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DARK_LORD_SHADE (Oleksiy)
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User Since
Jun 28 2017, 9:31 AM (274 w, 3 d)

Recent Activity

Fri, Sep 23

DARK_LORD_SHADE added a comment to T161899: surfaceType grassCover for Malden, Altis.

0.05 GdtStony
0.05 GdtMarsh
0.15 GdtThorn

Fri, Sep 23, 10:21 AM · Arma 3
DARK_LORD_SHADE added a comment to T161899: surfaceType grassCover for Malden, Altis.

My suggestions:

Fri, Sep 23, 9:53 AM · Arma 3
DARK_LORD_SHADE added a comment to T161899: surfaceType grassCover for Malden, Altis.

You can fix this problem in a day, sit down and play with numerical values. But it has existed for several years. My community and I are playing in first person mode and the bots shooting through the grass is a bit maddening. Several Arma patches have already been released, and the problem still exists and on dev branches I see no fixes yet.

Fri, Sep 23, 8:47 AM · Arma 3

Jul 2 2022

DARK_LORD_SHADE added a comment to T161899: surfaceType grassCover for Malden, Altis.

The grass on the Stratis is very low so it doesn't obstruct the view, but the Altis uses grass configurations from the Stratis, although the grass on the Altis is very thick and obstructs the view. We need to revise the value of grass in Altis, because thick grass in Livonia has a value of 0.3 and 0.55, and in Altis, thick grass has a value of 0.05 and 0.1, how is that? And this happened because when they changed the grass in Altis, they probably did not change the value of the configurations. And bots can see through the grass.

Jul 2 2022, 9:18 AM · Arma 3

Jun 30 2022

DARK_LORD_SHADE added a comment to T161899: surfaceType grassCover for Malden, Altis.

Is it really that hard to fix grass configurations? This spoils the players' experience of the game.
https://community.bistudio.com/wiki/Arma_3:_CfgSurfaces_Config_Reference#AIAvoidStance
https://community.bistudio.com/wiki/Arma_3:_CfgSurfaces_Config_Reference#grassCover

Jun 30 2022, 9:45 AM · Arma 3

Nov 12 2021

DARK_LORD_SHADE created T161899: surfaceType grassCover for Malden, Altis.
Nov 12 2021, 10:41 AM · Arma 3

Jan 22 2018

DARK_LORD_SHADE added a comment to T127109: Zeus bug.

Tested with three people on their server and on their server, the same error.

Jan 22 2018, 4:33 PM · Arma 3

Dec 12 2017

DARK_LORD_SHADE added a comment to T127109: Zeus bug.

Dec 12 2017, 10:57 PM · Arma 3
DARK_LORD_SHADE added a comment to T127109: Zeus bug.

No, I use windows 10, how can I give you more information?

Dec 12 2017, 10:50 PM · Arma 3

Dec 1 2017

DARK_LORD_SHADE added a comment to T127109: Zeus bug.

Not only me encountered the same problem, I asked other people in the same way.

Dec 1 2017, 10:13 PM · Arma 3

Nov 23 2017

DARK_LORD_SHADE added a comment to T127109: Zeus bug.

"D:\SteamLibrary\steamapps\common\Arma 3 Server\arma3server_x64.exe" "-profile=D:\SteamLibrary\steamapps\common\Arma 3 Server\Profiles" -name=UkAZ -config=UkAZ.cfg -port=2315 -world=empty -nosound -cfg=Arma3Server.cfg -mod=

Nov 23 2017, 10:14 AM · Arma 3

Nov 16 2017

DARK_LORD_SHADE added a comment to T127109: Zeus bug.

"D:\SteamLibrary\steamapps\common\Arma 3 Server\arma3server_x64.exe" -port=2315 -nosound -netlog -cfg=Arma3.cfg -config=UkAZ.cfg -name=UkAZ -profile=E:\Users\LordShade\Documents\Arma 3 - Other Profiles\UkAZ -mod=

Nov 16 2017, 2:17 AM · Arma 3

Nov 15 2017

DARK_LORD_SHADE added a comment to T127109: Zeus bug.

Surprisingly, I also run the game without mods. Can you show me how to test you, if what you write is true, then I can handle all the problems with me.

Nov 15 2017, 11:10 AM · Arma 3
DARK_LORD_SHADE added a comment to T127109: Zeus bug.

if we put:

Nov 15 2017, 3:04 AM · Arma 3
DARK_LORD_SHADE added a comment to T127109: Zeus bug.

Nov 15 2017, 2:21 AM · Arma 3

Nov 13 2017

DARK_LORD_SHADE created T127111: Altis harbor.
Nov 13 2017, 5:27 AM · Arma 3
DARK_LORD_SHADE created T127110: Malden Tree.
Nov 13 2017, 5:16 AM · Arma 3
DARK_LORD_SHADE edited Steps To Reproduce on T127109: Zeus bug.
Nov 13 2017, 5:07 AM · Arma 3
DARK_LORD_SHADE created T127109: Zeus bug.
Nov 13 2017, 5:06 AM · Arma 3