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YouGotBolned added a comment to T157772: Add ADS and dead zone to consoles .

Man I can't stand how slow ADS is. This would be such an awesome feature. Good call

Tue, Apr 13, 9:09 PM · DayZ Xbox
akula692009 created T157777: Problem with moving items in inventory. 1.11 - 1.12.
Tue, Apr 13, 9:08 PM · DayZ
DrDeSync created T157776: Hair not properly vanishing when wearing berets (Experimental).
Tue, Apr 13, 8:54 PM · DayZ
arthur_galvao added a comment to T157774: [1.12 Exp] Feature Request.

Realy nice ideia

Tue, Apr 13, 7:20 PM · DayZ
arthur_galvao created T157775: [1.11 & 1.12] Base building Balance Needed.
Tue, Apr 13, 7:19 PM · DayZ
sanguine00 created T157774: [1.12 Exp] Feature Request.
Tue, Apr 13, 6:39 PM · DayZ
paul4422 created T157773: Custom Homework Writer.
Tue, Apr 13, 6:03 PM · Arma 3
paul4422 added a comment to T157538: 0x0000DEAD.

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Tue, Apr 13, 5:17 PM · Arma 3 Creator DLC - Global Mobilization
Leshun created T157772: Add ADS and dead zone to consoles .
Tue, Apr 13, 4:56 PM · DayZ Xbox
JerryK added a comment to T157770: Ligths on the distance.

Check the last comment (the one I posted with 2 screenshots), that issue seems to have been reported many times already. All we can do is wait for the fix.

Tue, Apr 13, 4:30 PM · DayZ
Leopard20 changed Severity from severity:none to severity:feature on T157771: [Feature Request] muzzlePosition/weaponMemoryPointToWorld commands to get the muzzle end.
Tue, Apr 13, 3:53 PM · Arma 3
Leopard20 updated subscribers of T157771: [Feature Request] muzzlePosition/weaponMemoryPointToWorld commands to get the muzzle end.
Tue, Apr 13, 3:53 PM · Arma 3
Leopard20 renamed T157771: [Feature Request] muzzlePosition/weaponMemoryPointToWorld commands to get the muzzle end from [Feature Request] muzzlePosition command to get the muzzle end to [Feature Request] muzzlePosition/weaponMemoryPointToWorld commands to get the muzzle end.
Tue, Apr 13, 3:52 PM · Arma 3
Leopard20 created T157771: [Feature Request] muzzlePosition/weaponMemoryPointToWorld commands to get the muzzle end.
Tue, Apr 13, 3:26 PM · Arma 3
paul4422 added a comment to T157538: 0x0000DEAD.

time tracking tool Record both in Timelogger for simple team management.

Tue, Apr 13, 3:25 PM · Arma 3 Creator DLC - Global Mobilization
srreven created T157770: Ligths on the distance.
Tue, Apr 13, 3:01 PM · DayZ
Beavis added a comment to T157706: 1.12 Exp - Armour Values Balancing.

Sorry, I can't quite understand the reasoning behind these changes. Interestingly the STAB vest - which is supposedly designed for law enforcement to use as lightweight protection from knives and other melee violence - is MUCH better vs projectiles than vs melee. Also, in the current 1.12 the hit point changes to tactical and leather vests make them superior to the STAB vest vs melee. It is downright silly, I'm sorry but it is.

Tue, Apr 13, 2:43 PM · DayZ
paul4422 added a comment to T157538: 0x0000DEAD.

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Tue, Apr 13, 2:36 PM · Arma 3 Creator DLC - Global Mobilization
eas1ly added a comment to T157656: Game freezes after some zombie kills.

Hi guys, i did the following:
I went to the game folder, right-clicked on the "DayZ_x64.exe" file, checked the "Disable full screen optimization" checkbox. This helped me, but I did not completely get rid of the friezes, there are still micro-friezes. I also noticed a significant drop in FPS in the game, does anyone know how to fix this? (Dropped from about 120 fps to 70)

Tue, Apr 13, 2:15 PM · DayZ
Beavis updated subscribers of T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).

Thank you Gews! @Geez guys please acknowledge this issue while 1.12 is still in experimental. These guys hints should not be allowed to slip into stable...

