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killerswin2 (Ellis Nielsen)
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User Since
Dec 1 2021, 5:03 AM (128 w, 3 d)

Recent Activity

Nov 8 2023

killerswin2 added a comment to T175704: Spawning a ladder can cause memory leak.

Can't reproduce it, can you double-check that this happens? I see no memory leak or a crash.

Nov 8 2023, 8:47 AM · Arma Reforger Modding

Oct 26 2023

killerswin2 created T176547: Overload distance and distanceSqr to take scalars inside of vectors.
Oct 26 2023, 9:13 AM · Arma 3

Sep 3 2023

killerswin2 added a comment to T175149: Expose array Reserve and ShrinkToFit for better array management for advance uses.

after doing some testing, this might not be worth it.

Sep 3 2023, 3:52 AM · Arma 3
killerswin2 added a comment to T174957: Support for callExtension on macOS.

I don't think that is gonna happen. Apps/Libraries have to submitted to apple and approved for Notarization. You also have to hardened-runtime exception entitlements, and sign every shared library that it your application uses. BUT the best part is to get a cert to sign from apple you have to pay for the enrollment about 99 dollars (299 for "enterprise" grade). Now you can get a fee waiver but you still need to spend the 99 dollars to even get the cert and distribution rights.

Sep 3 2023, 12:40 AM · Arma 3

Sep 2 2023

killerswin2 created T175149: Expose array Reserve and ShrinkToFit for better array management for advance uses.
Sep 2 2023, 9:44 PM · Arma 3

Jun 16 2023

killerswin2 added a comment to T173370: vn_b_static_m2_scoped_high_base turret ViewOptics has the wrong minFov.

both are max zoom in

Jun 16 2023, 9:50 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
killerswin2 added a comment to T173370: vn_b_static_m2_scoped_high_base turret ViewOptics has the wrong minFov.

Jun 16 2023, 9:50 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
killerswin2 created T173370: vn_b_static_m2_scoped_high_base turret ViewOptics has the wrong minFov.
Jun 16 2023, 9:10 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 22 2023

killerswin2 updated the task description for T172502: Request for comment on the Java implementation embebbed in Arma 3.
May 22 2023, 4:03 AM · Arma 3

May 18 2023

killerswin2 renamed T172502: Request for comment on the Java implementation embebbed in Arma 3 from Requestion for comment on the Java implementation embebbed in Arma 3 to Request for comment on the Java implementation embebbed in Arma 3.
May 18 2023, 11:06 PM · Arma 3
killerswin2 created T172502: Request for comment on the Java implementation embebbed in Arma 3.
May 18 2023, 8:49 PM · Arma 3

Apr 22 2023

killerswin2 added a comment to T171795: memory access violation when deleting hashmap key.

this can be closed

Apr 22 2023, 11:31 PM · Arma 3
killerswin2 updated the task description for T171795: memory access violation when deleting hashmap key.
Apr 22 2023, 10:34 PM · Arma 3
killerswin2 created T171795: memory access violation when deleting hashmap key.
Apr 22 2023, 10:33 PM · Arma 3

Mar 5 2023

killerswin2 added a comment to T170798: Angle Clamping Commands.

float clampAngleInternal(float angle, float minAngle, float maxAngle)
was incorrect for negative angles.

Mar 5 2023, 7:40 PM · Arma 3
killerswin2 edited Additional Information on T170798: Angle Clamping Commands.
Mar 5 2023, 7:27 PM · Arma 3
killerswin2 updated the task description for T170798: Angle Clamping Commands.
Mar 5 2023, 6:57 AM · Arma 3
killerswin2 created T170798: Angle Clamping Commands.
Mar 5 2023, 6:01 AM · Arma 3

Mar 4 2023

killerswin2 added a comment to T123355: Eventhandlers are compiled before every execution.

Are addActions also affected? addActions can also take scripts in the script param, similar to eventHanders.

Mar 4 2023, 9:46 PM · Arma 3

Mar 3 2023

killerswin2 added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Well if this is gonna be implemented, could we get hashmap serialization. It would make creating the objects easier.

Mar 3 2023, 10:26 PM · Arma 3
killerswin2 added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Ah, that's right is all polymorphic.

Mar 3 2023, 10:23 PM · Arma 3
killerswin2 added a comment to T170775: [Feature Request] New command to return all object vectors.

if Possible, maybe also add a 4x4 matrix, so that we can use Euler Angles more naturally. 4X4 matices would also allow for Translation, Rotation, Scale, Projection, or a big favorite of mine, Look-At Matrix. An addition for 4x4 is also having a model-view matrix which positions and orients the object in the world space.

Mar 3 2023, 10:15 PM · Arma 3
killerswin2 added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

+1, We actually have plans to do this in Antistasi with our new task management framework. createObjectFromClass is a good start but we might want to construct the object with a copy of the object, or steal the resources of the another object to create a new object. I.E. maybe two more commands?

Mar 3 2023, 5:30 AM · Arma 3
killerswin2 added a comment to T170694: <classname> canVehicleCargo <classname>.

Ah, no worries then, want to mark this as resolved then? I'll just go make do with some real bounding box calculations then.

Mar 3 2023, 5:08 AM · Arma 3

Feb 28 2023

killerswin2 updated the task description for T170694: <classname> canVehicleCargo <classname>.
Feb 28 2023, 7:21 PM · Arma 3
killerswin2 created T170694: <classname> canVehicleCargo <classname>.
Feb 28 2023, 7:20 PM · Arma 3

Feb 24 2023

killerswin2 added a comment to T169481: <classname> canSlingLoad <classname>.

any chance for canVehicleCargo?

Feb 24 2023, 1:40 AM · Arma 3

Dec 28 2022

killerswin2 added a comment to T169481: <classname> canSlingLoad <classname>.

+1, trying to compile a list of objects to be able to slingLoad or in VIV. It would be better to use classnames rather than the actually object.

Dec 28 2022, 4:05 AM · Arma 3
killerswin2 renamed T169479: A Event For objects being attached from Add objectAttached Event Handler to A Event For objects being attached.
Dec 28 2022, 3:54 AM · Arma 3
killerswin2 updated the task description for T169479: A Event For objects being attached.
Dec 28 2022, 12:01 AM · Arma 3
killerswin2 updated the task description for T169479: A Event For objects being attached.
Dec 28 2022, 12:01 AM · Arma 3

Dec 27 2022

killerswin2 changed Category from category:general to category:scripting on T169479: A Event For objects being attached.
Dec 27 2022, 11:59 PM · Arma 3
killerswin2 created T169479: A Event For objects being attached.
Dec 27 2022, 11:56 PM · Arma 3

Oct 18 2022

killerswin2 added a comment to T168271: Hashmap Serialization from Json data.

Added image to show use cases.

Oct 18 2022, 7:49 PM · Arma 3
killerswin2 created T168271: Hashmap Serialization from Json data.
Oct 18 2022, 7:42 PM · Arma 3

Jan 8 2022

killerswin2 added a comment to T155638: HoldActions fade if longer than 15 seconds.

This helped me, Thanks Frost!

Jan 8 2022, 10:58 PM · Arma 3

Dec 30 2021

killerswin2 created T162556: Rigid Body Joint Constraint.
Dec 30 2021, 5:12 AM · Arma 3

Dec 6 2021

killerswin2 added a comment to T162249: Incorrect Collision detection and or clipping in rock object.

Hello Bob,

Dec 6 2021, 3:24 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
killerswin2 created T162249: Incorrect Collision detection and or clipping in rock object.
Dec 6 2021, 2:39 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire