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NikkoJT
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User Since
Sep 4 2017, 10:18 PM (315 w, 5 d)

Recent Activity

Sat, Sep 16

NikkoJT created T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does.
Sat, Sep 16, 7:17 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Tue, Sep 12

NikkoJT added a comment to T175344: T-100X Doesn't fire on MP Server.

Full repro (DS and multiple players required to be certain, but may also happen in P2P MP):

Tue, Sep 12, 1:34 PM · Arma 3

Sat, Sep 9

NikkoJT added a comment to T175344: T-100X Doesn't fire on MP Server.

There's some kind of locality issue when there are multiple players in the vehicle. It seems like the railgun functionality requires the vehicle to be local, but locality isn't changing or the change isn't being detected by the railgun functionality.

Sat, Sep 9, 8:30 PM · Arma 3

Mon, Sep 4

NikkoJT added a comment to T73775: It's possible to know the time without a watch.

The A3 default map is only a "digital" map if you have a GPS. The actual Map item is very clearly a paper map. And we now have plenty of CDLCs and such with maps that are definitely not digital, because digital maps hadn't been invented yet.

Mon, Sep 4, 5:06 PM · Arma 3

Thu, Aug 31

NikkoJT added a comment to T175059: Vector commands not updated/not working as expected on Dedicated Server.

These changes haven't been introduced to the stable branch yet.

Thu, Aug 31, 1:06 PM · Arma 3

Aug 16 2023

NikkoJT added a comment to T174746: Boolean "OR" or "||" is acting as "AND".

This isn't a problem with the OR operator. This is happening because the variables unit1Dead and unit2Dead aren't defined at all until you set them as true. Trigger C is attempting to reference at least one undefined variable - and silently failing - until both variables are defined as a result of their units dying. Then the trigger can actually run its check without encountering an error.

Aug 16 2023, 3:27 AM · Arma 3

Jul 22 2023

NikkoJT created T174141: CSLA missile inflight models are rendered behind the ambient occlusion effect.
Jul 22 2023, 8:51 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jul 21 2023

NikkoJT added a comment to T174083: Some questions about the V44X VTOL.

This is the same as T169494 and T126282, and a fix for that is currently on dev branch, for release in 2.14 assuming the fix works.

Jul 21 2023, 10:01 AM · Arma 3

Jul 16 2023

NikkoJT created T174007: [Request] multi-magazine version of addMagazineTurret.
Jul 16 2023, 7:40 PM · Arma 3

Jul 15 2023

NikkoJT created T173958: AH-1F loadout presets are invalid.
Jul 15 2023, 2:20 AM · Arma 3 Creator DLC - CSLA Iron Curtain

May 21 2023

NikkoJT created T172543: [Request] command to override vehicle's configured GPS.
May 21 2023, 12:11 PM · Arma 3
NikkoJT added a comment to T83567: Draw on texture/render Displays.

UI-to-texture in the procedural textures system was added in A3 2.12

May 21 2023, 12:05 PM · Arma 3
NikkoJT added a comment to T172542: onEditChanged in config does not work on stable, works fine on development branch.

This is because the onEditChanged event handler does not exist in the stable version. It's only on dev branch until the release of update 2.14, which is the next update.

May 21 2023, 11:39 AM · Arma 3

May 13 2023

NikkoJT added a comment to T171418: New entity event handler that fires on inventory slots item changes.

The update containing the SlotItemChanged EH has not come to the main branch of the game yet. It's still on dev branch, and will be for some time. You are receiving that error because the EH does not exist in the version of the game you have installed.

May 13 2023, 4:37 AM · Arma 3

Apr 18 2023

NikkoJT added a comment to T78758: Analog steering for boats and tracked vehicles does not work.

I would love to see this fixed at some point. It makes it pretty much impossible to have a gamepad setup that works for both wheeled and tracked vehicles, because of the conflicting limitations of the other steering bindings. That's a real shame, because gamepad steering is a lot nicer than keyboard and mouse.

