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Add 6th parameter to HandleDamage event to indicate direct hit
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Description

It would be very great if we had a 6th parameter in the HandleDamage event that would indicate if the damage was inflicted from a direct hit by a physical object. A boolean would suffice. Falling damage should ideally return false.

Details

Legacy ID
2404996638
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

AgentRev edited Steps To Reproduce. (Show Details)Nov 8 2014, 4:14 PM
AgentRev edited Additional Information. (Show Details)
AgentRev set Category to Feature Request.
AgentRev set Reproducibility to N/A.
AgentRev set Severity to None.
AgentRev set Resolution to Open.
AgentRev set Legacy ID to 2404996638.May 7 2016, 7:47 PM

It would still be really useful to have this, as well as adding the other interesting params from the HitPart EH to HandleDamage. It would make damage adjustments and special interactions a lot easier.