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Virtual curators can be killed by rotors
Closed, ResolvedPublic

Description

In the profiling branch 2.14.151225 (and possibly before) a virtual curator can be killed by a helicopter rotor.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
Zeus - General
Steps To Reproduce
  1. Make a mission with a virtual curator (in the editor: "F5 - Systems" > "Assets" > "Logic entities" > "Virtual entities" > "Zeus").
  2. Start the mission and run the following in the debug console:
addMissionEventHandler ["EachFrame", {
    player setPosATL (getPosATL curatorCamera);
}];
  1. Place a helicopter and move it up into the air, so that it starts hovering.
  2. Move your camera through the helicopter until you die. I used scroll wheel for finer movement control.
Additional Information

Seeing as we use TFAR, it moves the player (so the curator) around so that it follows the camera, which allows the player to talk from the camera position.
The code above emulates what TFAR does.

Event Timeline

johnb43 created this task.Dec 17 2023, 10:05 PM
BIS_fnc_KK set Ref Ticket to AIII-56148.Dec 17 2023, 10:52 PM

Revision: 151232

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Dec 17 2023, 10:53 PM
BIS_fnc_KK changed the task status from New to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.
Wulf closed this task as Resolved.Apr 19 2024, 4:59 PM
Wulf claimed this task.
Wulf added a subscriber: Wulf.

Should be already fixed on current Stable.