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[Feature Request] SetCustomSoundController
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Description

Would it be possible to expand SetCustomSoundController functionality to work with CfgWeapons sounds (maybe others like CfgAmmo too)?

As in one could do something like:

class my_weaponfiringsoundshader: parentshader {
    samples[] = {
    	{"path\to\sound\file", 1}
    };
    volume = "1.2*CustomSoundController1";
    range = 300;
};
----
setCustomSoundController [player, "CustomSoundController1", 0]; //would make the above example sound inaudible

Weapon sounds can be comprised of several different sets (shots, tails, etc) so obviously it should be available for all of them.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Engine

Event Timeline

h- created this task.May 11 2023, 9:09 AM