Page MenuHomeFeedback Tracker

<classname> canSlingLoad <classname>
Feedback, NormalPublic

Description

https://community.bistudio.com/wiki/canSlingLoad

Currently we need the entity exist first before checking if it can sling or be slung.

My usecase is, determining which helicopter to spawn in order to sling an existing vehicle. However the inverse is just as applicable. For instance determining a list of ammo crates that can be slung by a certain helicopter in a crate-spawner menu.

This is not a priority or very important, just a nice-to-have.

Honorable mention to this command too:

https://community.bistudio.com/wiki/canVehicleCargo

thanks!

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

+1, trying to compile a list of objects to be able to slingLoad or in VIV. It would be better to use classnames rather than the actually object.

Could you provide a couple of examples
type canslingload type
for success and for failure

BIS_fnc_KK changed the task status from New to Need More Info.Dec 29 2022, 11:44 PM

revision 150157

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Dec 30 2022, 5:18 PM
BIS_fnc_KK changed the task status from Need More Info to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.

any chance for canVehicleCargo?