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reyhard
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User Since
Apr 21 2014, 11:24 AM (521 w, 5 d)

Recent Activity

Mar 14 2024

reyhard added a comment to T179811: "Material Override" - BaseLoadoutClothComp not working well. .

Is that character working fine for you in Play Mode? I cannot use your prefab since it using almost entirely custom content

Mar 14 2024, 11:42 AM · Arma Reforger Modding

Mar 13 2024

reyhard added a comment to T179811: "Material Override" - BaseLoadoutClothComp not working well. .

@R34P3R - I cannot reproduce it on my end - could you perhaps share an addon where it is happening?

Mar 13 2024, 11:48 AM · Arma Reforger Modding

Sep 24 2023

reyhard added a comment to T175621: T-100X Doesn't fire on MP Server.

@wjbond - can you confirm that you were playing on server with custom mission where it didn't work?

Sep 24 2023, 10:11 AM · Arma 3

Sep 23 2023

reyhard added a comment to T175621: T-100X Doesn't fire on MP Server.

I tested with 3 people on Zeus Game Master on dedicated and it is working fine. Are you sure it is not caused by some mission settings?

Sep 23 2023, 9:21 PM · Arma 3

Sep 21 2023

reyhard added a comment to T175621: T-100X Doesn't fire on MP Server.

Hello, is it happening on some specific server? Are there any other mods enabled?

Sep 21 2023, 11:12 AM · Arma 3

Sep 19 2023

reyhard closed T175276: T-100X cannon charge can be held when exiting gunner seat as Resolved.

Fixed in hotfix

Sep 19 2023, 6:30 PM · Arma 3

Sep 12 2023

reyhard closed T175344: T-100X Doesn't fire on MP Server as Resolved.

Issue was fixed internally.

Sep 12 2023, 2:51 PM · Arma 3

Sep 8 2023

reyhard added a comment to T175276: T-100X cannon charge can be held when exiting gunner seat.

"Also commander camera screen does not work. It's just a black screen"
It's working fine for me but I remember that from time to time any of the vehicles in game had problems with initializing pip screens when switching seats.

Sep 8 2023, 8:04 AM · Arma 3

Sep 7 2023

reyhard claimed T175276: T-100X cannon charge can be held when exiting gunner seat.
Sep 7 2023, 8:42 AM · Arma 3

Sep 6 2023

reyhard reopened T168411: Camo selection in Shadowvolume LOD causes a shawdow glitch when adding a custom material on an object as "Assigned".

yes, it was only cap. I've somehow mistake it by that merged task. Perhaps in future Type-115 will be fixed too

Sep 6 2023, 8:22 AM · Arma 3

Sep 5 2023

reyhard closed T168411: Camo selection in Shadowvolume LOD causes a shawdow glitch when adding a custom material on an object as Resolved.

Fixed in 2.14

Sep 5 2023, 3:16 PM · Arma 3
reyhard closed T173899: Debris sound set of explosions not audible as Resolved.

Fixed in 2.14 - volumeFactor doesn't support simple expressions so that condition had to be moved to sound shaders itself

Sep 5 2023, 3:16 PM · Arma 3
reyhard closed T151288: RPG-42 Texture correction: Optic Sight as Resolved.

Fixed in 2.14

Sep 5 2023, 3:15 PM · Arma 3
reyhard closed T171826: Old Leaflet too bright then other leaflet versions as Resolved.

Tweaked in 2.14

Sep 5 2023, 3:15 PM · Arma 3
reyhard closed T167416: Battlefield Cross for combat zone memorial services as Resolved.

Added in 2.14

Sep 5 2023, 3:14 PM · Arma 3
reyhard closed T85051: Add Railgun Tanks and other aspects of futuristic warfare as Resolved.

Railgun T-100X is now part of the vanilla game

Sep 5 2023, 3:14 PM · Arma 3

Aug 17 2023

reyhard claimed T168411: Camo selection in Shadowvolume LOD causes a shawdow glitch when adding a custom material on an object.

Fixed internally - it didn't made it into 2.14 RC but it should be fixed in next update.

Aug 17 2023, 10:29 AM · Arma 3

Jul 28 2023

reyhard added a comment to T169935: Uncloalized objectTextureCustom attributes.

This wasn't changed at all, so I guess some mod was messing with it maybe. I downloaded older build and those strings were there last year too. In any case, closing it

Jul 28 2023, 8:19 AM · Arma 3

Jul 27 2023

reyhard added a comment to T169935: Uncloalized objectTextureCustom attributes.

