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reyhard
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User Since
Apr 21 2014, 11:24 AM (282 w, 1 d)

Recent Activity

Jul 26 2019

reyhard added a comment to T142654: Launch error after last update/.

It seems a lot of addons have wrong inheritance setup & CfgPatches to begin with. One of the addons is wrecking completely

Jul 26 2019, 2:43 PM · Arma 3

Jun 14 2019

reyhard added a comment to T139840: Error in russian localization by road sign.

@PR9INICHEK lack of Ё is based on real signs that can be spotted all around Poland. All of them are lacking Ё so we decided keep it close to reference https://t3.ftcdn.net/jpg/00/89/98/24/500_F_89982437_q56bz3dzER8t2hvX3iKiJ9DpWIP0Dryt.jpg

Jun 14 2019, 11:54 AM · Arma 3

May 8 2019

reyhard added a comment to T139146: ARCO (Black) have same picture like ERCO (Black).

should be fixed in next update

May 8 2019, 3:16 PM · Arma 3

Feb 8 2019

reyhard added a comment to T66329: Radio protocol: Directions are based on world north instead of group heading.

@MulleDK19 - it is fixed in internal exe since yesterday, it's still being tested & not released to public devbranch though and thats the reason why this ticket is still open.

Feb 8 2019, 4:52 PM · Arma 3

Jan 23 2018

reyhard added a comment to T117357: Bench pod not in Eden.

changing transportSoldier to 8 will change capacity of the vehicle to 16 people in total (8 regular seats which doesn't exist + 8 turret seats) so it's not proper solution in this case

Jan 23 2018, 12:00 PM · Arma 3

Dec 14 2016

reyhard added a comment to T122106: Offroad use always exterior sounds.

also, on unarmed offroad it worth to check how sounds are played when following command is used
player action ["turnin",vehicle player] (of course, you need to be driver to hear that)
after using that driver will be once again able to hear interior sounds & able to switch seat

Dec 14 2016, 2:12 PM · Arma 3
reyhard added a comment to T122106: Offroad use always exterior sounds.

It happens only for driver since only driver is recognized as turned out character.
compare sounds of Offroad (Armed) with basic unarmed variant in 1st person view. If it's still not

Dec 14 2016, 1:34 PM · Arma 3

Dec 13 2016

reyhard edited Steps To Reproduce on T122106: Offroad use always exterior sounds.
Dec 13 2016, 12:59 PM · Arma 3
reyhard created T122106: Offroad use always exterior sounds.
Dec 13 2016, 12:59 PM · Arma 3

Nov 19 2016

reyhard edited Additional Information on T120824: Unable to change seat from driver to passanger in unarmed offroad.
Nov 19 2016, 3:55 PM · Arma 3

Nov 5 2016

reyhard added a comment to T118614: Non working countermeasures on cars.

can be closed https://feedback.bistudio.com/T117552

Nov 5 2016, 11:10 AM · Arma 3

Nov 4 2016

reyhard edited Additional Information on T120824: Unable to change seat from driver to passanger in unarmed offroad.
Nov 4 2016, 4:40 PM · Arma 3

Nov 3 2016

reyhard created T120824: Unable to change seat from driver to passanger in unarmed offroad.
Nov 3 2016, 1:01 PM · Arma 3

Jun 25 2016

reyhard renamed T118614: Non working countermeasures on cars from Non working smoke launchers on cars to Non working countermeasures on cars.
Jun 25 2016, 10:56 AM · Arma 3

Jun 23 2016

reyhard changed Severity from severity:none to severity:minor on T118614: Non working countermeasures on cars.
Jun 23 2016, 1:28 PM · Arma 3
reyhard created T118614: Non working countermeasures on cars.
Jun 23 2016, 1:27 PM · Arma 3

Jun 20 2016

reyhard created T118330: Gunner searchlights not working.
Jun 20 2016, 12:16 PM · Arma 3

Jun 16 2016

reyhard created T118052: crewVulnerable=1 not working for vehicles with hideProxyInCombat=1.
Jun 16 2016, 5:33 PM · Arma 3

May 29 2016

reyhard created T116829: Instant param for animateSource & animateDoor not working in multiplayer.
May 29 2016, 1:04 PM · Arma 3

May 10 2016

reyhard edited Steps To Reproduce on T85970: Broken SACLOS (missiles with manualControl=1).
May 10 2016, 12:53 PM · Arma 3
reyhard edited Additional Information on T81248: FFV turrets ignore lodTurneIn/Out & changes to LOD used for 1st person rendering.
May 10 2016, 10:24 AM · Arma 3
reyhard added a comment to T80837: all vehicle sink under the ground.

in tank_bug.rar there is screen, rpt & repro mission included

May 10 2016, 10:11 AM · Arma 3
reyhard added a comment to T80258: Muzzleflashes do not cast light on multiple helicopters/jets.

In general, all weapons that are assigned to Pilot (driver) don't create light source. It's like that for a while

Also, more like a side note, pilot weapons are not accounted into RTD mass

May 10 2016, 9:47 AM · Arma 3
reyhard added a comment to T80136: Mass RPT SPAM and sound problem : (6200 [receivedMagazine]): Network sync error - NMTFireWeapon.

easy steps to reproduce by Gorogon

Way two (Gun shots and muzzle flashesh dissapears at the beginning but usulaly lately it get back)

  1. drop all your magazines except one in the gun
  2. Drop this one
  3. Take this one, it will automaticly load to gun
  4. Fire
  5. Ask your buddy if he could hear first few seconds of you firing gun

also taking ammo from ammo crates seems to produce that bug

May 10 2016, 9:43 AM · Arma 3
reyhard edited Steps To Reproduce on T78843: Zeus units without sounds.
May 10 2016, 9:02 AM · Arma 3
reyhard edited Steps To Reproduce on T76883: Zamak Passanger Typo.
May 10 2016, 8:12 AM · Arma 3