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R34P3R
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User Since
Feb 25 2015, 12:38 AM (238 w, 2 d)

Recent Activity

May 10 2016

R34P3R added a comment to T83735: Editor, PSU squeal and get hot when maximum zoomed in on map..

try to enable VSync ! I had the same issue that my GTX 980 TI is running with 90% Power in editor @ 1600 FPS - This sucks like hell. So enable Vsync to limit the FPS and GPU Power usage.

May 10 2016, 11:47 AM · Arma 3
R34P3R added a comment to T83721: ARMA 3 soldiers fail basic fitness test..

i never play any mission without stamina script running ! because the original fatigue sucks like hell.

May 10 2016, 11:46 AM · Arma 3
R34P3R added a comment to T83711: High Memory usage shown in Task Manager (about 3GB).

3GB :D Why Arma cant use 8 GB ?

May 10 2016, 11:46 AM · Arma 3
R34P3R added a comment to T83643: AI reduce frame rate performance.
  • NOT A BUG... AI NEED a lot of CPU power... If CPU is fully loaded, he cant send enought draw call to GPU.
May 10 2016, 11:44 AM · Arma 3
R34P3R added a comment to T83591: EH "handleDamage" ((_this select 3) == (_this select 0)) returns true when driver present.

the EH runns on all machines ? Clients and Server ?

May 10 2016, 11:42 AM · Arma 3
R34P3R added a comment to T83523: 1.50 RC low FPS, infantry issues, PhysX failure.

I also got 5-10 less FPS from 1.48 to 1.50 RC in SP/Editor

May 10 2016, 11:40 AM · Arma 3
R34P3R added a comment to T83451: Multiplayer lag .

if you run Singleplayer the game run stable ?

May 10 2016, 11:38 AM · Arma 3
R34P3R added a comment to T83450: Ai die when open parachute.

Then live with it or check wich MOD do the problem

May 10 2016, 11:38 AM · Arma 3
R34P3R added a comment to T83450: Ai die when open parachute.

Did you try this vanilla ? i only know this can happend by using MODs (dont know wich one it was...)

May 10 2016, 11:38 AM · Arma 3
R34P3R edited Steps To Reproduce on T83443: attachTo, setPos, deleteVehicle - not working on created Backpack..
May 10 2016, 11:38 AM · Arma 3
R34P3R added a comment to T83443: attachTo, setPos, deleteVehicle - not working on created Backpack..

ok thanks KZ will try this.

May 10 2016, 11:38 AM · Arma 3
R34P3R added a comment to T83407: DX11 error: CreateTexture failed: E_OUTOFMEMORY error once joining arma multiplayer.

You need to update your License first, install the Win 10 32Bit with windows update. Then your License is updated, after this you can download the 64Bit ISO, Burn it and make a new fresh installation.

May 10 2016, 11:37 AM · Arma 3
R34P3R added a comment to T83407: DX11 error: CreateTexture failed: E_OUTOFMEMORY error once joining arma multiplayer.

Its for Free but you need to do a clean new installation. It will not work with Windows update

http://www.intowindows.com/upgrade-to-windows-10-64-bit-from-windows-78-1-32/

https://www.google.com/search?q=Windows+7+32Bit+to+Windows+10+64Bit

http://answers.microsoft.com/en-us/windows/forum/windows_10-win_upgrade/32bit-to-64bit-with-windows-10-upgrade

https://www.microsoft.com/en-us/Search/result.aspx?form=MSHOME&mkt=en-us&setlang=en-us&q=32Bit%20to%2064Bit

https://www.microsoft.com/en-us/software-download/windows10

http://www.microsoft.com/en-us/windows/windows-10-upgrade?&SEMID=1&WT.srch=1&ocid=_SEM_GOO___de-DE_windows%2010&wt.mc_id=_SEM_GOO___de-DE_windows%2010

http://www.microsoft.com/en-us/windows/Windows-10-faq

May 10 2016, 11:37 AM · Arma 3
R34P3R added a comment to T83407: DX11 error: CreateTexture failed: E_OUTOFMEMORY error once joining arma multiplayer.

Tomorrow... going to bed now. (3:00 am German)

May 10 2016, 11:37 AM · Arma 3
R34P3R added a comment to T83407: DX11 error: CreateTexture failed: E_OUTOFMEMORY error once joining arma multiplayer.

yes, this looks good. Do you have enought diskspace ? Already installed newest gpu drivers ? btw... you have 8GB Ram but running with 32Bit system ? So you cant use it..

i high recomment to install a 64Bit system.. Windows 10 is free, maybe you will give it a try

May 10 2016, 11:36 AM · Arma 3
R34P3R added a comment to T83407: DX11 error: CreateTexture failed: E_OUTOFMEMORY error once joining arma multiplayer.

You can get 64Bit Windows 10 also if your using 32Bit Win 7 (Google for it). What you mean with: Whats your PC bit ?

May 10 2016, 11:36 AM · Arma 3
R34P3R added a comment to T83407: DX11 error: CreateTexture failed: E_OUTOFMEMORY error once joining arma multiplayer.

set your page file handling to: system !

May 10 2016, 11:36 AM · Arma 3
R34P3R added a comment to T83407: DX11 error: CreateTexture failed: E_OUTOFMEMORY error once joining arma multiplayer.

Please READ: http://feedback.arma3.com/view.php?id=24957

May 10 2016, 11:36 AM · Arma 3
R34P3R added a comment to T83389: playSound3D is quiet inside a building.

If you look into this issue, can you also fix the distance on dedicated servers for playSound3D ? Its broken, so wie can't use it.

May 10 2016, 11:36 AM · Arma 3
R34P3R added a comment to T83389: playSound3D is quiet inside a building.

Edit the Auiofile with Audacity and copy it to your mission dir. I dont have found another solution yet.

May 10 2016, 11:36 AM · Arma 3
R34P3R added a comment to T83389: playSound3D is quiet inside a building.

dont use this function ! its broken on dedicated servers (use say3D)

May 10 2016, 11:36 AM · Arma 3
R34P3R added a comment to T83381: Aiming cross-hairs.

-1

May 10 2016, 11:36 AM · Arma 3
R34P3R added a comment to T83324: Windows 10 Crash - 980 TI - Out of memory ???.

Update: Solved: New nvidia drivers and enabling page files on SSD fix the problem.

May 10 2016, 11:34 AM · Arma 3
R34P3R added a comment to T83324: Windows 10 Crash - 980 TI - Out of memory ???.

i enabled the page files handling now by system. Give it a try.

May 10 2016, 11:34 AM · Arma 3
R34P3R added a comment to T83324: Windows 10 Crash - 980 TI - Out of memory ???.

Short update: Since i enabled the page files for my SSD i got no error/crash today. But why we need this files ?

May 10 2016, 11:34 AM · Arma 3
R34P3R added a comment to T83324: Windows 10 Crash - 980 TI - Out of memory ???.

i uploaded the memory error screen. (German)

May 10 2016, 11:34 AM · Arma 3
R34P3R added a comment to T83324: Windows 10 Crash - 980 TI - Out of memory ???.

The warning tell me that my sytem is running out of RAM and i need to close Arma. but if i look into the task manager there are still 4 GB free.

May 10 2016, 11:34 AM · Arma 3
R34P3R added a comment to T83324: Windows 10 Crash - 980 TI - Out of memory ???.

Sure.. alredy tryed 3 different driver versions and runned Arma as Admin, but i still get a memory warning after a few min. If i ignore it, the game will crash.

May 10 2016, 11:34 AM · Arma 3
R34P3R added a comment to T83324: Windows 10 Crash - 980 TI - Out of memory ???.

Update: Looks like an NVIDIA Driver problem.

May 10 2016, 11:34 AM · Arma 3
R34P3R added a comment to T83324: Windows 10 Crash - 980 TI - Out of memory ???.