Tue, Apr 13, 2:08 PM · DayZ
paul4422 added a comment to T157538: 0x0000DEAD.
Tue, Apr 13, 1:32 PM · Arma 3 Creator DLC - Global Mobilization
paul4422 added a comment to T157538: 0x0000DEAD.

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Tue, Apr 13, 1:30 PM · Arma 3 Creator DLC - Global Mobilization
paul4422 added a comment to T157538: 0x0000DEAD.

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Tue, Apr 13, 1:20 PM · Arma 3 Creator DLC - Global Mobilization
Caimbra_consoles created T157768: ITENS OU INVENTÁRIO BUGADOS.
Tue, Apr 13, 1:15 PM · DayZ PlayStation
Hunterz added a comment to T157764: [Feature Request] please stay on realistic features do not add pokeballs.

ok understand, thanks

Tue, Apr 13, 12:12 PM · DayZ
jgaz-uk added a comment to T157572: Dedicated server problems.

No markers showing on Dedicated servers with forcedDifficulty active, even when set to ON

Tue, Apr 13, 12:04 PM · Arma 3
DafixCz updated the task description for T157762: Blood bag not filling up to 100%.
Tue, Apr 13, 11:39 AM · DayZ
Geez closed T157764: [Feature Request] please stay on realistic features do not add pokeballs as Resolved.

Hello Hunterz.
This item is exclusive only to the experimental branch and will never make it to stable as it was ment as an easter egg for the easter holidays.

Tue, Apr 13, 11:37 AM · DayZ
mallinga created T157767: SPAR-17 shadow of fire mode switch out of place (on right side).
Tue, Apr 13, 11:12 AM · Arma 3
falagor closed T157556: PC Set Russian Translate as Resolved.

Will be fixed, thank you.

Tue, Apr 13, 11:10 AM · Arma 3
falagor closed T157526: Identical Camping objects translated differently as Resolved.

Will be fixed, thank you.

Tue, Apr 13, 11:07 AM · Arma 3
ParanoiaLP added a comment to T157758: [Experimental 1.12] Loot spawning inside prison walls.

I found the same bug yesterday, no need to relog or something like that but clothes and other items are clipping inside walls

Tue, Apr 13, 11:05 AM · DayZ
falagor closed T157469: Lamps translations issues as Resolved.

Will be fixed, thank you.

Tue, Apr 13, 11:03 AM · Arma 3
Straw_Hat_Lufty created T157766: Cannot build on second floor of Piano Buildings anymore.
Tue, Apr 13, 10:10 AM · DayZ
Straw_Hat_Lufty edited Additional Information on T153907: ..
Tue, Apr 13, 9:55 AM · DayZ
Straw_Hat_Lufty renamed T153907: . from Aim Hacker(s) on Livonia US - NY 4856 Server to ..
Tue, Apr 13, 9:54 AM · DayZ
Straw_Hat_Lufty added a comment to T153829: Piano House Bug.

Chiming in that this bug is still present. You cannot build anything on the second floor of piano buildings. Incredibly frustrating. Surely this can't be something difficult to fix.

Tue, Apr 13, 9:52 AM · DayZ PlayStation
CosmoDayZ created T157765: Make opening doors quieter when sneaking/crouch.
Tue, Apr 13, 8:23 AM · DayZ
InclementDab added a comment to T157764: [Feature Request] please stay on realistic features do not add pokeballs.

My mans never heard of fun before in his life, unlucky

Tue, Apr 13, 7:06 AM · DayZ
Hunterz created T157764: [Feature Request] please stay on realistic features do not add pokeballs.
Tue, Apr 13, 6:58 AM · DayZ
DrDeSync created T157763: Damage rvmats do not work for the firefighter axe (Experimental).
Tue, Apr 13, 4:03 AM · DayZ
MarkHollis added a comment to T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).

repping for our man Gews here, doing gods work

Tue, Apr 13, 3:52 AM · DayZ
Mes added a comment to T157566: Weather Exploit.

FYI: Turkeylova & Hecklezz are both involved with the hacker/are the hacker.

Tue, Apr 13, 3:17 AM · DayZ
Gews renamed T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp) from Incorrect "initSpeedMultiplier" on CR527 and Pioneer rifles (1.12 Exp) to Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).
Tue, Apr 13, 2:53 AM · DayZ
Gews added a comment to T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).