Apr 18 2023, 7:12 PM · Arma 3

Apr 13 2023

NikkoJT added a comment to T163653: [Request] getTowParent command.

Present and correct in 2.12.

Apr 13 2023, 5:15 PM · Arma 3
NikkoJT created T171524: [Request] Multi-area variant of inArea/inAreaArray.
Apr 13 2023, 5:08 PM · Arma 3

Apr 11 2023

NikkoJT added a comment to T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.

This command was added in 2.12 and is fully functional.

Apr 11 2023, 4:36 PM · Arma 3

Apr 7 2023

NikkoJT created T171423: Wheeled helicopters bounce when landed on surfaces other than the ground.
Apr 7 2023, 6:22 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Apr 5 2023

NikkoJT added a comment to T171378: Gunner view of PAH 1 helicopter seems to be inverted.

This has been noticed before and the answer seems to be that it is actually like this in real life. Speculatively, the wide-angle view has a large crosshair for quick acquisition, while the zoomed-in view has a fine crosshair for precise targeting without obstruction. I never did contact Bolkow to find out the real reason though.

Apr 5 2023, 5:57 PM · Arma 3 Creator DLC - Global Mobilization

Apr 2 2023

NikkoJT added a comment to T171294: Intermediate stances work only with rifles and pistols in the hands, but not work for binoculars and launcher.

It's not that they haven't had time, it's that most of BI's resources are now assigned to Reforger/A4/DayZ. The people on the team who would make animations are now busy making animations for other games. The few developers left on Arma 3 are mostly code and config specialists, not the developers who can make new assets like animations.

Apr 2 2023, 3:36 AM · Arma 3

Apr 1 2023

NikkoJT added a comment to T79477: Change currentMagazineDetail to return Array.

Ideally all similar magazine detail commands should get this improvement, presumably not as main syntax for back compat but as an alt syntax.

Apr 1 2023, 4:58 PM · Arma 3

Mar 17 2023

NikkoJT created T171036: Vehicle Simple Object default settings are wrong, and Editor Simple Object toggle does not persist.
Mar 17 2023, 4:40 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Mar 14 2023

NikkoJT added a comment to T170976: [Request] description.ext overrides for difficulty settings.

Script commands would be great too, but difficulty has historically been done through config, and I don't know whether it's practical to do mid-mission changes like that. I figured config overrides were more likely to be possible to implement.

Mar 14 2023, 11:57 AM · Arma 3

Mar 13 2023

NikkoJT created T170976: [Request] description.ext overrides for difficulty settings.
Mar 13 2023, 6:28 PM · Arma 3

Feb 28 2023

NikkoJT added a comment to T160615: Nested #if statements with __has_include keyword result in 'Preprocessor failed with error - invalid filename(empty filename)'.

That seems related to T166710, which was just fixed in 2.12, so it's probably worth checking again.

Feb 28 2023, 2:29 PM · Arma 3

Feb 15 2023

NikkoJT added a comment to T170238: Scripting command to set curator selection.

I think this is still a valid request for other purposes, but it turns out you can already make control groups as a built-in feature. Ctrl+<number> to create, <number> to select. It's not documented right now but it does exist.

Feb 15 2023, 5:08 PM · Arma 3

Feb 4 2023

NikkoJT created T170174: CSLA vehicles don't allow lateral head movement.
Feb 4 2023, 4:29 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Feb 1 2023

NikkoJT created T170116: UCAV Sentinel dynamic number textures aren't configured as hiddenSelections.
Feb 1 2023, 10:00 AM · Arma 3

Jan 23 2023

NikkoJT added a comment to T119190: Please add command to edit displayName property of customized vehicles.

Supporting and expanding on this.

Jan 23 2023, 12:59 PM · Arma 3

Jan 18 2023

NikkoJT added a comment to T79970: Add 6th parameter to HandleDamage event to indicate direct hit.

We talked about this in Discord and I'm just summarising it here for posterity.

Jan 18 2023, 9:30 PM · Arma 3

Dec 19 2022

NikkoJT added a comment to T169384: Promet textures in first person..

I had some time to kill so I tested on current main branch.
I checked with every level of Texture and Object graphics settings and observed no issues.

Dec 19 2022, 6:10 PM · Arma 3

Dec 16 2022

NikkoJT added a comment to T166389: Vehicle additional markings don't work on dedicated server.

I haven't yet checked whether this was fixed on the original vehicle set, but I can confirm it's still a problem on the new Mi-24.

Dec 16 2022, 12:10 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Dec 14 2022

NikkoJT created T169337: removeWeaponGlobal doesn't properly affect all pylon weapons of some CSLA helicopters.
Dec 14 2022, 2:29 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Nov 21 2022

NikkoJT added a comment to T79970: Add 6th parameter to HandleDamage event to indicate direct hit.

It would still be really useful to have this, as well as adding the other interesting params from the HitPart EH to HandleDamage. It would make damage adjustments and special interactions a lot easier.

Nov 21 2022, 9:34 PM · Arma 3

Nov 18 2022

NikkoJT added a comment to T168992: launcher doesnt work.

Arma is reporting that Arma - and presumably also Steam - is installed directly in the desktop folder of your user profile. As in, the actual game installation is located on your desktop, not just a shortcut to it.

Nov 18 2022, 2:17 AM · Arma 3

Nov 8 2022

NikkoJT added a comment to T159125: Revise driving model.

The notes in the previous comment still apply in CSLA 1.1.

Nov 8 2022, 10:05 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159245: Vehicle radio antennas behave strangely under acceleration.

These antennas behave more sensibly in CSLA 1.1.

Nov 8 2022, 9:34 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159375: Incorrect armour ratings for US Vest, SF Vest (TLBV) and Vest (Airborne).

In CSLA 1.1, a new retexture of the Vest was added which has a believable armour rating. However, the original Vest (now Vest (M81)) still apparently offers no armour. The other vests mentioned here still have incorrect armour ratings too.

Nov 8 2022, 9:27 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159383: Incorrectly mirrored formation markings on US vehicles.

This was fixed in CSLA 1.1.

Nov 8 2022, 9:23 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159384: M998 SF Gun Truck has marking attributes that are not visible on the vehicle.

These nonfunctional attributes are no longer present in CSLA 1.1.

Nov 8 2022, 9:21 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159523: SMAW and MAAWS use RPG-7 reload animation.

In CSLA 1.1, the MAAWS and SMAAW now use an appropriate reload animation.

Nov 8 2022, 9:17 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T159687: Sa-58 VG-70 accepts 40mm ammunition.

Since CSLA 1.1, the VG-70 no longer accepts 40mm ammo and has its own 26.5mm ammo. It did not gain magwell compatibility with GM 26.5mm ammo; I leave it to the devs to confirm whether that counts as a full fix or not.

Nov 8 2022, 9:15 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T161741: UH-60s are missing CMFlareLauncher weapons.

In CSLA 1.1, flares were added for UH-60s, but not the Mi-17.
After close inspection, I believe the Mi-17's flare launcher is a small module located on the port rear door. Since the rear doors can open, moving the flare launcher, I suppose there may be engine limitations preventing this from being made functional...

Nov 8 2022, 9:09 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T162196: Abrams left rear tow ring is slightly offset from its mounting point.

This critical issue was resolved in CSLA 1.1.

Nov 8 2022, 9:04 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T162294: PRC-77 backpacks cause "bad vehicle type" error when trying to copy in the Editor.

This was fixed by CSLA 1.1.

Nov 8 2022, 9:03 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T164545: Steel helmets and cloth caps have more ballistic protection than 2035 helmets.

Confirmed fixed in CSLA 1.1.

Nov 8 2022, 9:01 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T165628: Ground models for DH-132 helmets have broken textures.

