Page MenuHomeFeedback Tracker

EventHandler AnimChanged for Gestures
Closed, DuplicatePublic


It would be great to have a EH for when a Gesture starts/changes/ends similar to the AnimChanged EH for regular Animations.

Right now if I want to make sure the player constantly performs a certain gesture, I have to use a loop and "playActionNow" to constantly play the gesture, because I cannot detect when it changes due to someone reloading, or somehow performing a different gesture which will always overwrite the old one.


Operating System
Windows 10 x64
Operating System Version
Feature Request
Steps To Reproduce

player playActionNow "GestureClassname";
(make sure the Gesture is looped, or use a long gesture so you can properly test it)
Reload -> this will overwrite the old one and once the reload is done, it will not automatically go back to the gesture you were performing before

Event Timeline

Toksa added a subscriber: Toksa.Aug 5 2020, 9:48 AM
DrSova added a subscriber: DrSova.Sep 4 2020, 3:22 PM
dedmen changed the task status from New to Assigned.Oct 29 2020, 9:32 AM
dedmen set Ref Ticket to AIII-53472.
h- added a subscriber: h-.Oct 30 2020, 3:12 PM

This is basically a duplicate of my slightly older suggestion, so gonna be an a-hole and bump it here if we'd get both of these events 😛