This initSpeedMultiplier is also on the SKS, apparently. Real life, only 5% faster. In DayZ, 50% faster. Is this a typo maybe?

Tue, Apr 13, 2:49 AM · DayZ

Yesterday

DafixCz created T157762: Blood bag not filling up to 100%.
Mon, Apr 12, 11:59 PM · DayZ
Flagg78 renamed T157737: Courageous cheaters clip from Courageous hackers clip to Courageous cheaters clip.
Mon, Apr 12, 10:35 PM · DayZ Xbox
Flagg78 created T157761: Serious crash.
Mon, Apr 12, 10:27 PM · DayZ Xbox
Weyland added a comment to T157196: Mods Won't Download Properly.

This is STILL a major issue. Loads of reports in DayZ Expansion Discord at 1.11, everybody we know around the globe is having the issue with ALL mod updates. I'm going to have them come over and comment I guess. So many people just go to a different platform instead of signing up to a site and fumble around until they figure out how to make a ticket. A STAR ICON doesn't translate to a lot of people that's how to open a ticket. This system is designed to fail.

Hello Weyland.
Have you tried to contact Valve support? We are of course looking into this, but it appears like an issue on Valve's end and if that is so then there is not much we can do on our end.
As for the difficulty navigating through phabricator - there is a full guide on to how to report on the tracker posted on our forums - https://forums.dayz.com/topic/238467-how-to-report-an-issue-to-the-feedback-tracker/

Regards,
Geez

Mon, Apr 12, 9:53 PM · DayZ Modding, DayZ
PR9INICHEK added a comment to T157750: DayZ Experimental 1.12 - Large military tents at Northwest Airfield spawning fully open..

Correct links:
https://steamcommunity.com/sharedfiles/filedetails/?id=2454489074
https://steamcommunity.com/sharedfiles/filedetails/?id=2454489857

Mon, Apr 12, 8:22 PM · DayZ
Beavis added a comment to T157369: building/tent placement.

This has been the case ever since the game was released. Hence BuildAnywhere or similar mods are used on nearly all community servers. I prefer vanilla, but this issue drove me to add mods to my servers.

Mon, Apr 12, 7:04 PM · DayZ Xbox
Beavis added a comment to T149844: [Suggestion] Cutting down trees and THEN cutting logs & firewood.

Got another suggestion from a player on my servers - tie the mechanic to the flag pole. Something like "RespawnTreesInFlagRadius=0" and no felled tree/bush within the flag pole's refresh radius would regenerate at server restart. It would allow dedicated base builders to clear ground without the need of a proximity check vs individual tents/walls etc.

Mon, Apr 12, 5:35 PM · DayZ
Leshun created T157759: Add ADS and DEAD ZONE to consoles .
Mon, Apr 12, 5:31 PM · DayZ PlayStation
Beavis updated the task description for T150237: Infected vs Cars.
Mon, Apr 12, 5:02 PM · DayZ
Beavis updated subscribers of T149844: [Suggestion] Cutting down trees and THEN cutting logs & firewood.

Any possibility you guys could look into this @Geez? I've had players on my servers asking me about this, and it really would make a lot more sense. Might be possible to mod this, but that shouldn't be necessary.

Mon, Apr 12, 4:57 PM · DayZ
Beavis added a comment to T147311: No sound or splash from thrown objects.

Still an issue in 1.12 experimental.

Mon, Apr 12, 4:54 PM · DayZ
Masgel added a comment to T157735: Highly incorrect airFriction / ballistics values in 1.12 experimental.

This needs more attention...and discussion with the devs.

Mon, Apr 12, 4:10 PM · DayZ
arthur_galvao created T157758: [Experimental 1.12] Loot spawning inside prison walls.
Mon, Apr 12, 3:31 PM · DayZ
Hadeslegitan added a comment to T157739: Hack serveur de4169.

did you fix the problem?

Mon, Apr 12, 3:09 PM · DayZ
Geez closed T157640: Bully as Resolved.

