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The AI ​​is still a novice driver
Confirmed Internally, NormalPublic

Description

Game Version number: 1.2.1.127

Currently, the AI ​​has massive problems when two vehicles come towards each other.
Usually one of them has an accident, explodes or the vehicle is damaged and the crew gets out and walks halfway across the world to reach their waypoint.
Sometimes it happens that when two vehicles are on the same road, one of them suddenly changes direction.

I have also noticed since the experimental version 1.2.1.87 that vehicles like to forego roads and drive across fields.
An accident or uncontrolled navigation is the result. The only way to avoid this is to give the group waypoints at intersections.

Currently, vehicles are nothing more than an "extra" but cannot be used for good mission design because they always behave illogically.

Sample: https://drive.google.com/file/d/1ZH7G8tFiHDhNJLQeKdjafb8qRyql1Flv/view?usp=sharing

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Nothing to say more

Event Timeline

R34P3R created this task.Wed, Oct 30, 4:37 PM
Geez changed the task status from New to Awaiting internal Testing.Thu, Oct 31, 3:02 PM
Geez changed the task status from Awaiting internal Testing to Confirmed Internally.Wed, Nov 6, 11:15 AM
Geez added a subscriber: Geez.Wed, Nov 6, 2:11 PM

Hello R34P3R.
The issue has been fixed internally but it will take some time to be merged to the public version.
The issue was caused because of the driveshaft for UAZ-469 off-road with machine gun (USSR and FIA variants with PKM and UK-59) and S1023 Cargo and Minibus.
So you should try to use different vehicles if you can.

R34P3R added a comment.EditedWed, Nov 6, 2:30 PM

@Geez - No problem and Thanks for the Info. Maybe it can be implemented in the next Exp. build