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Spawning a ladder can cause memory leak
Closed, ResolvedPublic

Description

Spawning a ladder can cause memory leak

Details

Severity
Crash
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce
  1. Start workbench.
  2. Play GM_Arland.ent
  3. Execute the following in the Remote Console:
EntitySpawnParams params = EntitySpawnParams();
params.TransformMode = ETransformMode.WORLD;
params.Transform[3] = Vector(-300, 0, 2400);
GetGame().SpawnEntityPrefab(Resource.Load("{52EF7CA11CD1D4C3}Prefabs/Structures/BuildingParts/Ladders/Ladder_HarborCrane_645_B.et"), null, params);

Event Timeline

ookexoo created this task.Sep 24 2023, 5:16 PM
ookexoo edited Steps To Reproduce. (Show Details)
Geez changed the task status from New to Assigned.Sep 26 2023, 4:56 PM

Can't reproduce it, can you double-check that this happens? I see no memory leak or a crash.

It still happens for me on stable, but it looks like it has been resolved on experimental.

LouMontana changed the task status from Assigned to Feedback.Nov 10 2023, 10:21 PM
LouMontana added a subscriber: LouMontana.

fixed on experimental indeed, waiting for its merge on stable

Geez closed this task as Resolved.Nov 13 2023, 10:24 AM
Geez claimed this task.