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Saving dead mods/terrains from people who stop updating/give up/get bored.
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Description

So i am on hour 300 on my map and i am getting burned out on it. I may or may not finish it. But i have been thinking about this since its published on the workshop in WIP form with updates.

We need a way to if we decide to , or even automatically (say , if the author of the mod/map dies in real life and has not touched it in a long time) Hand the content off to the community to edit in its full capacity.

Say if you have a popular map and the community loves it , and one day the updates stop (for whatever reason) and nobody knows who was responsible for making it. Should that content die with the author leaving it? Or should there be ways for time to pass and the content to become "open source" with credits of course to the original author?

Or should there be a publishing option that just allows people to edit it themselves from the beginning?

A good example of this is optical snares blastcorps FX mod from arma 2-3. He stopped updating it and even today its the most popular mod. What if it was available for modders to mess with in the new editor with original credit? I think this would allow the community to carry the torch of great content if for whatever reason its abandoned

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

reyhard closed this task as Resolved.Jul 20 2022, 10:17 AM
reyhard claimed this task.
reyhard added a subscriber: reyhard.

Should that content die with the author leaving it?

If author didn't left any license then yes, you shouldn't be able to reupload and change original terrain. You can use Github or some other services to share source materials of the mod outside of the Workshop and attach license to it which allows redistribution and modification of that terrain.

A good example of this is optical snares blastcorps FX

I would say it's a bad example since:

  • In the beginning, this mod was redistributed against author will and it was taken down multiple times
  • In Enfusion you can quite easily create mods which are overwriting or replacing files so you can create a mod dependent on some abandoned/non maintained mod and tweak/fix whatever you want

+ as with the terrain, author might (or might not if he doesn't wish so) share sources on Github so other people can contribute and create their own forks.