Mr. Downvote... pls tell us wich drivers you are using... and not downvote it without comment.

May 10 2016, 11:34 AM · Arma 3
R34P3R edited Steps To Reproduce on T83324: Windows 10 Crash - 980 TI - Out of memory ???.
May 10 2016, 11:34 AM · Arma 3
R34P3R added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

With the 1.46 roleback i got 10 - 15 more FPS in Singleplayer/ Editor test

May 10 2016, 11:29 AM · Arma 3
R34P3R added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

Not only Multiplayer problem ! Also FPS drop in SP since 1.48

May 10 2016, 11:29 AM · Arma 3
R34P3R added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

im running vanilla...

May 10 2016, 11:29 AM · Arma 3
R34P3R added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

i also perceived FPS problems in Singleplayer and Coop. Im currently working on a new coop scenario and worked with the DEV builds last Weeks, in a village i had always 60 - 75 FPS (i always check the FPS to optimize my Scrips). So now since i switched to 1.48 Stable, i only get 50 - 60 FPS and the game feels not smooth.

GPU running at 46% and CPU1: 92%, CPU2: 5%, CPU3: 20%, CPU4: 31%

May 10 2016, 11:29 AM · Arma 3
R34P3R added a comment to T83197: Vehicle actions are still available when Enablesimulation False.

Sounds good.. +1

May 10 2016, 11:29 AM · Arma 3
R34P3R added a comment to T83126: Animal isKindOf "Man" return "true".

Ok thanks.. checked the Wiki: isKindOf "Civilian" will solve my problem.

May 10 2016, 11:26 AM · Arma 3
R34P3R edited Steps To Reproduce on T83126: Animal isKindOf "Man" return "true".
May 10 2016, 11:26 AM · Arma 3
R34P3R added a comment to T83084: FIXED.

1 Mag + 1 AT loaded in weapon ?

May 10 2016, 11:25 AM · Arma 3
R34P3R added a comment to T83039: SmokeShellGreen crashes the game.

ty

May 10 2016, 11:24 AM · Arma 3
R34P3R added a comment to T83039: SmokeShellGreen crashes the game.

if(vest player == "") then {

player addItemToUniform "SmokeShellGreen";

} else {

player addItemToVest "SmokeShellGreen";

};

not working :-(

May 10 2016, 11:24 AM · Arma 3
R34P3R added a comment to T83039: SmokeShellGreen crashes the game.

03-07-2015
EXE rev. 131402 (game)
EXE rev. 131402 (launcher)
Size: ~153 MB

Fixed: Wrong smoke color for smokes thrown into the water (http://feedback.arma3.com/view.php?id=15875)

  • BIS pls test your work before releasing it.

EDIT: Same problem with SmokeShellRed

May 10 2016, 11:24 AM · Arma 3
R34P3R added a comment to T83038: Arma 3 Crash with memory error (today DEV).

Edit: Problem with Smoke Green: http://feedback.arma3.com/view.php?id=24672

May 10 2016, 11:24 AM · Arma 3
R34P3R set Category to category:gamecrash on T83038: Arma 3 Crash with memory error (today DEV).
May 10 2016, 11:24 AM · Arma 3
R34P3R added a comment to T83029: AI Voice / Commanding Voice broken again (today DEV).

Can be closed ! Works on current DEV build.

May 10 2016, 11:23 AM · Arma 3
R34P3R added a comment to T83029: AI Voice / Commanding Voice broken again (today DEV).

Please be more clear in the description this issue. I'm not sure what you're talking about.

  • the description is like it is.... i have NO MORE VOICE ! No Regroup, NO Move 100M, Nothing...
May 10 2016, 11:23 AM · Arma 3
R34P3R edited Steps To Reproduce on T83029: AI Voice / Commanding Voice broken again (today DEV).
May 10 2016, 11:23 AM · Arma 3
R34P3R added a comment to T83026: say3D distance mutch to far. (update 07.13.2015).

So Adam...

i uploaded repo mission for you... hope you can reproduce it now...

you can her the voice up to 250m also in building and behind buildings.

The biggest problem is the distance ! It is complete unreal that you can hear people talking on 250m distance. This is also a problem if you whant to add some ambient sounds into the mission like a Radio... i placed a little radio into the center of town and you can hear it everywhere.

The best way to fix this: give us an MaxDistance option for say3D... please do not argue with playSound3D because its complete broken on dedicated servers since years ! So we cant use it.

May 10 2016, 11:23 AM · Arma 3
R34P3R added a comment to T83026: say3D distance mutch to far. (update 07.13.2015).

some response here ?

its currently not possible to play a sound in a range of 20m... will be nice if BIS look into playsound3D or say3D.

May 10 2016, 11:23 AM · Arma 3
R34P3R edited Steps To Reproduce on T83026: say3D distance mutch to far. (update 07.13.2015).
May 10 2016, 11:23 AM · Arma 3
R34P3R added a comment to T83012: help.

Closed.. not a Bug :-)

May 10 2016, 11:23 AM · Arma 3
R34P3R added a comment to T82992: Mission browser always destroy mission description (Steam Workshop) - Still broken.

this would be nice

May 10 2016, 11:22 AM · Arma 3
R34P3R added a comment to T82992: Mission browser always destroy mission description (Steam Workshop) - Still broken.

NOT A BUG ?? Look at the Screenshots.... the complete text formation is broken. Where is the problem to handle linebrakes and BB-Codes ??

Structured Text: Workshop does not support it.. so if you load the description from the workshop then support it right or load the description from the description.ext without BB Code.

May 10 2016, 11:22 AM · Arma 3
R34P3R edited Steps To Reproduce on T82992: Mission browser always destroy mission description (Steam Workshop) - Still broken.
May 10 2016, 11:22 AM · Arma 3
R34P3R edited Steps To Reproduce on T82991: AI stuck in church at 045214 - Altis.
May 10 2016, 11:22 AM · Arma 3
R34P3R added a comment to T82953: Arma 3 kann nicht gestartet werden.

try to use the current developer-build.

open your steam client, change into the library, search for "Arma 3" , click the right mouse button and select "Properties", change to the tab "Betas" and choose "developer version".

May 10 2016, 11:21 AM · Arma 3
R34P3R edited Steps To Reproduce on T82952: AI behaviour with Handguns broken ?.
May 10 2016, 11:21 AM · Arma 3
R34P3R edited Steps To Reproduce on T82951: playMusic will repeat on TAB-Out.
May 10 2016, 11:21 AM · Arma 3
R34P3R added a comment to T82951: playMusic will repeat on TAB-Out.

still present in 1.50 RC

May 10 2016, 11:21 AM · Arma 3
R34P3R added a comment to T82950: FPS Problem.

Pls take a look at this links:

http://feedback.arma3.com/view.php?id=716

https://community.bistudio.com/wiki/Arma_3_Launcher

CPU Count - Define number of CPUs/cores available
ExThreads - Option to define extra threads

    File operations - use a dedicated thread for file operations (enabled when ExThreads is 1 or 3 or 5 or 7)
    Texture loading - use a dedicated thread for loading textures (enabled when ExThreads is 2 or 3 or 6 or 7)
    Geometry loading - use a dedicated thread for loading geometry data (enabled when ExThreads is greater than or equal to 4)

Enable Hyper-Threading - Enables the use of hyper-threading CPU cores which might slightly improve performance in certain scenarios
Malloc - Particular allocator to be used
MaxMem - Memory allocation limit to number (in MegaBytes)
MaxVRAM - Defines Video Memory allocation limit to number (in MegaBytes)

May 10 2016, 11:21 AM · Arma 3
R34P3R added a comment to T82916: Game Crashes with Error Instruction at 0x01df34338 referenced memory at 0x000000d8. The memory could not be read..

i dont know if this help you: Can you check if the page file handling from your windows is set to (System) ?

