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MDCCLXXVI
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User Since
Sep 29 2013, 4:16 AM (272 w, 46 m)

Recent Activity

Sep 13 2018

MDCCLXXVI added a comment to T127059: "serverTime" command reports wrong value until time > 300.

Wulf, any update on this?

Sep 13 2018, 9:01 AM · Arma 3

May 5 2018

MDCCLXXVI created T128592: Scripting command: "isEnabledAI".
May 5 2018, 9:35 AM

May 4 2018

MDCCLXXVI created T128549: Vehicle Cargo variant of Huron & Mohawk helicopters.
May 4 2018, 10:16 AM

Apr 16 2018

MDCCLXXVI added a comment to T128186: Server crash when unloading Agent from some vehicles.

If the moveOut command is executed where the Vehicle is local, there is no problem. However if it is executed from where the Vehicle is a remote entity, there can be a game crash. Does not appear to affect units "createUnit".

Apr 16 2018, 2:29 PM
MDCCLXXVI created T128186: Server crash when unloading Agent from some vehicles.
Apr 16 2018, 12:02 PM

Mar 27 2018

MDCCLXXVI edited Additional Information on T128016: Plane ejection sound audible from unlimited distance.
Mar 27 2018, 4:07 PM
MDCCLXXVI created T128016: Plane ejection sound audible from unlimited distance.
Mar 27 2018, 4:05 PM

Mar 18 2018

MDCCLXXVI created T127958: AI Jets need to reference target Z-axis when strafing.
Mar 18 2018, 9:31 AM · Arma 3

Mar 10 2018

MDCCLXXVI added a comment to T127890: Tanks DLC - Nyx (AT) can't lock missiles if there's no line of sight between hull and target.

I too noticed this issue.

Mar 10 2018, 9:22 AM · Arma 3

Feb 28 2018

MDCCLXXVI edited Additional Information on T127789: "attackTarget" command to return AI unit current target.
Feb 28 2018, 9:50 AM

Feb 25 2018

MDCCLXXVI created T127789: "attackTarget" command to return AI unit current target.
Feb 25 2018, 3:59 PM

Feb 24 2018

MDCCLXXVI created T127776: nearEntities radius 2D sort mode.
Feb 24 2018, 3:38 PM · Arma 3
MDCCLXXVI created T127774: [Dev build 1.81] "Bad_module_info" crash with working repro.
Feb 24 2018, 12:19 PM · Arma 3

Feb 18 2018

MDCCLXXVI updated the task description for T127737: Radial blur remains on screen after respawn.
Feb 18 2018, 1:15 PM
MDCCLXXVI created T127737: Radial blur remains on screen after respawn.
Feb 18 2018, 1:13 PM

Dec 12 2017

MDCCLXXVI created T127359: [1.80] Engine script error.
Dec 12 2017, 11:31 PM · Arma 3

Nov 28 2017

MDCCLXXVI updated the task description for T127213: Game crash [Tasks Overhaul].
Nov 28 2017, 1:30 AM · Arma 3
MDCCLXXVI updated the task description for T127213: Game crash [Tasks Overhaul].
Nov 28 2017, 1:30 AM · Arma 3

Nov 27 2017

MDCCLXXVI created T127213: Game crash [Tasks Overhaul].
Nov 27 2017, 10:14 PM · Arma 3
MDCCLXXVI added a comment to T127206: [1.78 RC] Vehicle has no engine noise.

thank you as always Wulf

Nov 27 2017, 8:33 PM · Arma 3
MDCCLXXVI added a comment to T127144: [1.78 RC] "getCursorObjectParams" command broken (not returning cursorobject).

In the forum changelog it says "works with simple objects", does this mean it has reverted to returning cursorobject instead of cursortarget, or specifically cursortarget + simple objects?

Nov 27 2017, 8:32 PM · Arma 3
MDCCLXXVI created T127206: [1.78 RC] Vehicle has no engine noise.
Nov 27 2017, 4:38 AM · Arma 3

Nov 21 2017

MDCCLXXVI added a comment to T127144: [1.78 RC] "getCursorObjectParams" command broken (not returning cursorobject).

thanks!

Nov 21 2017, 4:40 PM · Arma 3

Nov 18 2017

MDCCLXXVI updated the task description for T127144: [1.78 RC] "getCursorObjectParams" command broken (not returning cursorobject).
Nov 18 2017, 4:20 PM · Arma 3
MDCCLXXVI updated the task description for T127144: [1.78 RC] "getCursorObjectParams" command broken (not returning cursorobject).
Nov 18 2017, 4:14 PM · Arma 3
MDCCLXXVI renamed T127144: [1.78 RC] "getCursorObjectParams" command broken (not returning cursorobject) from "getCursorObjectParams" command broken (not returning cursorobject) to [1.78 RC] "getCursorObjectParams" command broken (not returning cursorobject).
Nov 18 2017, 4:04 PM · Arma 3
MDCCLXXVI created T127144: [1.78 RC] "getCursorObjectParams" command broken (not returning cursorobject).
Nov 18 2017, 4:04 PM · Arma 3

Nov 15 2017

MDCCLXXVI added a comment to T126959: addAction selections more than 15m from center do not work..