@TRAGER - are you sure sure it is not some mod issue? I can see that string in the xml and according to logs it is there since 2018

Jul 27 2023, 4:12 PM · Arma 3

Jul 10 2023

reyhard closed T171693: IDAP Demining ED-1D drone disassembles into wrong backpack as Resolved.

Should be fixed in 2.14

Jul 10 2023, 2:25 PM · Arma 3

May 28 2023

reyhard closed T172777: Add prone and crouch to character samples as Resolved.

https://github.com/BohemiaInteractive/Arma-Reforger-Misc/blob/main/Rig%20and%20Animations/Weapon%20Poses/BlenderPoses.blend
https://github.com/BohemiaInteractive/Arma-Reforger-Misc/tree/main/Rig%20and%20Animations/Weapon%20Animations/AK74
Crouch and prone samples are already included in those files above and that should be enough for most of the cases

May 28 2023, 5:55 PM · Arma Reforger Modding

Jan 9 2023

reyhard added a comment to T169626: Cant Download mods when Alt+tabbed .

as a workaround, you can use https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters#forceUpdate CLI parameter

Jan 9 2023, 9:47 AM · Arma Reforger Modding

Dec 6 2022

reyhard added a comment to T165829: Mod load order different on client and server causing gameplay issues.

@bacon_8008 are you still able to reproduce this issue with 0.9.7?

Dec 6 2022, 2:13 PM · Arma Reforger Modding

Sep 25 2022

reyhard added a comment to T167592: Arma Reforger Tool does not list Official Capture & Hold mod any more .

Are you sure that addon is loaded in such case? When dependency is not found, Workbench cannot initalize itself. It is using then fallback solution which means loading bare Workbench with just Reforger data

Sep 25 2022, 8:17 PM · Arma Reforger Modding

Sep 22 2022

reyhard changed the status of T167592: Arma Reforger Tool does not list Official Capture & Hold mod any more from New to Feedback.
Sep 22 2022, 10:21 AM · Arma Reforger Modding
reyhard added a comment to T167592: Arma Reforger Tool does not list Official Capture & Hold mod any more .

Few patches ago Reforger game mods & Workbench mods (aka projects) were separated and right now both Reforger game ( %userprofile%/Documents\My Games\ArmaReforger ) & Reforger tools ( %userprofile%/Documents\My Games\ArmaReforgerWorkbench) are using two separate profiles. This change was made on purpose since users developing mods could accidentally join server with their local, non packed data or even modify content of packed addon (gproj or resource.rdb can be changed)

Sep 22 2022, 10:21 AM · Arma Reforger Modding

Aug 9 2022

reyhard changed the status of T165674: Override Existing Prefabs from Assigned to Need More Info.
Aug 9 2022, 11:38 AM · Arma Reforger Modding

Jul 25 2022

reyhard closed T165700: BTR70 clipping/driving issue on custom map as Resolved.
Jul 25 2022, 9:28 AM · Arma Reforger Modding

Jul 22 2022

reyhard added a comment to T165700: BTR70 clipping/driving issue on custom map.

@wyattmoon102 - could you try perhaps changing Layer Preset in GenericTerrainEntity from nothing to "Terrain"?

Jul 22 2022, 12:06 PM · Arma Reforger Modding

Jul 20 2022

reyhard closed T166467: Saving dead mods/terrains from people who stop updating/give up/get bored. as Resolved.

Should that content die with the author leaving it?

If author didn't left any license then yes, you shouldn't be able to reupload and change original terrain. You can use Github or some other services to share source materials of the mod outside of the Workshop and attach license to it which allows redistribution and modification of that terrain.

Jul 20 2022, 10:17 AM · Arma Reforger Modding

Jul 3 2022

reyhard added a comment to T161899: surfaceType grassCover for Malden, Altis.

Now compare grass configuration on tanoa to stratis instead of livonia.
@kju-PvPscene - Read my previous message again. I'm wondering which values you have used as reference since vanilla Island doesn't seem to follow any solid pattern

Jul 3 2022, 5:30 PM · Arma 3

Jun 30 2022

reyhard added a comment to T161899: surfaceType grassCover for Malden, Altis.

Yes, it is quite hard since both Tanoa, Livonia & rest of islands are using different systems for deciding what value should be used for grassCover. Livonia is using some completely out of the space values and this should be adjusted in first place yet this has to be properly tested and analyzed in first place, which takes time - especially since all islands would have to be changed to use some sensible common system (Livonia is very bad example).

Jun 30 2022, 10:05 AM · Arma 3

Jun 27 2022

reyhard closed T166265: Cannot publish to workshop (ResourceNotFoundError) as Resolved.