May 10 2016, 11:20 AM · Arma 3
R34P3R added a comment to T82916: Game Crashes with Error Instruction at 0x01df34338 referenced memory at 0x000000d8. The memory could not be read..

All Drives need to be handled, set to System/Automaticle

May 10 2016, 11:20 AM · Arma 3
R34P3R edited Steps To Reproduce on T82888: Script Error in: fn_lockedDoorsNoHandle_open since new DEV version.
May 10 2016, 11:19 AM · Arma 3
R34P3R added a comment to T82838: Music sometimes repeats from beginning when pausing game (More Info Provided).

same here... after a track is finished playing, press ESC and the Track will repeat. Its the same if you press ALT-TAB and reopen the game, here the Track will also start again.

See also:

http://feedback.arma3.com/view.php?id=24584

May 10 2016, 11:18 AM · Arma 3
R34P3R added a comment to T82786: [RC] AI voice chat is broken.

iS this normal that there is no Voice by AI-Commanding without Radio equiped ?

May 10 2016, 11:16 AM · Arma 3
R34P3R added a comment to T82786: [RC] AI voice chat is broken.

BIS releasing new terrain but not fixing major bugs. Slowly I lose the desire to play this game or building missions for it.

May 10 2016, 11:15 AM · Arma 3
R34P3R added a comment to T82672: Wildlife missing visible model.

ty for intel Dark.

May 10 2016, 11:11 AM · Arma 3
R34P3R added a comment to T82672: Wildlife missing visible model.

See also: http://feedback.arma3.com/view.php?id=23692

May 10 2016, 11:11 AM · Arma 3
R34P3R added a comment to T82672: Wildlife missing visible model.

i think we had the same report a few days/weeks ago... the problem was a old version of CBA MOD.

May 10 2016, 11:11 AM · Arma 3
R34P3R added a comment to T82672: Wildlife missing visible model.

@DarkDruid... can you maybe give us some news to the animal/agent movement bug ? ty

May 10 2016, 11:11 AM · Arma 3
R34P3R added a comment to T82583: Prone enemies disappears into the ground.

this is a big problem in sniper mission with 500+ range. Sometimes the enemys complete disappears in the terrain.

May 10 2016, 11:09 AM · Arma 3
R34P3R added a comment to T82557: Marksmen DLC broke Dog logic.

Duplicated:

http://feedback.arma3.com/view.php?id=23692

May 10 2016, 11:06 AM · Arma 3
R34P3R added a comment to T82556: 0024057: animationPhase values not being properly distributed to the other clients in a server.

Duplicated:

http://feedback.arma3.com/view.php?id=24057

May 10 2016, 11:06 AM · Arma 3
R34P3R edited Steps To Reproduce on T82523: AI always saying LOW AMMO with "LMG_Mk200_F" and 800 rounds.
May 10 2016, 11:05 AM · Arma 3
R34P3R added a comment to T82486: AI can Open/Walk through LOCKED DOORS !.

acknowledged... is the same like close... so sad

May 10 2016, 11:04 AM · Arma 3
R34P3R added a comment to T82486: AI can Open/Walk through LOCKED DOORS !.

But it sucks if you whant to make a prison and the ai walking around and open all locked doors !

May 10 2016, 11:04 AM · Arma 3
R34P3R edited Steps To Reproduce on T82486: AI can Open/Walk through LOCKED DOORS !.
May 10 2016, 11:04 AM · Arma 3
R34P3R added a comment to T82393: can´t change typ of grenade.

Have you any MODs running ? i had the same problem while using MCC MOD.

May 10 2016, 11:01 AM · Arma 3
R34P3R added a comment to T82392: setPosATL on DEAD unit destroy the Model !.

Update: Finaly setPosATL [x,x,x] (FIXED COORDINATES) on each client will fix this problem. If you use: setPosATL getPosATL _unit the position of the given unit seems not to be 100% the same on each client so the model get stretched.

