ArmaReport_Log_20230924T202630_user.zip46 MBDownload
another crash report -hope it helps- Queries
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another crash report -hope it helps
I thought I had it working with 'call' instead of 'spawn' (which it does work if called unscheduled) but, you are right. Call in initPlayerLocal.sqf is scheduled. I don't know why I thought it wasn't. So if you wrap it using isNil, it does fix it as a workaround. This does need to be fixed though.
liv2die96396 edited Additional Information on T175703: Single player campaign and main menu fatal game crash.
Leopard20 set Ref Ticket to AIII-56002 on T120107: HitPart EH does not return projectile object for unguided rockets.
Leopard20 changed the status of T120107: HitPart EH does not return projectile object for unguided rockets from Reviewed to Assigned.
Leopard20 set Ref Ticket to AIII-56001 on T172847: [Feature Request] EntityDeleted mission event handler.
Leopard20 changed the status of T172847: [Feature Request] EntityDeleted mission event handler from New to Assigned.
Yeah, no dice. Tried it wrapped, tried w/ calling a setter instead of using set... All to no avail. Remains broken.
@wjbond - can you confirm that you were playing on server with custom mission where it didn't work?
Found the issue, BIS_fnc_fire has to be RE-allowed. I expected it to be engine-driven.
crashdome added a comment to T175633: [Feature Request] Provide access to HashMapObject parent "class".
I think some sort of preprocessor would be needed. I have created a mod which can be placed at top level (like CBA) and does 'extra' stuff to sqf files which return an array formatted for hashmap objects. Not announced yet but, I dont mind people poking around or using it themselves right now. https://github.com/XPS-Group/XPS_A3/tree/main It does already do what you are looking for.
initPlayerLocal.sqf is ran as scheduled iirc. If you had wrapped it in a call block, I believe it would run that block unscheduled.
Nice detective work. I also found only the CTOR affected, but - sadly - whether scheduled or unscheduled, the error persists. (The code in the attached map was my actual second attempt; the first was without spawn()).
Sat, Sep 23
Sat, Sep 23
SoulMasterOpus added a comment to T175682: Eden group icon locked to [0,0,0] for pasted unit after redo if previous action was delete.
After some more testing it seems you don't have to paste right after deleting, you can place as many new objects after the delete as you want. This happens to units copied before a delete happened, then it's group will be set to [0,0,0] after Undo -> Redo
I tested with 3 people on Zeus Game Master on dedicated and it is working fine. Are you sure it is not caused by some mission settings?
SoulMasterOpus renamed T175680: Eden `OnHistoryChange` event not triggered when pasting entities, creating a new layer, or using "Move to Root" layer button. from Eden `OnHistoryChange` event not triggered when creating a new layer or using "Move to Root" button to Eden `OnHistoryChange` event not triggered when pasting entities, creating a new layer, or using "Move to Root" layer button. .
Looks like T-100X doesn't work in MP at all anymore. No matter what I do, just doesn't shoot. Server-created vehicle, client-created, locality combos, AIs on other seat, never shoots.
Sergadra updated the task description for T119941: Usabillity of UAVs / UGVs Feature Request and Bugs.
Fri, Sep 22
Fri, Sep 22
I can confirm the error but, it seems to be related to using spawn and createhashmapobject. And it only affects the constructor... I am guessing constructor runs either scheduled or unscheduled depending on the parent scope when it should probably always be unscheduled. So, for example, using [] call { ...code... } without the uiSleep doesn't produce the error -and- I am guessing methods always work because they are 'called'. as Biki states:
Thu, Sep 21
Thu, Sep 21
DeltaTimo added a comment to T175242: Slotting menu not loading when joining official server after 2.14.
In T175242#2501658, @dedmen wrote:Fix is available on profiling branch.
You can switch that by going to steam Arma 3's properties and selecting the profiling beta branch
gor3Splatter renamed T175633: [Feature Request] Provide access to HashMapObject parent "class" from Provide access to HashMapObject parent "class" to [Feature Request] Provide access to HashMapObject parent "class".
Hello, is it happening on some specific server? Are there any other mods enabled?
Wed, Sep 20
Wed, Sep 20
Dedmen can you please explain why it's not possible? Just so I know not to make impossible feature requests anymore :D
Tue, Sep 19
Tue, Sep 19
You can use symolic links for this, from documents folder in powershell:
New-Item -ItemType SymbolicLink -Target '.\Arma 3\missions\' -Path '.\Arma 3 - Other Profiles\ProfileName\missions'
captaintrap added a comment to T166608: Segmentation fault when hosting Antistasi on Cam Lao Nam on Linux.
I am running into this same issue trying to host server in a docker container. A3A_fnc-initServer line in log file crashes server. Has there been a resolution to this issue?
Fixed in hotfix
Elektro860 added a comment to T175342: Game crashing after ungrouping units synced to a trigger in zeus.
These should be the log files i have noticed this bug in multiplayer arma 3 I forgot to mention this information
Arma3_x64_2023-09-19_16-41-18.bidmp37 KBDownload
Elektro860 added a comment to T175342: Game crashing after ungrouping units synced to a trigger in zeus.
Should be fixed on Profiling branch v4 releasing today. https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
Try running the launcher in safemode and disable hardware acceleration: https://arma3.com/launcher/troubleshooting
Crash is inside Microsoft's XAudio2 code. Nothing we can fix.
Your ticket talks about server crash. But your report only has a client crash?
Not possible.
dedmen set Ref Ticket to AIII-56000 on T174947: Custom Compositions defined in config.cpp don't show up in Zeus.
See here how to report crashes https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Should've been fixed by now
Crash inside Microsoft's windows audio code.
dedmen set Ref Ticket to AIII-55998 on T175116: Zeus interface does not render markers of type POLYLINE.
dedmen closed T175149: Expose array Reserve and ShrinkToFit for better array management for advance uses as Resolved.
allow us to pushBack without having to reallocate memory every push
dedmen closed T175242: Slotting menu not loading when joining official server after 2.14 as Resolved.
Fix is available on profiling branch.
You can switch that by going to steam Arma 3's properties and selecting the profiling beta branch
I don't understand what you are trying to say.
Does "the game closes" mean it crashes?
If so attach a crash report like described here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
dedmen changed the status of T175241: crash, a subtask of T175240: Launcher crashing upon attempting to join server with mods after most recent update, from New to Need More Info.
dedmen merged task T175255: Arma 3 Launcher Exception Log into T175231: Launcher Crash after update.
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