Verified fixed in CSLA 1.1.

Nov 8 2022, 9:00 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Sep 28 2022

NikkoJT added a comment to T167850: UAV (IED) Anti tank not so much anti.

This would be the UAV (IED) added in the Western Sahara 1.1 update.

Sep 28 2022, 10:21 PM · Arma 3 Creator DLC - Western Sahara

Sep 11 2022

NikkoJT updated the task description for T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.
Sep 11 2022, 7:15 PM · Arma 3
NikkoJT created T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.
Sep 11 2022, 4:37 AM · Arma 3

Sep 8 2022

NikkoJT added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Atm_01 at [3777.37,13517.8]
Atm_02 at [3281.66,12963.2]

Sep 8 2022, 7:10 PM · Arma 3

Sep 5 2022

NikkoJT added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

"rev 149887" is a revision number, a change number. There have been 149,886 logged changes to the Arma 3 code before this one - see how this other fix, committed right before this one, is 149886. The current dev branch contains revisions up to 149863, so 149887 will probably be included in the next dev branch update (this week?). It will probably come to stable in the next release, but it's not guaranteed - the next stable release is likely to be the thermals hotfix, and it's possible that's already locked down for QA, which would push this change out to 2.12.

Sep 5 2022, 5:00 PM · Arma 3

Aug 29 2022

NikkoJT added a comment to T167330: [Feature Request] getFCSAimPoint.

unitAimPosition is for finding the point on a unit's model that AI will aim at. This request is for finding the point in space a vehicle's FCS is currently trying to aim at. There's a little overlap in the 0 and 2 cases, but the other cases are well outside what unitAimPosition can provide - it's coming at it from the opposite angle.

Aug 29 2022, 6:15 PM · Arma 3
NikkoJT added a comment to T122701: Possibility to fire any guided missiles to any vehicle.

The Launcher category refers to the Arma 3 Launcher software, not to missile launchers in the game.

Aug 29 2022, 6:08 PM · Arma 3

Aug 23 2022

NikkoJT added a comment to T163762: [Request] snowflake texture for use with rainParams.

It's missing from the 2.10 patch notes, but the files added do exist in the 2.10 release. Can be closed.

Aug 23 2022, 3:09 PM · Arma 3
NikkoJT added a comment to T163667: Last visible menu item in inventory is not selectable (after scroll wheel use).

Verified fixed in 2.10.

Aug 23 2022, 3:05 PM · Arma 3
NikkoJT added a comment to T63050: Bodies float in air after building is destroyed..

The fix as described by KK appears to be working in the release version of 2.10.

Aug 23 2022, 3:02 PM · Arma 3
NikkoJT added a comment to T163769: setTowParent doesn't work properly on the Hatchback.

Testing in 2.10 indicates Hatchbacks no longer have supermassive parking brakes. Can be closed.

Aug 23 2022, 2:59 PM · Arma 3
NikkoJT added a comment to T164790: Say3D maxDistance optional parameter is not optional.

Verified fixed in 2.10. Can be closed.

Aug 23 2022, 2:55 PM · Arma 3

Aug 20 2022

NikkoJT renamed T167203: Smoke and light flares not visible when viewed through some CSLA windows from Smoke and lens flares not visible when viewed through some CSLA windows to Smoke and light flares not visible when viewed through some CSLA windows.
Aug 20 2022, 9:50 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T167203: Smoke and light flares not visible when viewed through some CSLA windows.
Aug 20 2022, 9:39 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Aug 12 2022

NikkoJT added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

Previous report of the same issue: T139070

Aug 12 2022, 1:12 PM · Arma 3

Jul 22 2022

NikkoJT created T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Jul 22 2022, 9:25 PM · Arma 3

Jul 20 2022

NikkoJT added a comment to T162061: [Request] Script command to override turret stabilization config.

If it's decided to let the command accept a number value rather than just on/off, it would be useful to also allow a "whatever the config value is" number in addition to the specific modes, e.g. -1. This would make it easy to let type-agnostic scripts switch between config and override values without needing to know the config value for every potential turret.