May 10 2016, 11:01 AM · Arma 3
R34P3R added a comment to T82392: setPosATL on DEAD unit destroy the Model !.

i think the problem is, that the dead body is not local to the host because the issue only apears on the clients not on the Host Player. If i have time i will reproduce it.

if you have time, create a unit per script on the client side, so the unit is local to the client and not to the host/server player. then call the setPosATL command from the host/server side. Now check if the model still ok in the client/ second player.

May 10 2016, 11:01 AM · Arma 3
R34P3R added a comment to T82392: setPosATL on DEAD unit destroy the Model !.

CALL SetPosATL on each client seems to fix the bug.

May 10 2016, 11:01 AM · Arma 3
R34P3R added a comment to T82392: setPosATL on DEAD unit destroy the Model !.

i think, giving an dead unit the same ID on each Client will fix the problem. Currently dead units get random ids on each client. ID# NR MODEL.P3D REMOTE

May 10 2016, 11:01 AM · Arma 3
R34P3R edited Steps To Reproduce on T82392: setPosATL on DEAD unit destroy the Model !.
May 10 2016, 11:01 AM · Arma 3
R34P3R added a comment to T82375: After the upgrade 1.44 player sees a lot of ambient rabbits..

If your looking into this one, pls check this also:

http://feedback.arma3.com/view.php?id=23692

broken since Marksmen Release. TY

May 10 2016, 11:00 AM · Arma 3
R34P3R added a comment to T82350: animals (agents) invisible (only shadow).

I only know, that animals and agents currently not able to move/anim but they are visible in SP and COOP. Zeus not tested.

May 10 2016, 11:00 AM · Arma 3
R34P3R edited Steps To Reproduce on T82344: Force Whisper Voice/Radio for each Behaviour....
May 10 2016, 10:59 AM · Arma 3
R34P3R added a comment to T82341: [Feature Request] DX 12 implementation on Arma 3.

no.. its duplicated:

http://feedback.arma3.com/view.php?id=23922

May 10 2016, 10:59 AM · Arma 3
R34P3R set Category to category:featurerequest on T82318: Backpack as Ammobox.
May 10 2016, 10:59 AM · Arma 3
R34P3R added a comment to T82315: BIS_fnc_MP problem with parseText - CAN CLOSED.

Hmm so why its not working if i host a game ?

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82315: BIS_fnc_MP problem with parseText - CAN CLOSED.

BIS_fnc_MP will only make the Arg to publicVar ?

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82315: BIS_fnc_MP problem with parseText - CAN CLOSED.

Repro:

1: Save attached mission as MP_mission
2: Host the mission Local or Dedicated
3: Let 1 or 2 Players join the mission
4: Walk to the marker

5: you will get a hint message with an included picture.
6: the image will only shown on the host/server machine.

May 10 2016, 10:58 AM · Arma 3
R34P3R edited Steps To Reproduce on T82315: BIS_fnc_MP problem with parseText - CAN CLOSED.
May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82307: Door MODUL not working in MP/COOP.

Host the uploaded mission... now let 2 players join. Let one of them move to the building (make sure the player who trigger is not the Server)

May 10 2016, 10:58 AM · Arma 3
R34P3R edited Steps To Reproduce on T82307: Door MODUL not working in MP/COOP.
May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82289: Implement Direct X 12 support.

@Stpuccio89 - Server does not use any GPU...

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82289: Implement Direct X 12 support.

Will only boost the Draw Calls... and complete uninteresting for Servers. So you will still not get more FPS on MP Servers until the NetCode is like it is.

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82289: Implement Direct X 12 support.

I dont think this will fix the CPU Load !

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82289: Implement Direct X 12 support.

Will try this after work. thanks

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82289: Implement Direct X 12 support.

And pls check the memory handling on Windows 10... Arma is not running verry good on the new OS. I always get Memory warnings but still 4 GB free

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82289: Implement Direct X 12 support.

Will be nice

May 10 2016, 10:58 AM · Arma 3