When restarting dedicated server mission using #server mission command there is a chance for remoteExec calls to not arrive to players remaining in the server.
Components needed for this bug to happen which are all included in the repro mission:
- persistent=1 in server.cfg and -autoInit startup parameter so mission restarts instantly
- joinUnassigned = 0; in description.ext so players are auto assigned
- Long mission loading (3 seconds freeze on init in repro)
- #mission restart through serverCommand