Jul 20 2022, 4:29 AM · Arma 3

Jul 10 2022

NikkoJT added a comment to T166456: Land_WiredFence_01_xxx: Mesh wire with ocean/water in background are not rendered.

I've got a feeling this is related: T162734

Jul 10 2022, 11:20 PM · Arma 3

Jul 2 2022

NikkoJT created T166389: Vehicle additional markings don't work on dedicated server.
Jul 2 2022, 9:32 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T166378: Some or all CSLA vehicles aren't compatible with forceFlagTexture.
Jul 2 2022, 10:20 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jun 30 2022

NikkoJT created T166348: MH-60 DAP has no first-person aiming device.
Jun 30 2022, 11:58 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Jun 6 2022

NikkoJT added a comment to T63050: Bodies float in air after building is destroyed..

If such a system were to be implemented it would make more sense for the object deletion flag to be opt-in, rather than opt-out. This would avoid issues with backwards compatibility.

Jun 6 2022, 5:14 PM · Arma 3
NikkoJT added a comment to T63050: Bodies float in air after building is destroyed..

Some static objects, such as sandbag walls, don't have physics simulation at all - they're always fixed in place. You could place one in midair to begin with and it would stay there. The only possible solution for these objects would be to delete them when the building is destroyed, and it wouldn't be safe for the engine to do that automatically (it could accidentally delete something the missionmaker doesn't want it to). The best way to handle those is for the missionmaker to use an event handler or trigger to delete them when the building is destroyed.

Jun 6 2022, 1:45 PM · Arma 3

Jun 2 2022

NikkoJT created T165628: Ground models for DH-132 helmets have broken textures.
Jun 2 2022, 8:39 PM · Arma 3 Creator DLC - CSLA Iron Curtain

May 22 2022

NikkoJT added a comment to T165228: Can't execute player setUnitRecoilCoefficient 0.

In the instance in your screenshot, it's because the command is spelled wrong.

May 22 2022, 6:35 PM · Arma 3

May 21 2022

NikkoJT added a comment to T165154: Feature request: IncomingMissile event handler _projectile parameter..

This is being added in 2.10: https://discord.com/channels/105462288051380224/105465701543723008/976129544425713774 (Arma Discord - community_wiki channel - 17/5/2022)

May 21 2022, 7:24 AM · Arma 3

May 16 2022

NikkoJT added a comment to T164521: Command request: groups <side>.

This would be very useful.

May 16 2022, 11:41 PM · Arma 3

May 14 2022

NikkoJT created T164812: [Request] Range and deviation number comparison commands.
May 14 2022, 6:03 PM · Arma 3

May 13 2022

NikkoJT created T164790: Say3D maxDistance optional parameter is not optional.
May 13 2022, 1:11 AM · Arma 3

May 2 2022

NikkoJT added a comment to T164652: random distribution of hats and etc..

As a missionmaker, you can use the disableRandomization parameter in description.ext to disable this feature as desired: https://community.bistudio.com/wiki/Description.ext#disableRandomization

May 2 2022, 5:53 PM · Arma 3

Apr 26 2022

NikkoJT updated the task description for T164545: Steel helmets and cloth caps have more ballistic protection than 2035 helmets.
Apr 26 2022, 4:23 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T164545: Steel helmets and cloth caps have more ballistic protection than 2035 helmets.
Apr 26 2022, 4:05 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Apr 17 2022

NikkoJT created T164264: BIS_fnc_ambientAnim uses hardcoded list of NVG items.
Apr 17 2022, 5:33 AM · Arma 3

Apr 9 2022

NikkoJT added a comment to T77584: Add support for scripted spotlights.

Spot lights are perfectly functional lights (source: used one yesterday). As with any scripted light source, they need to be set up with the proper commands.