Hello nick_mo18.
As iAim4Brains mentioned, you will have to resolve this issue with PSN as there is nothing we can do on our end about this.
Regards,
Geez

Mon, Apr 12, 2:59 PM · DayZ PlayStation
Geez changed the status of T157646: My players on my server for some reason are getting rolled back on restarts to where they logged in. from New to Need More Info.

Hello eMoRaL-.
Is the server configured correctly and the item/character persistence turned on? Have you tried to start the server with clear storage/database?
Regards,
Geez

Mon, Apr 12, 2:57 PM · DayZ PlayStation
Geez changed the status of T157663: Barrel sounds from New to Reviewed.

Thank you for the report -RauntsEsT-.
This is a known issue and it is scheduled for a fix.
Regards,
Geez

Mon, Apr 12, 2:55 PM · DayZ PlayStation
JerryK added a comment to T146356: Light dissapear at 100m .

2 screenshots taken from a same place, one while looking at a glowstick on the ground normally, and the second one while "zooming in" with eyes.
While "zooming in", light seems to disappear, can affect gameplay a lot during night time (happens with scopes too, in general any kind of zooming should cause it).

Mon, Apr 12, 2:53 PM · DayZ
JerryK created T157757: DayZ Lighting/reflective issue .
Mon, Apr 12, 2:43 PM · DayZ
Geez changed the status of T157729: Floating gardening plots - Experimental 1.12.153810 from Need More Info to Assigned.

Thank you.
We will test this as soon as possible.
Regards,
Geez

Mon, Apr 12, 1:44 PM · DayZ
POLPOX created T157756: [Feature Request] Aim related commands.
Mon, Apr 12, 1:21 PM · Arma 3
ProfessionalDead added a comment to T157729: Floating gardening plots - Experimental 1.12.153810.

Hello Geez,

Mon, Apr 12, 1:05 PM · DayZ
ParanoiaLP created T157755: Swap items still not working properly in 1.12 patch 1.
Mon, Apr 12, 12:50 PM · DayZ
ParanoiaLP added a comment to T157735: Highly incorrect airFriction / ballistics values in 1.12 experimental.

WOBO is that you?

Mon, Apr 12, 12:37 PM · DayZ
Geez changed the status of T157720: Suppressed Pioneer Rifle is quieter than a Sporter/MKII when firing (Experimental) from New to Assigned.
Mon, Apr 12, 11:47 AM · DayZ
Geez changed the status of T157728: Loot spawning under the floor in specific green buildings across the map Exp. 1.12 from New to Assigned.
Mon, Apr 12, 11:45 AM · DayZ
Geez changed the status of T157729: Floating gardening plots - Experimental 1.12.153810 from New to Need More Info.

Hello ProfessionalDead.
Does this occur on every surface everywhere?
Regards,
Geez

Mon, Apr 12, 11:35 AM · DayZ
Geez changed the status of T157730: Missplaced object, power lines in Dubrovka from New to Assigned.
Mon, Apr 12, 11:34 AM · DayZ
Geez changed the status of T157740: Invisible wall in opened gate - Livonia from New to Assigned.
Mon, Apr 12, 11:17 AM · DayZ
Geez merged task T157739: Hack serveur de4169 into Restricted Maniphest Task.
Mon, Apr 12, 11:14 AM · DayZ
Geez changed the status of T157744: Pouring sound doesn't follow along - 1.12.153810 EXPERIMENTAL from New to Assigned.
Mon, Apr 12, 11:12 AM · DayZ
Geez changed the status of T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental) from New to Assigned.
Mon, Apr 12, 11:12 AM · DayZ
POLPOX created T157754: [Feature Request] Add a way to overwrite CfgLocationTypes' settings in Map GUI element config.
Mon, Apr 12, 11:10 AM · Arma 3
POLPOX created T157753: [Feature Request] Add “time offset” option for animations commands (switchMove, playMove etc).
Mon, Apr 12, 11:10 AM · Arma 3
POLPOX created T157752: [Feature Request] Add configs that allow to show an unit's HMD (NVG) and Backpack in vehicle/turret/personturret.
Mon, Apr 12, 11:10 AM · Arma 3
Geez changed the status of T157745: item limit near fireplace from New to Assigned.
Mon, Apr 12, 11:09 AM · DayZ
Geez changed the status of T157746: Reading of colors from ctx is broken from New to Assigned.
Mon, Apr 12, 10:52 AM · DayZ Modding, DayZ
Geez changed the status of T157750: DayZ Experimental 1.12 - Large military tents at Northwest Airfield spawning fully open. from New to Assigned.
Mon, Apr 12, 10:43 AM · DayZ
Geez added a comment to T157196: Mods Won't Download Properly.

