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Weaponstate not returning the correct fire mod
Closed, ResolvedPublic

Description

weaponState seems to return the correct fire mode if the first syntax is used on a unit, but not for syntax 3.

Details

Severity
Minor
Resolution
Fixed
Reproducibility
Always
Operating System
Windows 10 x64
Category
Engine
Steps To Reproduce

Execute this code with any primary weapon in hand:

weaponState player select 2 // "FullAuto"
(player weaponState primaryWeapon player) select 2 // "Single"
(player weaponState currentMuzzle player) select 2 // "Single"
Additional Information

Event Timeline

johnb43 created this task.Dec 4 2021, 7:50 PM

should be fixed in 148604

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Dec 26 2021, 10:17 PM
BIS_fnc_KK changed the task status from New to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.
johnb43 added a comment.EditedSep 17 2022, 11:52 AM

I can confirm that this issue has been addressed, I think this ticket can be closed.

BIS_fnc_KK closed this task as Resolved.Sep 18 2022, 8:16 PM
BIS_fnc_KK changed Resolution from Open to Fixed.