Apr 9 2022, 6:34 PM · Arma 3

Mar 21 2022

NikkoJT added a comment to T163667: Last visible menu item in inventory is not selectable (after scroll wheel use).

It's not caused by being the last item in the list overall, it's caused by being the item right at the very bottom of the panel. You don't actually need to scroll down to see it, you just need a long enough inventory list to make sure there's an item right at the bottom of the panel.

Mar 21 2022, 5:39 PM · Arma 3
NikkoJT added a comment to T163781: Expansion for setMarkerType.

Perhaps a more convenient(?) solution would be to allow custom CfgMarkers definitions in description.ext? Then the engine would still get its config class, and missionmakers would be able to define whatever markers they like without using a mod.

Mar 21 2022, 3:58 PM · Arma 3

Mar 17 2022

NikkoJT created T163769: setTowParent doesn't work properly on the Hatchback.
Mar 17 2022, 6:08 PM · Arma 3
NikkoJT created T163762: [Request] snowflake texture for use with rainParams.
Mar 17 2022, 12:09 AM · Arma 3

Mar 15 2022

NikkoJT added a comment to T163742: [SQF] Screenshot command only captures the rendered picture - GUI nor the mouse are visible on the screenshot.

This seems like it would be pretty useful.

Mar 15 2022, 2:36 PM · Arma 3

Mar 9 2022

NikkoJT created T163653: [Request] getTowParent command.
Mar 9 2022, 2:45 AM · Arma 3
NikkoJT created T163652: Small disableBrakes issues.
Mar 9 2022, 2:13 AM · Arma 3

Jan 10 2022

NikkoJT created T162721: Using the FCS rangefinder on a vehicle turret clears the FCS zero of other turrets on the vehicle.
Jan 10 2022, 1:26 PM · Arma 3

Dec 22 2021

NikkoJT added a comment to T162381: AI passengers still disembarking from locked vehicles on enemy contact.

setUnloadInCombat might cover your usage until (if) locked behaviour is changed.

Dec 22 2021, 8:23 PM · Arma 3

Dec 10 2021

NikkoJT created T162306: Mk200 200Rnd Tracer Red belt and Navid 150rd belt have inconsistent display names, affecting sorting.
Dec 10 2021, 6:44 PM · Arma 3
NikkoJT created T162294: PRC-77 backpacks cause "bad vehicle type" error when trying to copy in the Editor.
Dec 10 2021, 1:37 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Dec 3 2021

NikkoJT created T162196: Abrams left rear tow ring is slightly offset from its mounting point.
Dec 3 2021, 2:12 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Nov 24 2021

NikkoJT created T162061: [Request] Script command to override turret stabilization config.
Nov 24 2021, 7:01 AM · Arma 3
NikkoJT created T162056: setWeaponZeroing command doesn't override range set by vehicle FCS.
Nov 24 2021, 4:25 AM · Arma 3

Nov 23 2021

NikkoJT added a comment to T85659: Give mission makers greater control over vehicle optics..

Now that we have related features such as enableDirectionStabilization, it would be nice to add some of these commands to go along with that. disableRangefinder in particular would be very cool to have; now that the Tanks DLC improvements are in, it could also be subdivided into disabling just the rangefinder readout and disabling the full FCS auto-zeroing/auto-leading functions.

Nov 23 2021, 8:57 PM · Arma 3

Nov 10 2021

NikkoJT added a comment to T161882: lockTurret doesn't work immediately after vehicle creation, for a specific type of FFV turret.

The mission includes some comments with testing instructions. I guess I'll write them out here as well....?

Nov 10 2021, 11:09 PM · Arma 3
NikkoJT created T161882: lockTurret doesn't work immediately after vehicle creation, for a specific type of FFV turret.
Nov 10 2021, 7:07 PM · Arma 3

Nov 6 2021

NikkoJT created T161804: UH-60 wreck can "land" in midair when the helo is destroyed.
Nov 6 2021, 10:00 PM · Arma 3 Creator DLC - CSLA Iron Curtain