PM · Arma 3

Jun 21 2021

NikkoJT added a comment to T152184: Minefield editor module does not display area covered.

Yeah, it's super annoying trying to place minefields without being able to see the area covered, you have to turn on markers for it and then jump back and forth from the scenario preview to tune the dimensions.

Jun 21 2021, 3:43 PM · Arma 3

Jun 20 2021

NikkoJT created T159245: Vehicle radio antennas behave strangely under acceleration.
Jun 20 2021, 6:47 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159235: DANA issues.

Turns out it is actually a separate keybind under Weapons called "Gun Elevation Up"/"Down", which I happened to have bound to the same as the zeroing keys for reasons which remain unclear.

Jun 20 2021, 6:10 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT edited Additional Information on T159244: T-72 commander has limited vertical free-look when turned out.
Jun 20 2021, 6:00 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159244: T-72 commander has limited vertical free-look when turned out.
Jun 20 2021, 5:58 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159125: Revise driving model.

Testing in VR (nice straight lines for reference) reveals that all US light vehicles seem to be affected by the direction changing issue to varying degrees. My impression is that there are two problems at play:

  1. Vehicles undergo a single direction shift when changing up gears
  2. Vehicles undergo a continuous drag to one side when decelerating from top speed (i.e. you go from holding shift+W to only holding W)
Jun 20 2021, 4:52 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159235: DANA issues.

On your last point, just like vanilla artillery, the gun can be manually elevated and depressed by using the zeroing up/down keys (pageup/pagedown by default, I think). I'm pretty sure this is just how vehicles with artillery config work and there isn't a way to change it.

Jun 20 2021, 4:27 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Jun 17 2021

NikkoJT created T159122: Pre-placed bar gates on Gabreta are non-interactive (and floating).
Jun 17 2021, 8:49 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159120: Humvees explode after taking one or two 5.56 magazines from above.
Jun 17 2021, 7:20 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159113: CUCV (Radio) has unusual tyre sound when driving on roads in first person.

This might be wrong, it seems like other vehicles do have this sound....sometimes. When I initially tested it, only the CUCV (Radio) had this sound, but now others do. Weird, may not actually be a bug.

Jun 17 2021, 3:22 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159114: Humvee-mounted M60 clips with camera when aiming downwards.
Jun 17 2021, 1:26 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159113: CUCV (Radio) has unusual tyre sound when driving on roads in first person.
Jun 17 2021, 1:23 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159112: Limited magwell compatibility on CSLA M16.
Jun 17 2021, 1:19 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159111: Ponds with non-pond ground textures and vegetation.
Jun 17 2021, 1:16 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159110: Car drivers have strange restricted FOV zoom.
Jun 17 2021, 1:13 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159108: Sharp change in ground texture brightness 450m from map edge.
Jun 17 2021, 1:09 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T159106: [Request] Zeus restricted/tactical command module.
Jun 17 2021, 11:18 AM · Arma 3

Jun 1 2021

NikkoJT added a comment to T158302: Many Vietnam structure objects are duplicates of vanilla objects.

DLC objects should retain their duplicates, so that people won't need to buy other DLCs to play SOG:PF.

Jun 1 2021, 7:08 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 25 2021

NikkoJT added a comment to T158568: [WARLORDS] Adding module rotation and form manipulation in 3DEN Editor.

Some modules do have area and rotation, like the Covermap, Hide Object, and Civilian Presence area modules. It seems like it would be most intuitive to make the sector modules work like that.

May 25 2021, 10:12 PM · Arma 3

May 20 2021

NikkoJT added a comment to T156158: Request: VON push-to-talk release delay.

Is there any chance of this being looked at now that there's UI work being done on the options menu for other stuff?

May 20 2021, 5:47 PM · Arma 3

May 12 2021

NikkoJT added a comment to T158385: Loading and unloading the mod changes the UI color scheme.

Same as https://feedback.bistudio.com/T158465 (didn't see this one when creating mine because of the wrong category :U )

May 12 2021, 5:18 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 11 2021

NikkoJT added a comment to T158456: Turrets don't function at all when upside down..

This seems to be intended behaviour, but it would be pretty cool if attachTo could override this function. It would allow some pretty creative uses of turrets.

May 11 2021, 1:20 AM · Arma 3

May 10 2021

NikkoJT added a comment to T158476: Bicycle exploding when destroyed.

This is also true of the GM bicycle. I believe it's a consequence of bicycles having to use a semi-deprecated pre-PhysX vehicle class that dates back to, like, Arma 2. The GM devs have indicated it's not really fixable without BI themselves making some major changes to that vehicle type.

May 10 2021, 7:06 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158487: Some AAF men have odd/deprecated helmet types.
May 10 2021, 6:46 PM · Arma 3
NikkoJT created T158465: Loading Prairie Fire resets the UI colour scheme.
May 10 2021, 1:22 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 9 2021

NikkoJT added a comment to T158382: Mike Force Standalone Melee Weapons Missing from Base Game Arsenal..

It may be intended behaviour but not showing them in the Editor arsenal seems kind of counterintuitive

May 9 2021, 7:43 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 7 2021

NikkoJT added a comment to T158366: Death after ejecting from F4.

Probably the same as https://feedback.bistudio.com/T158321

May 7 2021, 6:52 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 6 2021

NikkoJT added a comment to T158328: Main menu UI overhaul.

I support this. It would be convenient to be able to make the UI less inconvenient.

