In the profiling branch 2.14.151225 (and possibly before) a virtual curator can be killed by a helicopter rotor.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Category
- Zeus - General
Steps To Reproduce
- Make a mission with a virtual curator (in the editor: "F5 - Systems" > "Assets" > "Logic entities" > "Virtual entities" > "Zeus").
- Start the mission and run the following in the debug console:
addMissionEventHandler ["EachFrame", { player setPosATL (getPosATL curatorCamera); }];
- Place a helicopter and move it up into the air, so that it starts hovering.
- Move your camera through the helicopter until you die. I used scroll wheel for finer movement control.
Additional Information
Seeing as we use TFAR, it moves the player (so the curator) around so that it follows the camera, which allows the player to talk from the camera position.
The code above emulates what TFAR does.