Can we also have a look at the "Get In" user actions on the Huron helicopter rear ramp selection?

Nov 15 2017, 9:58 AM · Arma 3

Nov 3 2017

MDCCLXXVI edited Steps To Reproduce on T127059: "serverTime" command reports wrong value until time > 300.
Nov 3 2017, 4:21 PM · Arma 3
MDCCLXXVI created T127059: "serverTime" command reports wrong value until time > 300.
Nov 3 2017, 4:20 PM · Arma 3

Oct 24 2017

MDCCLXXVI added a comment to T126584: Option to remove cheats on server.

use the cheat event handler to send a remote exec to server for ban

Oct 24 2017, 1:22 PM · Arma 3

Oct 19 2017

MDCCLXXVI added a comment to T126930: addAction selections does not support "door_x_trigger".

thank you

Oct 19 2017, 1:21 AM · Arma 3

Oct 18 2017

MDCCLXXVI added a comment to T126930: addAction selections does not support "door_x_trigger".

while this is hot, can we have a look at https://community.bistudio.com/wiki/getCursorObjectParams distance return? distance return can be incorrect due to max range. it should have a default value of 9999 or something otherwise impossible, to help with script sanity checks.

Oct 18 2017, 5:59 AM · Arma 3

Oct 17 2017

MDCCLXXVI added a comment to T126935: Artillery commands are case sensitive, they dont need to be (causes headache for mission makers).

Hello.

Thank you for the report. I will ask the devs and see if there is indeed a reason behind this.

Oct 17 2017, 8:12 PM · Arma 3

Oct 16 2017

MDCCLXXVI created T126935: Artillery commands are case sensitive, they dont need to be (causes headache for mission makers).
Oct 16 2017, 6:12 PM · Arma 3

Oct 7 2017

MDCCLXXVI created T126897: Services/Repair Offroad missing its Beacons On/Off User Action.
Oct 7 2017, 12:55 PM · Arma 3

Sep 29 2017

MDCCLXXVI added a comment to T126837: Ragdoll de-sync in MP.

This issue has occurred in the past but was fixed, and now is re-occurring.

Sep 29 2017, 12:35 AM · Arma 3
MDCCLXXVI created T126837: Ragdoll de-sync in MP.
Sep 29 2017, 12:35 AM · Arma 3

Jul 2 2017

MDCCLXXVI created T126026: AI Command Menu "Treat" when unconscious.
Jul 2 2017, 8:07 AM · Arma 3

Jun 28 2017

MDCCLXXVI added a comment to T124954: Tigris/cheetah won't shoot on infantry.

unfortunately they still have AA targeting brains so they are sniping infantry through trees/foliage, caring only about line of sight

Jun 28 2017, 10:05 AM · Arma 3

Jun 24 2017

MDCCLXXVI created T125844: Server crash when deleting vehicle cargo.
Jun 24 2017, 8:46 AM · Arma 3

Jun 23 2017

MDCCLXXVI created T125835: Malden military bunkers are not ready.
Jun 23 2017, 11:51 PM · Arma 3

Jun 11 2017

MDCCLXXVI updated the task description for T125530: BIS_fnc_PlaneEjection can get stuck in loop.
Jun 11 2017, 8:45 AM · Arma 3
MDCCLXXVI edited Additional Information on T125530: BIS_fnc_PlaneEjection can get stuck in loop.
Jun 11 2017, 8:38 AM · Arma 3
MDCCLXXVI edited Additional Information on T125530: BIS_fnc_PlaneEjection can get stuck in loop.
Jun 11 2017, 8:37 AM · Arma 3
MDCCLXXVI updated the task description for T125530: BIS_fnc_PlaneEjection can get stuck in loop.
Jun 11 2017, 8:30 AM · Arma 3
MDCCLXXVI created T125530: BIS_fnc_PlaneEjection can get stuck in loop.
Jun 11 2017, 8:27 AM · Arma 3

May 26 2017

MDCCLXXVI added a comment to T124835: Debug Console Security Changes.

can we also review the ability to create a debug console with ctrlcreate

May 26 2017, 7:25 PM · Arma 3

May 5 2017

MDCCLXXVI updated the task description for T124704: (1.70rc) getCursorObjectParams distance 1st/3rd person.
May 5 2017, 7:33 AM · Arma 3
MDCCLXXVI created T124704: (1.70rc) getCursorObjectParams distance 1st/3rd person.
May 5 2017, 7:20 AM · Arma 3

May 4 2017

MDCCLXXVI created T124694: Mortar gunner animation desync.
May 4 2017, 9:06 AM · Arma 3

Apr 29 2017

MDCCLXXVI created T124620: Tanoa Bridges AI.
Apr 29 2017, 2:12 AM · Arma 3

Apr 21 2017

MDCCLXXVI added a comment to T124423: Command "canVehicleCargo" returns false when logic is true.

