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Revise driving model
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Description

I suggest taking an in-depth look at the wheeled vehicle PhysX driving model. Many vehicles don't handle as they should in my opinion, in regards to responsiveness, speed and weight. As these are to some degree subjective findings, please do verify the below details:

Lizard SPAAG - too fast and nimble
AZU - too slow and cumbersome, problems with scaling hills
GOLIATH - oversteers, surprisingly nimble
JARA - oversteers, hard to control at all

A serious issue with many wheeled vehicles is a bug causing the vehicle to randomly change direction slightly to the right or the left, making the driving a chore.
Affected vehicles so far:
Lizard SPAAG
AZU
V3S
JARA
OT-65

I will keep expanding the list as possible.

Details

Severity
Major
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Rak1445 created this task.Jun 17 2021, 11:14 PM
Rak1445 updated the task description. (Show Details)
Rak1445 updated the task description. (Show Details)Jun 20 2021, 2:15 PM
Rak1445 changed Severity from None to Major.

Testing in VR (nice straight lines for reference) reveals that all US light vehicles seem to be affected by the direction changing issue to varying degrees. My impression is that there are two problems at play:

  1. Vehicles undergo a single direction shift when changing up gears
  2. Vehicles undergo a continuous drag to one side when decelerating from top speed (i.e. you go from holding shift+W to only holding W)

Also, the US M1030 motorbike seems to have a separate problem with its gear configuration. Even holding shift, on flat ground it cannot exceed 50kph, and in fact gets stuck in a cycle of reaching 50kph, changing gear and dropping down to ~45kph, changing back, accelerating to 50kph, etc.

The notes in the previous comment still apply in CSLA 1.1.

Additionally, the ADA 1600 and Sarka 1200 gained a new problem, in that they have very low artificial speed limits on certain types of terrain or road - for example, 32kph on dirt roads and a blistering 5kph on gravel roads. This feels very weird and makes it impossible to do any sort of rallying despite the addition of speed stripes.