currently impractical to look at a rope segment and derive the rope object.
we are missing a "rope" command
_ropesegment = ((player nearObjects 5) select {_x isKindOf 'RopeSegment'}) # 0;
_rope = rope _ropesegment;
currently impractical to look at a rope segment and derive the rope object.
we are missing a "rope" command
_ropesegment = ((player nearObjects 5) select {_x isKindOf 'RopeSegment'}) # 0;
_rope = rope _ropesegment;