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- Feb 3 2017, 11:59 PM (395 w, 1 d)
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Apr 25 2023
Change has been made in the backend; please check it is available for you.
Apr 5 2023
Added in rev. 150443
Feb 16 2023
Implemented in rev. 150311
Wiki will be updated with syntax for setCuratorSelected and addCuratorSelected.
Feb 15 2023
Oct 5 2022
Fixed the duplicate entries issue in rev. 149975
Oct 4 2022
So the issue with the CUP_arifle_MG36 is that has two PointerSlot's defined: the regular PointerSlot and CUP_PicatinnySideMountG36. So that is where the duplicate items come from, as both of them have the same items defined it seems. Similar to the issue with the UK3CB_G3SG1_RIS, but instead of the duplicate slot defining different items it defines the same items.
Interesting case where the muzzle will return the base class rather than the actual parent. Might be something that needs looking into, but out of the scope of this ticket.
Sep 30 2022
Do you have an example for cases where it returns duplicates?
May 24 2022
Fixed in Rev. 149403
Mar 23 2022
After some cursory digging through the relevant code, it seems to me that configSourceMod provides the mod class that modParams currently accepts. I'll do some more digging, but it seems that it will need some more work than just allowing modParams to accept the output of configSourceMod.
Feb 23 2022
rev. 148862, available on upcoming dev branch.
Feb 1 2019
Yea, that would probably be against the current stance of no more engine changes so mods don't get broken every time.
Thanks for the reply @oukej
Jan 31 2019
I can confirm this happens with vehicles. I found out that the part that depends on the total damage will get reset because Total can only be reset using setDamage.
Jan 9 2018
Feb 7 2017
It was not solved, just happened again tonight in the second mission, total in-game time at that point was about 3 hours.
Yes, The issue seems to be solved
I had no troubles tonight without restarting, so the clean GPU driver reinstall probably fixed it.
Feb 6 2017
Hey Alwin,