Tweaked: The isVehicleCargo and canVehicleCargo commands are now working with cargo boxes

Apr 21 2017, 5:32 PM · Arma 3
MDCCLXXVI added a comment to T83571: 'Deleted' Event Handler.

Can be marked as Resolved :)

Apr 21 2017, 3:03 PM · Arma 3

Apr 20 2017

MDCCLXXVI created T124460: "EntityCreated" and "EntityDeleted" mission events.
Apr 20 2017, 9:14 AM · Arma 3

Apr 18 2017

MDCCLXXVI created T124423: Command "canVehicleCargo" returns false when logic is true.
Apr 18 2017, 10:42 AM · Arma 3

Apr 13 2017

MDCCLXXVI edited Additional Information on T124313: UAV Terminal waypoints uses old flyInHeight instead of new flyInHeightASL.
Apr 13 2017, 12:29 PM · Arma 3
MDCCLXXVI created T124313: UAV Terminal waypoints uses old flyInHeight instead of new flyInHeightASL.
Apr 13 2017, 12:29 PM · Arma 3

Mar 28 2017

MDCCLXXVI updated the task description for T124067: setUnconscious limitations.
Mar 28 2017, 1:08 AM · Arma 3

Mar 27 2017

MDCCLXXVI created T124067: setUnconscious limitations.
Mar 27 2017, 8:40 AM · Arma 3

Mar 22 2017

MDCCLXXVI added a comment to T123883: Command "enableWeaponDisassembly" removes all interaction.

I have updated the task with a short video to illustrate the issue.

Mar 22 2017, 4:38 AM · Arma 3
MDCCLXXVI updated the task description for T123883: Command "enableWeaponDisassembly" removes all interaction.
Mar 22 2017, 4:38 AM · Arma 3
MDCCLXXVI created T123954: Backpack model detaching from player when entering vehicle.
Mar 22 2017, 1:47 AM · Arma 3

Mar 19 2017

MDCCLXXVI added a comment to T123883: Command "enableWeaponDisassembly" removes all interaction.

It is not fully bugged, but the action becomes harder to acquire, I can only get the action by first walking around the weapon.

Mar 19 2017, 11:36 PM · Arma 3
MDCCLXXVI created T123883: Command "enableWeaponDisassembly" removes all interaction.
Mar 19 2017, 11:35 PM · Arma 3
MDCCLXXVI added a comment to T117789: Related to enableEnvironment, please allow enabling/disabling of ambient life and ambient sounds separately .

can mark as resolved :)

Mar 19 2017, 3:45 PM · Arma 3

Feb 17 2017

MDCCLXXVI created T123391: Require case-insensitive alternatives to IN and FIND commands.
Feb 17 2017, 12:36 PM · Arma 3

Feb 16 2017

MDCCLXXVI added a comment to T123355: Eventhandlers are compiled before every execution.

Is this for all events (object,display,control) or just stackable mission events?

Feb 16 2017, 5:54 AM · Arma 3

Jan 31 2017

MDCCLXXVI edited Steps To Reproduce on T123105: Non-simulated vehicles don't have collisions for JIP clients.
Jan 31 2017, 8:19 AM · Arma 3
MDCCLXXVI edited Steps To Reproduce on T123105: Non-simulated vehicles don't have collisions for JIP clients.
Jan 31 2017, 8:18 AM · Arma 3
MDCCLXXVI created T123105: Non-simulated vehicles don't have collisions for JIP clients.
Jan 31 2017, 7:35 AM · Arma 3

Jan 28 2017

MDCCLXXVI updated the task description for T123069: description.ext config to disable "initPlayerServer.sqf" event script.
Jan 28 2017, 8:28 AM · Arma 3
MDCCLXXVI updated the task description for T123069: description.ext config to disable "initPlayerServer.sqf" event script.
Jan 28 2017, 8:28 AM · Arma 3
MDCCLXXVI created T123069: description.ext config to disable "initPlayerServer.sqf" event script.
Jan 28 2017, 8:15 AM · Arma 3

Dec 6 2016

MDCCLXXVI added a comment to T121793: Flight Rader Bugged.

