The carrier rig has unused textures in coyote brown and khaki brown (vests_khk_co.paa and vests_cbr_co.paa) which persist in the game files as a hidden texture, despite being useable as colors for the vest (as proven by the texture's use in mods). This could be done as was with the black carryall backpack hidden texture.
Description
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- General
<img src="https://static.wikia.nocookie.net/armedassault/images/2/2b/Arma3-Screenshot-53.jpg/revision/latest/scale-to-width-down/1280?cb=20170704162942" alt="Carrier Rig (NATO) | Armed Assault Wiki | Fandom"/>
Event Timeline
I'll always be in favour of making hidden texture variants into real items - especially for vests and helmets where setObjectTexture can't be used.
Agreed. There's really not a reason they shouldn't be added. There's other items too I'd like to see added back - but I don't want to push my luck lol
Yeah, I'm using a lot of those to make a faction pack composition for public Zeus. I don't think adding the hidden textures in-arsenal for stuff like uniforms which we can use SetObjectTexture on is necessary, but for things like headgear and vests, it's definitely necessary.
If I'm not mistaken there may be some combat helmet or ga carrier rig hidden textures as well.
Apparently also the light combat helmet as well; https://tcrf.net/Arma_III/Unused_Clothing#Unmodified_Light_Combat_Helmet
Even the newest intern at BI can do it, they just don't want to. Maybe their motto is: The less content the base game has, the more dlc we can sell?
Hopefully not because that mentality is killing far bigger companies. Gamers in their 30s and 40s are just not stupid enough to be milked that way