This is STILL a major issue. Loads of reports in DayZ Expansion Discord at 1.11, everybody we know around the globe is having the issue with ALL mod updates. I'm going to have them come over and comment I guess. So many people just go to a different platform instead of signing up to a site and fumble around until they figure out how to make a ticket. A STAR ICON doesn't translate to a lot of people that's how to open a ticket. This system is designed to fail.

Mon, Apr 12, 10:12 AM · DayZ Modding, DayZ
NikkoJT created T157751: Nyx interior appears to be missing a model part.
Mon, Apr 12, 2:38 AM · Arma 3
GeardoFobbit created T157750: DayZ Experimental 1.12 - Large military tents at Northwest Airfield spawning fully open..
Mon, Apr 12, 12:20 AM · DayZ

Sun, Apr 11

Grazant added a comment to T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).

I would also like to see an animation when pulling weapons from inventory.

Sun, Apr 11, 11:04 PM · DayZ
DrDeSync added a comment to T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).

I do see a difference in the speed when quick drawing the weapon from clothing versus quick drawing the weapon when it is on your back though.

Sun, Apr 11, 8:37 PM · DayZ
kju-PvPscene renamed T157714: [Arma 3 Launcher] Add link to CDLC compatibility mods to simplify user experience from [Arma 3 Launcher] Add link to compatibility mod to simplify user experience to [Arma 3 Launcher] Add link to CDLC compatibility mods to simplify user experience.
Sun, Apr 11, 8:27 PM · Arma 3
luckydog2128 added a comment to T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).

Nice video, but with all due respect I actually like this feature because it lets you conceal your weapon if you need to. One of the benefits of being able to conceal your weapon is to prevent potential robbers in the game from seeing what you have for a weapon which will may make you into a target later on in the game. Another benefit of the concealment of a weapon in the clothing is that you wont look aggressive when trying to befriend other players, but you still have a concealed weapon for self defense in case a befriended survivor tries to backstab you.

Sun, Apr 11, 8:12 PM · DayZ
DrDeSync added a comment to T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).

https://youtu.be/fIxfYaemF2s

Sun, Apr 11, 8:03 PM · DayZ
KommanderWar added a comment to T157593: Loading Houses textures and loading objects models.

I play with all the graphics at a minimum and the viewing distance decreased in the dayz settings file
it is exactly like this
viewDistance=700;
preferredObjectViewDistance=500;

Sun, Apr 11, 7:16 PM · DayZ
KingSize added a comment to T157748: No Charakter Movement.

Sprint to the side wont let you get stuck when you turn your hud off with this shortcut above☝️

Sun, Apr 11, 5:33 PM · DayZ PlayStation
KingSize created T157748: No Charakter Movement.
Sun, Apr 11, 5:30 PM · DayZ PlayStation
modernkilla82 added a comment to T157566: Weather Exploit.

FYI: Turkeylova & Hecklezz are both involved with the hacker/are the hacker.

Sun, Apr 11, 4:35 PM · DayZ
wouter.commandeur created T157746: Reading of colors from ctx is broken.
Sun, Apr 11, 3:23 PM · DayZ Modding, DayZ
afrophunk updated the task description for T157745: item limit near fireplace.
Sun, Apr 11, 1:05 PM · DayZ
afrophunk created T157745: item limit near fireplace.
Sun, Apr 11, 1:01 PM · DayZ
Masgel renamed T156749: Invisible wall in the 3-storey towering castle/fortress - 1.12.153810 EXPERIMENTAL from Invisible wall in the 3-storey towering castle/fortress - 1.11 EXP to Invisible wall in the 3-storey towering castle/fortress - 1.12.153810 EXPERIMENTAL.
Sun, Apr 11, 11:59 AM · DayZ
Masgel created T157744: Pouring sound doesn't follow along - 1.12.153810 EXPERIMENTAL.
Sun, Apr 11, 11:43 AM · DayZ