@MDCCLXXVI Please make a separate ticket for this tweak request so we can track it and its progress separatly, this ticket should serve only as a ticket for the bugged AA missile issue, thanks :)

Dec 6 2016, 9:45 AM · Arma 3
MDCCLXXVI updated the task description for T121868: incoming missile event should pass projectile as param.
Dec 6 2016, 9:44 AM · Arma 3
MDCCLXXVI updated the task description for T121868: incoming missile event should pass projectile as param.
Dec 6 2016, 9:43 AM · Arma 3
MDCCLXXVI created T121868: incoming missile event should pass projectile as param.
Dec 6 2016, 9:43 AM · Arma 3
MDCCLXXVI updated the task description for T121862: actionParams scripting command returns nil if....
Dec 6 2016, 6:41 AM · Arma 3
MDCCLXXVI created T121862: actionParams scripting command returns nil if....
Dec 6 2016, 6:41 AM · Arma 3
MDCCLXXVI added a comment to T121793: Flight Rader Bugged.

Please make the Incoming Missile event handler pass the projectile (missile) as a parameter!

Dec 6 2016, 3:33 AM · Arma 3

Oct 7 2016

MDCCLXXVI created T120515: Shot Parents + Zeus-controlled Unit.
Oct 7 2016, 6:13 PM · Arma 3

Aug 30 2016

MDCCLXXVI created T120118: LifeState event handler.
Aug 30 2016, 12:29 AM · Arma 3

Aug 10 2016

MDCCLXXVI added a comment to T85861: assignTeam not broadcasted in MP.

This one can be marked as resolved, thanks team

Aug 10 2016, 5:49 PM · Arma 3

Aug 7 2016

MDCCLXXVI created T119806: BIS_fnc_animalBehaviour.
Aug 7 2016, 1:48 PM · Arma 3

Jun 27 2016

MDCCLXXVI added a comment to T82940: Deleting non-local object produces RPT spam.

Still an issue 1.62.xxxxxx

Jun 27 2016, 3:21 PM · Arma 3
MDCCLXXVI created T118830: Vehicle pathfinding Tanoa broken segment.
Jun 27 2016, 9:43 AM · Arma 3

May 30 2016

MDCCLXXVI created T116840: Light Brightness broken (1.58).
May 30 2016, 5:36 AM · Arma 3
MDCCLXXVI created T116839: swimInDepth broken.
May 30 2016, 5:34 AM · Arma 3

May 10 2016

MDCCLXXVI added a comment to T85861: assignTeam not broadcasted in MP.

Thanks for the response.

How do I insert a remote execution call into the Team management UI of the IGUI group bar?

AFAIK, I would still have to have some scripted management for squad leader to monitor local team changes (made with the IGUI) in order to broadcast. I don't know a way, without using addons, to modify the igui code.

I believe the assignTeam / assignedTeam commands should be extended for global args/effects.

As an example use case to support extending its functionality, one of the most widely used and popular A3 mods, ShackTac Fireteam HUD, uses a scripted loop to provide global-effect support to assignTeam/assignedTeam.

May 10 2016, 12:50 PM · Arma 3
MDCCLXXVI edited Additional Information on T85861: assignTeam not broadcasted in MP.
May 10 2016, 12:50 PM · Arma 3
MDCCLXXVI edited Steps To Reproduce on T85812: Players always asking "How do I add ammo?".
May 10 2016, 12:48 PM · Arma 3
MDCCLXXVI edited Steps To Reproduce on T85601: Headless Client error.
May 10 2016, 12:42 PM · Arma 3
MDCCLXXVI edited Steps To Reproduce on T85225: List Box scroll issue.
May 10 2016, 12:30 PM · Arma 3
MDCCLXXVI added a comment to T85095: BIS_fnc_setTask not working in MP.

Update ...

Credit given where credit is due.

It is fixed in todays patch.

Well played guys, well played.

May 10 2016, 12:26 PM · Arma 3
MDCCLXXVI added a comment to T85095: BIS_fnc_setTask not working in MP.

Create custom objective task with Zeus.

Where is the notification text?

Fix it.

May 10 2016, 12:26 PM · Arma 3
MDCCLXXVI added a comment to T85095: BIS_fnc_setTask not working in MP.

Why is this marked as resolved?

In main branch 1.54 this most certainly is not resolved.

May 10 2016, 12:26 PM · Arma 3
MDCCLXXVI edited Additional Information on T84537: Fog gets progressively heavier.
May 10 2016, 12:10 PM · Arma 3
MDCCLXXVI set Category to category:endgamerevive on T84531: Incapacitated units not movable.
May 10 2016, 12:09 PM · Arma 3
MDCCLXXVI set Category to category:endgamerevive on T84530: Units killed in a vehicle are not reviveable.
May 10 2016, 12:09 PM · Arma 3