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VTOL aircraft spawned via script will not lift off from a ship object.
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Description

As of Hotfix 2.20, when spawning or moving a VTOL aircraft on a ship via script and assigning it a valid waypoint, the vehicle will refuse to lift off. Furthermore, it also seems that VTOL's (placed, spawned, or moved) on the flight deck slowly begin to tip over slowly until either their wings/blades touch the deck, and only after teamswitching to the pilot will the vehicle right itself back to normal.

Additionally while the VTOL is on deck, if either the pilot's group OR the waypoint's behavior is set to "SAFE" or "CARELESS", the vehicle will immediately shut off its engines and ignore commands like 'engineOn'.

This was encountered the June 26th, the day after Hotfix 2.20 dropped, and affects all VTOLs as per my tests. There were no mods loaded into the game, only the applicable DLC's. The only way around these issues were if the player piloted the VTOL and lifted it off manually, then switched to a different unit.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
10.0.19045 Build 19045
Category
AI Issues
Steps To Reproduce

I have attached a test script that I have used to spawn a CSAT Xian from the Apex DLC. Script should be run on an Altis scenario, with only things needed being a ship object (i.e. USS Freedom or USS Liberty) in the ocean and a placeholder/invisible object placed on the flight deck of the ship. The placeholder should have the variable name 'seaTranspHeliSpawn1' and should have simulation, damage, and its model disabled (should also preferably be a simple object). Additionally, if looking to test the issue with behaviors shutting off the engines, add the below line anywhere in the script:

_trHli_Team setBehaviourStrong "CARELESS";

Additional Information

It seems that placing a VTOL down on a ship in 3DEN allows for them to work just fine, the bug only seems to affect VTOLs spawned in via script. Helicopters are unaffected by this bug and spawn/take off from ship decks just fine.

Event Timeline

Bl4ck0ut created this task.Wed, Jul 2, 10:33 PM
Bl4ck0ut edited Steps To Reproduce. (Show Details)