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Microphone not working in 64-bit
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Description

To preface this. Using 32-bit Arma 3. My Microphone works and I'm able to use it normally. I can see in Windows Privacy & Security that my Microphone is being accessed by Arma 3.
This isn't the case when I use 64-Bit Arma 3. I can see a Windows Host Process using my Microphone. But trying to use it in Arma 3. Nothing happens. I test it on different servers that have Voice Comms enabled, in the correct channels to do so but nothing happens. Additionally the Character doesn't make any mouth movements like what is usually supposed to occur.

I've use USB Headsets. And a 3.5mm headset. Both change nothing.
Said audio devices work with Steam and Teamspeak and everywhere else I've tried.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
22H2
Category
VON
Steps To Reproduce

I found the simplest way to see whether or not my Microphone works is to boot up Arma 3, head to the audio options and try to auto adjust the microphone sensitivity. On 32-Bit It works fine. On 64-Bit the interface will just close instantly.

Additional Information

The output audio works fine.

Event Timeline

The only mention of this is the report file is:
Recording audio device initialization failed.

This comment was removed by dedmen.

Just want to add these issues still persist.

This issue is still a problem. I cannot speak in multiplayer. The issue has persisted for years now.

dedmen renamed this task from Microphone not working to Microphone not working in 64-bit.
dedmen added a subscriber: dedmen.
dedmen added a subscriber: thomash7.

We just use Microsofts API to access the Microphone.
For most users it works fine on 64-bit. I looked into it and couldn't figure out why it would fail for some users.