Steam added a real-time recording function Steam game recording. Now on Arma 3 projects where the essence is 1 life and disabling messages about kills, a vulnerability has appeared.
Add or tell me a way to disable logging of information from the server in Steam game recording.
We need to somehow add a function in the configs to disable this information on the server for Steam game recording.
https://youtu.be/F5DePeK461E
Description
Details
- Severity
- Text
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
- In Steam, enable the new function of recording game moments immediately after starting the game.
- Go into the game and kill the player
- Using the Steam overlay, see the information immediately: who was killed, how many seconds ago, and what the player's nickname or type of equipment is.
This problem helps dishonest players to obtain information that is hidden from players for the sake of atmosphere.
Event Timeline
where the ability to see who you killed or whether you blew up equipment is disabled, you can now find out right away through Steam game recording using Steam overlay.
Game will not record moment if event class is protected
in description.ext, this doesn't seem to work. Our tvt community created a separate mod to disabe records
class SteamManagerConfig { class GameRecording { class UnitKilled { scope=1; };}; };
description.ext goes into missions, not mods.
description.ext is broken because of cache.
To fix it, define a new event type in description.ext, and trigger it at game start in initPlayerLocal.sqf
A new, never before seen event being triggered, will force the game to update the cache and make it discover the changes in description.ext