+1 on reading a binary file.
Attempting to load this bson file will cause arma to only read the @.Array returns should be ignored and only focus on binary reading of the file as a string.
+1 on reading a binary file.
Can't reproduce it, can you double-check that this happens? I see no memory leak or a crash.
after doing some testing, this might not be worth it.
I don't think that is gonna happen. Apps/Libraries have to submitted to apple and approved for Notarization. You also have to hardened-runtime exception entitlements, and sign every shared library that it your application uses. BUT the best part is to get a cert to sign from apple you have to pay for the enrollment about 99 dollars (299 for "enterprise" grade). Now you can get a fee waiver but you still need to spend the 99 dollars to even get the cert and distribution rights.
both are max zoom in
this can be closed
float clampAngleInternal(float angle, float minAngle, float maxAngle)
was incorrect for negative angles.
Are addActions also affected? addActions can also take scripts in the script param, similar to eventHanders.
Well if this is gonna be implemented, could we get hashmap serialization. It would make creating the objects easier.
Ah, that's right is all polymorphic.
if Possible, maybe also add a 4x4 matrix, so that we can use Euler Angles more naturally. 4X4 matices would also allow for Translation, Rotation, Scale, Projection, or a big favorite of mine, Look-At Matrix. An addition for 4x4 is also having a model-view matrix which positions and orients the object in the world space.
+1, We actually have plans to do this in Antistasi with our new task management framework. createObjectFromClass is a good start but we might want to construct the object with a copy of the object, or steal the resources of the another object to create a new object. I.E. maybe two more commands?
Ah, no worries then, want to mark this as resolved then? I'll just go make do with some real bounding box calculations then.
any chance for canVehicleCargo?
+1, trying to compile a list of objects to be able to slingLoad or in VIV. It would be better to use classnames rather than the actually object.
This helped me, Thanks Frost!
Hello Bob,