I'd like to request porting of VBS's createShot command: http://web.archive.org/web/20110801065020/http://resources.bisimulations.com/wiki/createShot
Reason for dedicated command is to broadcast shot transformation data (orientation, velocity) right in the create message without having to wait for the engine to update it over network, which is often never happens as shots hit something very quickly.
If possible I'd also like to add additional parameters into the command: Source, Instigator, Orientation, Real or not, Tracer.
ENTITY = createShot [CLASS, POSITION, VELOCITY, VECTORDIR, VEHICLE, INSTIGATOR, REAL, TRACER]
CLASS - String classname from CfgAmmo
POSITION - PositionASL of the shot
VELOCITY - Initial shot velocity
VECTORDIR - (Optional) orientation of the shot. Could be nil so its calculated from velocity. Maybe can be 2 arrays for vector dir and up?
VEHICLE - (Optional) getShotParents source vehicle
INSTIGATOR - (Optional) getShotParents instigator
REAL - (Optional) fake shot for visual effect, maybe only for shotBullet? Alt name: LOCAL
TRACER - (Optional) force tracer on/off for shotBullet?