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Fused mines disappear when triggered
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Description

Both vn_mine_m18_fuze10_ammo and vn_mine_m18_wp_fuze10_ammo when triggered are replaced by vn_mine_m18_fuze10_deploy and vn_mine_m18_wp_fuze10_deploy respectively. However, during the replacement process they turn invisible and when the mine detonates, the damage it produces is reduced compared to other trigger variants of the claymore.
This only happens if via scripted methods; if you place down the mine using the action it works.

I'm not sure what's at fault, if it's SOG or Arma itself. All I know is that this makes it impossible to detect when they have been triggered when using ACE, as ACE places the mines via scripting.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

Run this code and observe the mine disappearing:

[] spawn {
    _ammo = createVehicle ["vn_mine_m18_fuze10_ammo", getPosATL player, [], 0, "NONE"];

   sleep 2;

   triggerAmmo _ammo
}

Event Timeline

johnb43 created this task.Sun, Dec 15, 12:39 PM