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"Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error
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Description

Please provide the following when creating the Ticket:

Game Version number: 1.2.0.98

I got the error about "PreserveBudgets" when initially running "Create/Update Selected Editable Prefabs" plug-in. The "editable" entity was created and seemed to be OK, however, every time since then when I've run "Create/Update Selected Editable Prefabs", it does literally nothing. Does not even write to the log.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. select a prefab
  2. run "Create/Update Selected Editable Prefabs" plug-in
  3. "PreserveBudgets" error may appear?
  4. select a prefab
  5. run "Create/Update Selected Editable Prefabs" plug-in
  6. nothing happens, not even the log is written to

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Jul 30 2024, 10:40 AM
reyhard changed the task status from Awaiting internal Testing to Need More Info.Jul 30 2024, 11:36 AM
reyhard added a subscriber: reyhard.

Can you perhaps provide some steps how to reproduce it? Perhaps you could share some small & isolated mod where its not working

I have the same problem. I also tried the plugin on the "Sample Mod - New Prop" and it is not working for me there too. I followed the "Prop Creation" tutorial on the wiki and then was stuck at "Generating placeable entity" before I began just creating them by myself as a workaround for me. Also my localization plugin is not working. Everytime I try to use it in my mod or the sample mod I will get a ctd (I sent it). Maybe its linked?

@reyhard Steps to reproduce are the same as the instructions here: https://community.bistudio.com/wiki/Arma_Reforger:Prop_Creation#Generating_placeable_entity

Initial run:

  1. Select a prefab from Prefabs folder
  2. Run "Create/Update Selected Editable Prefabs" plug-in
  3. "PreserveBudgets" error may appear, but I think this only happens the first time? From my experience, in this case, the prefab will be created in PrefabsEditable folder, but only this first time when the error pops up

Run it again:

  1. Select a prefab from Prefabs folder
  2. Run "Create/Update Selected Editable Prefabs" plug-in
  3. Nothing happens. No error. No prefab is generated in PrefabsEditable folder. Not even the log is written to

@reyhard, I can confirm the comment from @JeckZeRippa. I also tested this on the "new prop" tutorial and it didn't work there either.

It's really important to point out, that you need to repeat the test, not just run it once.

I'm working on a building mod, and manually working around this issue by doing it manually is not really feasible as there are potentially 100's of entries that would need to be manually added to SCR_PreviewEntityComponent, with specific PivotID settings, etc. So this needs to be fixed to allow "Editable" mods to be created. BTW, I have asked other people to test this and they got the same result

Is it happening with some specific prefab? I just tested with sample prop and generated first (by using respective prefabs from Prefabs folder)
E_PortableDesk_01_Sand_Full
E_PortableDesk_01_Sand
which correctly showed in PrefabsEditable. When error appeared, I've selected ignore option

and then in second go
E_PortableDesk_01_Sand_Wing
E_PortableDesk_01_Sand_Lid

Can you provide some example mod and perhaps record a video?

reyhard added a comment.EditedJul 31 2024, 12:38 PM

PS: @StimpsonJCat Just a reminder, since it seems you missed my comment from discord - Arma Reforger is incorrect place for such bug report since it is related to Workbench. Correct one would be https://feedback.bistudio.com/project/view/68/

@reyhard, thanks for the reminder, however, I did see your comment. The thing is, as far as I can see, I did add both tickets to "Arma Reforger Modding" feedback. So if this ticket is still not in the right location, I don't know why.

@reyhard, OK. I see the problem now. Even though I clicked that link, on the drop-down I selected "New Arma Reforger Bug Report", I should have clicked on "New Arma Reforger Modding Bug Report". My mistake!

Should I add another ticket to "New Arma Reforger Modding Bug Report", or is this one sufficient or can be moved?

I will try to move it later but in worst case scenario it can remain here for now

@reyhard,OK. let me know if you want me to create a new ticket under "Arma Reforger Modding". No problem at all

Could you perhaps answer to this comment first please? https://feedback.bistudio.com/T183235#2645909

I already reinstalled the game and the workbench and checked the files. On my mod also nothing happens. I doesnt matter in wich combination I try to create the editable prefabs the plugin will always do nothing. On the sample mod I tried it without and with deleting the editable prefab files before I used the plugin.

@reyhard, here's the video response to your question using PortableDesk_01_Sand_Full and PortableDesk_01_Sand. As stated earlier, nothing happens at all (I didn't get the initial error because it only seems to appear once). This is exactly the same result as @JeckZeRippa's video above.

And what settings are you using here

?

I also don't see error on your videos? Why is it so? I would need rather procedure which leads to this behavior not when it is already happening

Ok, I think I now noticed what is the issue on your end. It seems plugin requires open World Editor... In past, plugin opened it automatically but someone accidentally disabled it

@reyhard, @JeckZeRippa. I tested with having World Editor opened that appears to have worked. I'll do some further testing to confirm. Thanks!

FYI, I have the same settings:

Are there any consequences of the "PreserveBudgets" error that we should be aware of when we click ignore all?

JeckZeRippa added a comment.EditedAug 18 2024, 12:18 PM

Thx! Now it works! But also the "PreserveBudgets" error appears now