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Tanks DLC - Nyx (AT) can't lock missiles if there's no line of sight between hull and target
Closed, ResolvedPublic

Description

It's not possible to lock missiles with the Nyx (AT) if there's no line of sight between about the middle of the hull (in height) and the target.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Gameplay
Steps To Reproduce
  1. Go to Editor
  2. Place a Nyx (AT) on the end of a runway (e.g. the one on Malden)
  3. Place an enemy tank on the other end of runway
  4. Place H-Barrier (Land_HBarrier_5_F) right in front of Nyx
  5. Launch mission and attempt to target the enemy tank with missiles

Expected result:

  • target can be engaged with missiles

Current result:

  • target cannot be engaged with missiles even with clear line of sight between turret and target
Additional Information

Dev Branch - 1.81.144446

Reproduced with:
Land_HBarrier_5_F , Land_CncBarrierMedium4_F , Land_ConcreteWall_01_m_4m_F

Issue not present with smaller walls such as:
Land_Mil_ConcreteWall_F , Land_PipeFence_01_m_4m_F, Land_CncBarrier_F

Event Timeline

Dancorg created this task.Mar 10 2018, 7:12 AM
Dancorg edited Additional Information. (Show Details)

I too noticed this issue.

the target raycast appears to be between "aimpos" of the vehicle and the target.

IMO the raycast should be between the model position of the vehicle turret, and the target.

Wulf added a subscriber: Wulf.Mar 12 2018, 4:46 PM

Hello.

Could you please also create a video of the issue? It would be very appreciated.

Thank you.

Sure, video here{F182671}

Lex added a subscriber: Lex.Mar 12 2018, 7:18 PM

@Wulf If in red area of the riflescope there are any objects, capture of the purpose doesn't happen.
It is reproduced for any AT launchers.
Try different options when at red area there is a grass or parts of the case of the vehicle.
In the majority of situations, you should open the position before the opponent to reproduce capture of the target.
https://youtu.be/aYcQJkF93h0

Wulf changed the task status from New to Reviewed.Mar 13 2018, 9:57 AM

We will have a look at it.

Wulf added a comment.Mar 27 2018, 3:15 PM

Ok, we fixed it. It should be in one of the next Dev versions.

@Wulf - The same issue applies to the Prowler AT. Also related: https://feedback.bistudio.com/T128055

You guys really need to implement three separate memory points: one for the camera center (located at vehicle geometrical center), one for the lock-on starting point (located at turret center), and one for the lock-on target (located in engine block). Relying solely on aimpoint for these 3 tasks is too limited.

Wulf closed this task as Resolved.Apr 6 2018, 11:11 AM
Wulf claimed this task.

Going to close this issue, before more get mixed in it. Will look at the Prowler.

Lex removed a subscriber: Lex.Aug 8 2018, 1:51 PM