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EventHandler AnimChanged for Gestures
Assigned, NormalPublic

Description

It would be great to have a EH for when a Gesture starts/changes/ends similar to the AnimChanged EH for regular Animations.
https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#AnimChanged

Right now if I want to make sure the player constantly performs a certain gesture, I have to use a loop and "playActionNow" to constantly play the gesture, because I cannot detect when it changes due to someone reloading, or somehow performing a different gesture which will always overwrite the old one.

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
1903
Category
Feature Request
Steps To Reproduce

player playActionNow "GestureClassname";
(make sure the Gesture is looped, or use a long gesture so you can properly test it)
Reload -> this will overwrite the old one and once the reload is done, it will not automatically go back to the gesture you were performing before

Event Timeline

Toksa added a subscriber: Toksa.Aug 5 2020, 9:48 AM
DrSova added a subscriber: DrSova.Sep 4 2020, 3:22 PM
dedmen changed the task status from New to Assigned.Oct 29 2020, 9:32 AM
dedmen set Ref Ticket to AIII-53472.
h- added a subscriber: h-.Oct 30 2020, 3:12 PM

This is basically a duplicate of my slightly older suggestion, so gonna be an a-hole and bump it here if we'd get both of these events 😛
https://feedback.bistudio.com/T151695