- User Since
- Feb 3 2017, 11:59 PM (288 w, 1 d)
May 24 2022
Fixed in Rev. 149403
Mar 23 2022
After some cursory digging through the relevant code, it seems to me that configSourceMod provides the mod class that modParams currently accepts. I'll do some more digging, but it seems that it will need some more work than just allowing modParams to accept the output of configSourceMod.
Feb 23 2022
rev. 148862, available on upcoming dev branch.
Feb 1 2019
Yea, that would probably be against the current stance of no more engine changes so mods don't get broken every time.
Thanks for the reply @oukej
Jan 31 2019
I can confirm this happens with vehicles. I found out that the part that depends on the total damage will get reset because Total can only be reset using setDamage.
Jan 9 2018
Feb 7 2017
It was not solved, just happened again tonight in the second mission, total in-game time at that point was about 3 hours.
Yes, The issue seems to be solved
I had no troubles tonight without restarting, so the clean GPU driver reinstall probably fixed it.
Feb 6 2017