Issue with mission thumbnails not accepting .tif images should be resolved in 0.9.6. As a workaround till then, it is possible to replace .tif images with .png, .jpg or .bmp textures

Jun 27 2022, 5:04 PM · Arma Reforger Modding

Jun 14 2022

reyhard added a comment to T165674: Override Existing Prefabs.

Just to be sure, are you holding "alt" key when adding child prefab? https://community.bistudio.com/wiki/Arma_Reforger:Prefabs_Basics#Adding_entities_to_prefab

Jun 14 2022, 9:39 AM · Arma Reforger Modding
reyhard closed T165625: GUIDs are not recreated when renaming/reimporting assets in Workbench as Resolved.

Behavior described above is completely on purpose. GUID is meant to survive rename or move to different location and it should stay same no mater what. If you want to do new file, usage of duplicate or inherit from is recommended.

Jun 14 2022, 8:04 AM · Arma Reforger Modding

May 30 2022

reyhard changed the status of T165507: Compilation error when modding SCR_CampaignBase from New to Need More Info.
May 30 2022, 8:34 AM · Arma Reforger Modding
reyhard added a comment to T165507: Compilation error when modding SCR_CampaignBase.

When using modded keyword, you still have to keep original inheritance

May 30 2022, 8:34 AM · Arma Reforger Modding

May 13 2022

reyhard closed T139039: HEMTT Box and repair retextures loose textures on distance. as Resolved.
May 13 2022, 11:44 AM · Arma 3

Apr 28 2022

reyhard closed T163192: LDF mine specialist spawns with woodland backpack rather than their geometric one as Resolved.

Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)

Apr 28 2022, 9:37 AM · Arma 3
reyhard closed T163190: LDF Weapons Crate spawns with incorrect .45 Magazine as Resolved.

Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)

Apr 28 2022, 9:37 AM · Arma 3
reyhard closed T163946: Bearing Mismatch in Rhino MGS Commander Sight as Resolved.

Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)

Apr 28 2022, 9:36 AM · Arma 3
reyhard closed T163263: Units hitbox in underwater warfare broken as Resolved.

Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)

Apr 28 2022, 9:36 AM · Arma 3
reyhard closed T163395: 30MM RCWS from Gorgon and Kamysh has specular mapping set higher than the body's, causing massive shine on the gun as Resolved.

Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)

Apr 28 2022, 9:36 AM · Arma 3
reyhard closed T163134: NATO Speedboat Minigun have wrong rear gunner perspective as Resolved.

Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)

Apr 28 2022, 9:36 AM · Arma 3
reyhard closed T163748: artifacts Land_i_Stone_HouseSmall_V2_F as Resolved.

Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)

Apr 28 2022, 9:36 AM · Arma 3
reyhard closed T71386: Titan WFOV and NFOV indicators not correct as Resolved.

Issue should be resolved in next update. It can be tested with 2.09.149201 + build of the game already (Devbranch)

Apr 28 2022, 9:35 AM · Arma 3

Mar 2 2022

reyhard added a comment to T163136: [BUG] HEMTT Config for numberPhysicalWheels is incorrect..

This param is not doing anything and it seems to cause confusion among content creators - it is definitely more safe to count entries in Wheels class instead

Mar 2 2022, 10:15 AM · Arma 3

Feb 14 2022

reyhard added a comment to T163136: [BUG] HEMTT Config for numberPhysicalWheels is incorrect..

Just a note - this parameter is only relevant for helicopters and will be removed from all other vehicles - including HEMTT

Feb 14 2022, 3:14 PM · Arma 3

Jan 31 2022

reyhard closed T157826: Mk14 7.62 mm (Classic) - wrong editor subcat as Resolved.
Jan 31 2022, 12:26 PM · Arma 3

Jan 30 2022

reyhard closed T160864: Wrong in team UAV operator position as Resolved.
Jan 30 2022, 3:41 PM · Arma 3

Jan 19 2022

reyhard closed T162788: LDF Special Weapons Crate spawns with incorrect .338 Magazine as Resolved.

should be solved in next devbranch update

Jan 19 2022, 10:05 AM · Arma 3

Dec 2 2021

reyhard closed T162172: air intake grills are missing on the kuma. as Resolved.

It's more an optical illusion and it's unlikely it will get fixed due to need to remodel/reuv that thing

Dec 2 2021, 9:33 AM · Arma 3

Nov 25 2021

reyhard closed T161544: Issues in object geometry [Land_Barracks_06_F] as Resolved.
Nov 25 2021, 1:04 PM · Arma 3
reyhard closed T161680: Zafir with RCO and ERCO have misaligned optic as Resolved.
Nov 25 2021, 12:51 PM · Arma 3
reyhard closed T161858: Sound: Error: File: a3\sounds_f\arsenal\explosives\mines\minelight_distexp.wss not found as Resolved.
Nov 25 2021, 11:59 AM · Arma 3

Nov 12 2021

reyhard claimed T161899: surfaceType grassCover for Malden, Altis.
Nov 12 2021, 12:29 PM · Arma 3

Oct 28 2021

reyhard closed T161143: M2 HMG .50 (Raised) has last cartridges outside as Resolved.

should be fixed in 2.08

Oct 28 2021, 1:34 PM · Arma 3
reyhard closed T127458: Door of the desert cargo tower is unuseable as Resolved.

Should be fixed in 2.08

Oct 28 2021, 1:30 PM · Arma 3

Sep 6 2021

reyhard changed the status of T127458: Door of the desert cargo tower is unuseable from Reviewed to Assigned.
Sep 6 2021, 7:43 AM · Arma 3

Aug 4 2021

reyhard claimed T160044: Worlds' temperatures are inherited from DefaultWorld, which wouldn't fit to every terrains.
Aug 4 2021, 12:05 PM · Arma 3

Jun 11 2021

reyhard closed T158622: Crane_F has a broken transparency texture as Resolved.
Jun 11 2021, 12:20 PM · Arma 3

Apr 15 2021

reyhard closed T157654: Huron and Ghosthawk door gunner minigun cannot elevate high enough as Resolved.
Apr 15 2021, 8:43 PM · Arma 3

Apr 5 2021

reyhard claimed T157654: Huron and Ghosthawk door gunner minigun cannot elevate high enough.
Apr 5 2021, 8:15 PM · Arma 3

Mar 19 2021

reyhard closed T156832: Error in official CfgWeapons !! as Resolved.

Should be fixed in 2.04 2.08

Mar 19 2021, 1:27 PM · Arma 3

Mar 14 2021

reyhard closed T154769: Suppressors compatibility issues since 2.00 as Resolved.

"Tweaked: Changed slots configuration on all weapons from the array-based old method to the class-based one (this should also fix any issues with muzzle accessories)" ;)

Mar 14 2021, 6:25 PM · Arma 3

Feb 23 2021

reyhard closed T121686: Type 115 6.5 mm - Unknown animation source as Resolved.
Feb 23 2021, 12:22 PM · Arma 3

Feb 8 2021

reyhard closed T156633: Formal Suits Glitch Weapons as Resolved.
Feb 8 2021, 10:11 AM · Arma 3

Feb 2 2021

reyhard closed T156431: Rahim 7.62 mm 10Rnd Mags do not fit inside Rahim as Resolved.

Fixed, CSAT Ammo Bearer should now carry 10Rnd_762x54_Mag.

Feb 2 2021, 9:22 AM · Arma 3

Dec 16 2020

reyhard closed T154629: RPT Error when placing VR units on arma3diag_x64.exe as Resolved.

Should be fixed in 2.02

Dec 16 2020, 7:10 PM · Arma 3

Nov 4 2020

reyhard claimed T154841: Script error in "A3\functions_f_orange\waypoints\fn_wpDemine.sqf";.
Nov 4 2020, 6:55 PM · Arma 3

Sep 16 2020

reyhard added a comment to T153882: syntax error in \A3\Air_F_Heli\Heli_Transport_04\config.cpp.

Just to confirm, it's config error in vanilla data.

Sep 16 2020, 9:28 AM · Arma 3

Jul 26 2019

reyhard added a comment to T142654: Launch error after last update/.

It seems a lot of addons have wrong inheritance setup & CfgPatches to begin with. One of the addons is wrecking completely

Jul 26 2019, 2:43 PM · Arma 3

Jun 14 2019

reyhard added a comment to T139840: Error in russian localization by road sign.

@PR9INICHEK lack of Ё is based on real signs that can be spotted all around Poland. All of them are lacking Ё so we decided keep it close to reference https://t3.ftcdn.net/jpg/00/89/98/24/500_F_89982437_q56bz3dzER8t2hvX3iKiJ9DpWIP0Dryt.jpg

Jun 14 2019, 11:54 AM · Arma 3

May 8 2019

reyhard added a comment to T139146: ARCO (Black) have same picture like ERCO (Black).

should be fixed in next update

May 8 2019, 3:16 PM · Arma 3

Feb 8 2019

reyhard added a comment to T66329: Radio protocol: Directions are based on world north instead of group heading.

@MulleDK19 - it is fixed in internal exe since yesterday, it's still being tested & not released to public devbranch though and thats the reason why this ticket is still open.

