Spawning a ladder can cause memory leak
Description
Description
Details
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Category
- General
Steps To Reproduce
- Start workbench.
- Play GM_Arland.ent
- Execute the following in the Remote Console:
EntitySpawnParams params = EntitySpawnParams(); params.TransformMode = ETransformMode.WORLD; params.Transform[3] = Vector(-300, 0, 2400); GetGame().SpawnEntityPrefab(Resource.Load("{52EF7CA11CD1D4C3}Prefabs/Structures/BuildingParts/Ladders/Ladder_HarborCrane_645_B.et"), null, params);
Event Timeline
Comment Actions
Can't reproduce it, can you double-check that this happens? I see no memory leak or a crash.
Comment Actions
It still happens for me on stable, but it looks like it has been resolved on experimental.