Both of these give incorrect parameters. It always gives the following for the killed EH: [unit, unit, objNull, usEffects], instead of [unit, killer, instigator, useEffects]. With the onPlayerKilled.sqf also giving the unit twice.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Scripting
Steps To Reproduce
- Create a killed eventhandler with the script diag_log _this
- Observe the following return for myself: [B PltHQ:1 (NeilZar),B PltHQ:1 (NeilZar),<NULL-object>,true]
Additional Information
I have only tested this with these two, there could be more with this problem.