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MK200 has "shells hitting the ground" sound, but no visible shell ejection
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Description

The MK200 does not eject shells as of writing this (IIRC it did at one point a while ago) but it does produce the "shells hitting the ground" sound. So either this is a bug and the shell sound is not what is intended, or the bug lies in the issue that there are no visible shells being ejected. I don't know what the Devs' intentions are for this gun's ammo, Caseless or Cased Telescoped, but I'd wager that it is using caseless ammo based on the model and the precedent of using caseless ammo for other weapons. Therefore the solution would be to remove the shell hitting the ground sound.

Details

Legacy ID
1619619150
Severity
None
Resolution
Open
Reproducibility
Always
Category
Particles
Steps To Reproduce

Equip the MK200

Fire, while looking slightly right, toward the ejection port.

Listen for the sound of shells hitting the ground, while seeing no shells leave the weapon

Event Timeline

supercereal4 edited Additional Information. (Show Details)
supercereal4 set Category to Particles.
supercereal4 set Reproducibility to Always.
supercereal4 set Severity to None.
supercereal4 set Resolution to Open.
supercereal4 set Legacy ID to 1619619150.May 7 2016, 8:15 PM
TRAGER added a subscriber: TRAGER.Fri, Jun 20, 3:51 PM

Indeed, the following CfgMagazine classes refer to caseless ammo when magazines are defined as cased ammo

CfgMagazines classcurrent valuemust be
200Rnd_65x39_cased_BoxB_65x39_Caseless_yellowB_65x39_Case_yellow
200Rnd_65x39_cased_Box_RedB_65x39_CaselessB_65x39_Case
200Rnd_65x39_cased_Box_Tracer_RedB_65x39_CaselessB_65x39_Case

vanilla arma, only Link parts no cases:


modded arma with changes from table upper, Link parts and cases works as should:

The weapon is intended to be caseless. It's listed as caseless in the Field Manual, and the rounds visible on the belt on the weapon model are caseless rounds.

The magazines having "cased" in the classname goes back a long way, to when it was incorrectly described as firing cased ammunition. All other references were corrected, but it was impossible to change the magazine classnames, for backwards compatibility. It's intentional that they actually contain caseless rounds.

The only thing that needs to be fixed is the sound of cases hitting the ground - this sound should be removed. (Although you could say that it's actually the sound of the ejected link parts hitting the ground, and leave it in.)