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Engine limitation WaterEraser
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Description

Hi everyone, I was just in the process of building a large container ship. Unfortunately, I encountered a limitation that makes the project impossible.

We can currently create virtual water displacement using a mesh and the default_WaterEraser material.
Unfortunately, this is only virtual. This means that when you step into the mesh with the player character, they begin to swim even though there is no water.
This makes it impossible to create playable space below the water surface. In my case, the interior of a ship.

Would it be possible to combine the WorldSubsceneComponent and the default_WaterEraser material? So that the space, i.e., the normal playing area, can be used?

This would give us significantly more options, and we could use the ocean in different scenarios.

Best regards

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General

Event Timeline

R34P3R created this task.Fri, Jun 20, 10:51 AM
Geez changed the task status from New to Feedback.Fri, Jun 20, 12:43 PM