Noticed this open PR and wanted to verify if it was still broken - it still is.
When using loadAbs on inventories, it counts the mass of the items inside of the uniforms, vests and backpacks twice.
E.g:
Place a uniform and 1 MX 30 Rnd magazine inside an inventory separately (I used a HEMTT and a supply crate to test):
loadAbs cursorObject // returns 50, correct
Place same magazine inside uniform, then place in same inventory:
loadAbs cursorObject // returns 60, incorrect