When a player has allowDamage false set setVelocity no longer functions.
Description
Description
Details
Details
- Legacy ID
- 2760432255
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Health System
Steps To Reproduce
Execute the following in the editor.
player allowDamage false; player setVelocity [0,0,100];
Player does not move.
Additional Information
Obviously this prevents the player from getting damaged via what I assume is some sort of simulation of g-effects, but it should by pass the damage handling, not the actual moving. This seems like the unintended consequences of this possible fix: http://feedback.arma3.com/view.php?id=13762