Coming from
class TipToeMine_distExp_SoundShader { samples[] = {{"A3\Sounds_F\arsenal\explosives\mines\MineLight_distExp",1}}; volume = 1.12202; range = 2200; rangeCurve[] = {{0,0},{100,0},{250,1},{2200,1}}; }; class TripwireMine_distExp_SoundShader { samples[] = {{"A3\Sounds_F\arsenal\explosives\mines\MineLight_distExp",1}}; volume = 1.12202; range = 2200; rangeCurve[] = {{0,0},{100,0},{250,1},{2200,1}}; };