At some point D3D was "exposed" to extensions for some reason.
Would it be possible to do the same for the game's soundstream?
So we could have dynamic 3rd party sound processing via extensions.
This is already kinda possible but it requires one to know the path to a played sound file which then needs to be ran through an extension, converted and processed, and whatever.
Which is obviously impossible to do with all sounds since we have no access to them..