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Command "enableWeaponDisassembly" removes all interaction
Assigned, NormalPublic

Description

https://community.bistudio.com/wiki/enableWeaponDisassembly

Client can no longer "Get In" the weapon after calling this on the object.

Video:

https://youtu.be/pgxCcH1FibI

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General
Steps To Reproduce

Spawn in editor

Using console, execute:

cursorobject enableWeaponDisassembly false;

You will lose the ability to even get in the weapon.

Event Timeline

edit:

It is not fully bugged, but the action becomes harder to acquire, I can only get the action by first walking around the weapon.

razazel claimed this task.Mar 21 2017, 1:52 PM
razazel changed the task status from New to Reviewed.
MDCCLXXVI updated the task description. (Show Details)Mar 22 2017, 4:37 AM

I have updated the task with a short video to illustrate the issue.

dedmen claimed this task.Nov 2 2020, 10:16 AM
dedmen changed the task status from Reviewed to Assigned.
dedmen set Ref Ticket to AIII-41780.
dedmen added a subscriber: razazel.

Can't repro on 2.01 dev branch, nor 2.01 internal

TRAGER added a subscriber: TRAGER.Mar 11 2021, 1:43 PM

I can repro on v2.02 stable

video >> youtube
repro mission :

Steps To Reproduce =======================================================================

  1. create a mission
  2. create init.sqf and write command enableWeaponDisassembly false;
  3. place any turret (f.e. O_G_HMG_02_high_F)
  4. start the mission
  5. try to find Get In action on this turret
  6. for comparison, remove the command from init.sqf and make sure the Get In action has moved when enableWeaponDisassembly false;