- User Since
- Oct 7 2021, 6:47 PM (112 w, 6 d)
Wed, Nov 8
I can confirm this has been fixed in profiling branch 2.14.151142.
Nov 6 2023
Sep 15 2023
I understand it's how the game works, however when disassembled a drone should be hidden from the zeus interface, to prevent issues.
Sep 13 2023
Aug 24 2023
This issue is still present it seems. However, I can't' provide proper steps to replicate, as the server where it occurred is modded. All I know is that upon exiting the ACE Arsenal, some code (written by me, not ACE) which boils down to player setUnitLoadout getUnitLoadout player is run, which I believe causes the desync issue.
Aug 3 2023
Aug 2 2023
Unfortunately still broken in rev 150832.
I can confirm that this issue has been addressed, can be closed.
This can be closed, it's been addressed.
player addWeapon "vn_m79_p"; player addWeaponItem ["vn_m79_p", ["vn_40mm_m576_buck_mag", 1, "vn_m79_p_shot_muzzle"], true]; getUnitLoadout player select 2 // Returns ["vn_m79_p","","","",,["vn_40mm_m576_buck_mag",1],""]
Jul 21 2023
Thank you very much.
Jul 20 2023
Is this a secondary muzzle mag showing as primary muzzle but not being loaded at all? or is it added to secondary muzzle but shows in primary muzzle array? Is it the only mag in the weapon? What happens if you have both mags
Jul 12 2023
Oct 8 2022
Oct 4 2022
After a small message exchange with Dedmen, he told me to include all the following information in the ticket:
Oct 2 2022
Sep 30 2022
Sep 28 2022
This ticket can be closed, as it has been addressed.
Sep 27 2022
Sep 26 2022
Sep 24 2022
This is still broken for 2.10, would be nice if this could be addressed.
getUnitFreefallInfo takes a local argument, not a remote one, even though setUnitFreeFallInfo has a global effect.
If there is a bug, you have to check by switching locality on a unit (which can be only done with an AI) - like this:
Sep 17 2022
I can confirm that this issue has been addressed, I think this ticket can be closed.
Sep 11 2022
As far as I can tell, this issue has been addressed, I haven't had any crashes since.
For me, this ticket can be closed.
Mar 18 2022
Testing some more today (with one self-hosted server (host), other client) revealed that if the locality of the AI is changed, it fixes this bug - but only for the PC it was set local to.
So in my case it made it possible to pick up items from a dead body local to my connected client, but from my host I couldn't pick anything up from that body anymore.
When I made the body local to the host again, I could pick stuff up on the host again, but not from the connected client.
Feb 18 2022
I like the new syntax of actionKeys. It makes some things previous impossible possible. However I have a request: