Page MenuHomeFeedback Tracker

JIP Replication Error (Table) after Scenario reload on Dedicated
Assigned, NormalPublic

Description

Hello Geez,

we've had a problem with our dedicated server since the experimental version 1.3.0.84 and also in the current 1.3.0.102. The problem is as follows:

When we start the server, the scenario loads without any problems, and all clients can connect and play.

When the scenario is complete, a restart is performed on the dedicated server as usual and the scenario reloads.

Here's the problem: When the scenario is restarted on the server, all players are kicked from the server with a JIP RPL table error. I'm aware of this replication error when a prefab in the world is not configured correctly (RplComponent).
However, if this were the case, this error would have to be present the first time the scenario was started, not only after the restart. Unfortunately, we have no way of investigating this further.

Only after we completely shut down and restart the server does it work again and players can connect. Something seems to be going wrong with the scenario reload.

Can you take a look? Because we do not know how we should debug this :-( Thanks guys.

If you need Logs or somthing, just tell me.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General

Event Timeline

R34P3R created this task.Mar 12 2025, 9:13 AM
Geez changed the task status from New to Assigned.Mar 13 2025, 1:18 PM

Hey, we fixed the issue. It was a spawned Mi8 helicopter. The Prefab was spawned in a SlotBase and get shot from us. I already have a ticket that the engine sound does not stop after the heli got shot with a rocket. If we do not spawn the Mi8 or deleting it by Script. The scenario reload works again on Dedicated.