weaponState seems to return the correct fire mode if the first syntax is used on a unit, but not for syntax 3.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Fixed
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Engine
Steps To Reproduce
Execute this code with any primary weapon in hand:
weaponState player select 2 // "FullAuto" (player weaponState primaryWeapon player) select 2 // "Single" (player weaponState currentMuzzle player) select 2 // "Single"
Additional Information
https://discord.com/channels/105462288051380224/108187245529268224/916761082067054683
Discord message linking to initial report.