Alt syntax for these so you could determine an offset at where on the target model to aim at.
Offset would be either model position or selection.
This would be quite useful for adjusting AI targeting at vehicles, like tanks, so you could have AI actually target weak positions on the given target etc.
_aignr commandTarget [getAttackTarget _aignr, "some_custom_model_selection"]; //target given model selection on target object _ai doTarget [player, [0.00885012,0.0601135,1.77102]]; //target given model position on given target object _sniper doTarget [_enemy, "Head"]; //AI sniper aiming at headshot