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onEditChanged in config does not work on stable, works fine on development branch
Closed, ResolvedPublic

Description

onEditChanged does not work on the stable version, but works on the development branch.

When adding the event as an event handler to the controls using SQF, the same result. Works just fine on the development branch, but does not fire on the stable branch.

Details

Severity
Minor
Resolution
No Bug
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
10.0.22621 Build 22621
Category
Ingame UI
Steps To Reproduce

Create a GUI with EditMulti
Add

onEditChanged = "hint 'called';";

Type into the EditMulti

Event Timeline

ilbinek created this task.May 21 2023, 11:32 AM

This is because the onEditChanged event handler does not exist in the stable version. It's only on dev branch until the release of update 2.14, which is the next update.

This is because the onEditChanged event handler does not exist in the stable version. It's only on dev branch until the release of update 2.14, which is the next update.

Thanks for the info!
Might be worth it to add a mention of this to the wiki. Spent way too much time trying to debug this.

Might be worth it to add a mention of this to the wiki. Spent way too much time trying to debug this.

The version it is available is right next to it on wiki page

BIS_fnc_KK closed this task as Resolved.May 21 2023, 12:18 PM
BIS_fnc_KK changed Resolution from Open to No Bug.