Aeons ago sound update dropped and it introduced soundhader/soundset stuff, which includes support for interior sounds for soldier held weapons.
However, for no reason some weapon mechanic sounds were omitted from this, such as in drySound and realoadMagazineSound. And whatever else there might be.
Each of these produce, in layman terms, a very high pitched sound which are exceptional for creating reverbs etc in real life.
So would it be possible to get either int versions for these (so drySound[] = {} -> drySoundInt[]= {} etc), or better yet have these supported by soundShader/set stuff for maximum audioguy autism satisfaction.