As the title say:
They are not updating the damage, wich results in strange behaviour, when damaging/healing players via setHitIndex/setHitpointDamage.
Means: Players still have Dmg, even when all hitPoints are healed/dmg=0
Results in: "Easy to kill"-Player, since his Damage is still high (e.g. below)
Currently, (when healing players via SetHitIndex) i have to take take all HitpointDmg and divide them by the amount of HPs, then reassign them as Dmg.
Its not optimal/accurate, but it works (so far).
Same, when a player has Dmg, but no HitpointDamage. Take the damage -> Assign them as HitPointDamage.
Would be nice, to have this tweaked/fixed/added.
thx in advance.