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surfaceType grassCover for Malden, Altis
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Description

In Altis and Malden the grass is thicker than in Stratis, but the configurations are the same. This creates a problem that AIs see through the thick grass of players. Configs should be equated closer to Livonia.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
AI Spotting / Detection
Steps To Reproduce

Put the AI in the grass and move towards it, he will see you for 240 meters.

Additional Information

The value of the area was checked by this:

[]spawn{
	while {true} do 
	{
		sleep 0.1;
		_surface = [surfaceType getPos player, 1] call BIS_fnc_trimString;
		systemChat str
		[
			_surface,
			getNumber (configFile >> "CfgSurfaces" >> _surface >> "AIAvoidStance"),
			getNumber (configFile >> "CfgSurfaces" >> _surface >> "grassCover")
		]
	}
}

Event Timeline

reyhard claimed this task.Fri, Nov 12, 12:29 PM