May 6 2021, 9:42 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158327: Centreline gunpods on the Phantom do not fire if a wing gunpod is also fitted.
May 6 2021, 9:22 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT renamed T158321: Using the Phantom's ejection seat can result in instant death from Using the Phantom's ejection seat while the canopy is closed results in instant death to Using the Phantom's ejection seat can result in instant death.
May 6 2021, 8:50 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158321: Using the Phantom's ejection seat can result in instant death.
May 6 2021, 8:42 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158320: Helicopter door gunners don't have animations for holding the gun.
May 6 2021, 8:28 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT updated the task description for T158303: Frozen water texture in raised ponds.
May 6 2021, 6:34 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158314: Temple gate object has black spots at low LODs.
May 6 2021, 6:21 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158309: Land_vn_tovarna1 strange and low-quality textures.
May 6 2021, 5:25 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158307: Frozen muzzle flash in UH-34D (M60) first-person view.
May 6 2021, 5:22 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158303: Frozen water texture in raised ponds.
May 6 2021, 4:58 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158302: Many Vietnam structure objects are duplicates of vanilla objects.
May 6 2021, 4:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
NikkoJT created T158299: Excessive aircraft variants in the editor.
May 6 2021, 4:02 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 1 2021

NikkoJT added a comment to T158201: Separation of the Local chat from the Effects audio channel.

This has already happened. It's now controlled by the VON slider.

May 1 2021, 2:47 PM · Arma 3

Apr 21 2021

NikkoJT added a comment to T157241: 155mm Laser Guided/Guided shells target cursor position when manually firing.

It could be worth testing this with the laser guided cruise missiles too. I had an incident a while ago where a missile was supposed to overfly my position en route to a laser target, but landed on me instead. I wrote it off as a fluke at the time, but this issue would perfectly explain it.

Apr 21 2021, 2:13 PM · Arma 3

Apr 17 2021

NikkoJT added a comment to T58577: Does not detect changes to audio device.

Interesting that you should choose now to complain about it, right after BI releases an RC branch adding the ability to choose the audio device in the game settings.

Apr 17 2021, 5:22 PM · Arma 3

Apr 12 2021

NikkoJT created T157751: Nyx interior appears to be missing a model part.
Apr 12 2021, 2:38 AM · Arma 3

Feb 24 2021

NikkoJT added a comment to T154335: 2.00 Update VON Volume Issue.

Direct chat is affected by both VON & the Effects volume slider. You can think of it as a multiplier. If you set VON or Effects volume to 0%, direct chat will not come through. If you set both to 50%, direct would be at 25%, if you one to 100% and the other to 50%, direct would be at 50%, etc.

Feb 24 2021, 8:11 PM · Arma 3
NikkoJT added a comment to T127997: Offroad: cosmetic backpacks not affected by fog.

This was fixed and can be marked as resolved.

Feb 24 2021, 4:32 PM · Arma 3
NikkoJT added a comment to T127868: [Dev branch] Applying black camo to Qilin (Unarmed) and Qilin (Minigun) causes script error.

This was fixed at some point and can be marked as resolved.

Feb 24 2021, 3:55 PM · Arma 3

Feb 23 2021

NikkoJT created T156957: [Request] add memPoint and followBoneRotation arguments to BIS_fnc_attachToRelative.
Feb 23 2021, 4:17 PM · Arma 3

Feb 5 2021

NikkoJT created T156630: [Request] magazine ID parameter for magazine-related commands, and specific-magazine commands.
Feb 5 2021, 3:21 PM · Arma 3

Feb 3 2021

NikkoJT added a comment to T156158: Request: VON push-to-talk release delay.

Easy to implement, pretty annoying to add to options menu though. So probably won't be done.

Feb 3 2021, 5:34 PM · Arma 3

Feb 1 2021

NikkoJT created T156547: [Feature request] deleteAllWaypoints command.
Feb 1 2021, 6:27 PM · Arma 3

Jan 24 2021

NikkoJT created T156376: Roof of building Land_Factory_Main_F renders in front of things placed on top of it when viewed at long range.
Jan 24 2021, 4:24 PM · Arma 3

Jan 13 2021

NikkoJT created T156158: Request: VON push-to-talk release delay.
Jan 13 2021, 12:51 AM · Arma 3

Aug 23 2018

NikkoJT added a comment to T127868: [Dev branch] Applying black camo to Qilin (Unarmed) and Qilin (Minigun) causes script error.

Still occurs in main branch 1.84.144923. And, as noted by Vdauphin, now also occurs when changing camouflage on the Prowler (Armed) and Prowler (Unarmed), with any camouflage. Oddly, does not occur on the Prowler (AT).

Aug 23 2018, 3:28 PM · Arma 3

Aug 22 2018

NikkoJT created T131450: Praetorian 1C maximum elevation exceeds physical limits.
Aug 22 2018, 12:21 PM · Arma 3

Mar 25 2018

NikkoJT created T127997: Offroad: cosmetic backpacks not affected by fog.
Mar 25 2018, 7:05 AM · Arma 3

Mar 9 2018

NikkoJT added a comment to T127866: [TANKS DLC] Offroad/4WD AT no sound.

I really hope that "as designed" just means "there is going to be a sound but we deliberately haven't put it on dev branch yet" - because if the SPG-9 is supposed to be literally dead silent, then someone has made a poor decision. It's bad for balance and extremely bad for immersion and realism.

Mar 9 2018, 7:41 PM · Arma 3
NikkoJT created T127868: [Dev branch] Applying black camo to Qilin (Unarmed) and Qilin (Minigun) causes script error.
Mar 9 2018, 12:13 AM · Arma 3

Sep 9 2017

NikkoJT added a comment to T126671: Crash related to Zeus [1.76 profiling].

Reproduced on Windows 10 x64.

Sep 9 2017, 2:39 PM · Arma 3