Feb 8 2019, 4:52 PM · Arma 3

Jan 23 2018

reyhard added a comment to T117357: Bench pod not in Eden.

changing transportSoldier to 8 will change capacity of the vehicle to 16 people in total (8 regular seats which doesn't exist + 8 turret seats) so it's not proper solution in this case

Jan 23 2018, 12:00 PM · Arma 3

Dec 14 2016

reyhard added a comment to T122106: Offroad use always exterior sounds.

also, on unarmed offroad it worth to check how sounds are played when following command is used
player action ["turnin",vehicle player] (of course, you need to be driver to hear that)
after using that driver will be once again able to hear interior sounds & able to switch seat

Dec 14 2016, 2:12 PM · Arma 3
reyhard added a comment to T122106: Offroad use always exterior sounds.

It happens only for driver since only driver is recognized as turned out character.
compare sounds of Offroad (Armed) with basic unarmed variant in 1st person view. If it's still not

Dec 14 2016, 1:34 PM · Arma 3

Dec 13 2016

reyhard edited Steps To Reproduce on T122106: Offroad use always exterior sounds.
Dec 13 2016, 12:59 PM · Arma 3
reyhard created T122106: Offroad use always exterior sounds.
Dec 13 2016, 12:59 PM · Arma 3

Nov 19 2016

reyhard edited Additional Information on T120824: Unable to change seat from driver to passanger in unarmed offroad.
Nov 19 2016, 3:55 PM · Arma 3

Nov 5 2016

reyhard added a comment to T118614: Non working countermeasures on cars.

can be closed https://feedback.bistudio.com/T117552

Nov 5 2016, 11:10 AM · Arma 3

Nov 4 2016

reyhard edited Additional Information on T120824: Unable to change seat from driver to passanger in unarmed offroad.
Nov 4 2016, 4:40 PM · Arma 3

Nov 3 2016

reyhard created T120824: Unable to change seat from driver to passanger in unarmed offroad.
Nov 3 2016, 1:01 PM · Arma 3

Jun 25 2016

reyhard renamed T118614: Non working countermeasures on cars from Non working smoke launchers on cars to Non working countermeasures on cars.
Jun 25 2016, 10:56 AM · Arma 3

Jun 23 2016

reyhard changed Severity from severity:none to severity:minor on T118614: Non working countermeasures on cars.
Jun 23 2016, 1:28 PM · Arma 3
reyhard created T118614: Non working countermeasures on cars.
Jun 23 2016, 1:27 PM · Arma 3

Jun 20 2016

reyhard created T118330: Gunner searchlights not working.
Jun 20 2016, 12:16 PM · Arma 3

Jun 16 2016

reyhard created T118052: crewVulnerable=1 not working for vehicles with hideProxyInCombat=1.
Jun 16 2016, 5:33 PM · Arma 3

May 29 2016

reyhard created T116829: Instant param for animateSource & animateDoor not working in multiplayer.
May 29 2016, 1:04 PM · Arma 3

May 10 2016

reyhard edited Steps To Reproduce on T85970: Broken SACLOS (missiles with manualControl=1).
May 10 2016, 12:53 PM · Arma 3
reyhard edited Additional Information on T81248: FFV turrets ignore lodTurneIn/Out & changes to LOD used for 1st person rendering.
May 10 2016, 10:24 AM · Arma 3
reyhard added a comment to T80837: all vehicle sink under the ground.

in tank_bug.rar there is screen, rpt & repro mission included

May 10 2016, 10:11 AM · Arma 3
reyhard added a comment to T80258: Muzzleflashes do not cast light on multiple helicopters/jets.

In general, all weapons that are assigned to Pilot (driver) don't create light source. It's like that for a while

Also, more like a side note, pilot weapons are not accounted into RTD mass

May 10 2016, 9:47 AM · Arma 3
reyhard added a comment to T80136: Mass RPT SPAM and sound problem : (6200 [receivedMagazine]): Network sync error - NMTFireWeapon.

easy steps to reproduce by Gorogon

Way two (Gun shots and muzzle flashesh dissapears at the beginning but usulaly lately it get back)

  1. drop all your magazines except one in the gun
  2. Drop this one
  3. Take this one, it will automaticly load to gun
  4. Fire
  5. Ask your buddy if he could hear first few seconds of you firing gun

also taking ammo from ammo crates seems to produce that bug

May 10 2016, 9:43 AM · Arma 3
reyhard edited Steps To Reproduce on T78843: Zeus units without sounds.
May 10 2016, 9:02 AM · Arma 3
reyhard edited Steps To Reproduce on T76883: Zamak Passanger Typo.
May 10 2016, 8:12 AM · Arma 3