Lex
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User Since
Aug 7 2014, 8:04 AM (155 w, 20 h)

Recent Activity

Yesterday

Lex added a comment to T123164: Editor, menu item of "Perfomance". - there is no translation into Russian..

Thank you, close the ticket.

Thu, Jul 27, 9:13 AM · Arma 3

Wed, Jul 26

Lex added a comment to T125977: ListRemoteTargets give wrong values when Centurion data link is activated.

https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3218102

Wed, Jul 26, 5:29 PM · Arma 3

Mon, Jul 24

Lex added a comment to T72871: User cannot manually aim Artillery Cannons.

Artillery FCS. The artillery sight does not allow manual selection of the range of distance RNG, TRV and REL. ELV should receive automatically, depending on the choice of the trajectory HIGH and LOW. Or to highlight REL = true, when the angle of the barrel is selected manually.
This is necessary for a shot beyond the visible range when the ballistic computer is off.

Mon, Jul 24, 12:21 AM · Arma 3

Sun, Jul 23

Lex added a comment to T82651: Opportunity to change color of messages "a line of a chat" in game settings..

Please save my eyes from this problem. It's like before, it's hard to read the chat.

Sun, Jul 23, 11:27 PM · Arma 3
Lex added a comment to T123455: Key - change the basic weapon of the second slot..

This works as before. AT launcher can be picked up only after unintentional choice of laser target designator (range finder).

Sun, Jul 23, 11:24 PM · Arma 3
Lex added a comment to T123164: Editor, menu item of "Perfomance". - there is no translation into Russian..

Hi,
There are still not all localizations finished. (in 1.67)

Thanks for report.

Thank you, close the ticket.

Sun, Jul 23, 11:18 PM · Arma 3

Sat, Jul 22

Lex added a comment to T126270: AI Tanks won't engage and can't be engaged when behind cover.

Ai is fired when they see the geometric center of the target. Ai never shoot at any visible part of the target.

Sat, Jul 22, 4:27 PM · Arma 3

Fri, Jul 21

Lex added a comment to T66441: Improve and enhance grenade behavior as per Dslyexci's prototype.

On the video in this ticket everything looks interesting. But I think this issue could be partially solved without changing the animation.
Add an icon to the center of the grenade throw view, with the loading forces division in a circle, similar to this

Fri, Jul 21, 5:31 PM · Arma 3
Lex merged T126258: The optical sight is jammed at maximum resolution. into T64247: Vehicle Optics - Stuck in full zoom.
Fri, Jul 21, 5:22 PM · Arma 3
Lex merged task T126258: The optical sight is jammed at maximum resolution. into T64247: Vehicle Optics - Stuck in full zoom.
Fri, Jul 21, 5:22 PM · Arma 3
Lex added a comment to T126258: The optical sight is jammed at maximum resolution..

Related to assigned T64247.

Thanks, I could not find it.

Fri, Jul 21, 5:20 PM · Arma 3
Lex added a comment to T64247: Vehicle Optics - Stuck in full zoom.

I repeated myself here https://feedback.bistudio.com/T126258
More details. The optical sight is jammed at maximum resolution. Occurs with some optical sights on turrets and cars, where there is a smooth zoom.
https://youtu.be/6_G95da1n_c
This happens when the 3D view is turned on + the "temporary zoom" key is clamped and the "optics" key is pressed.
After the optical sight is stuck at maximum magnification, it is impossible to return the functionality of changing the multiplicity on the optical sight, in the equipment where it happened.

Fri, Jul 21, 5:18 PM · Arma 3
Lex edited Steps To Reproduce on T126258: The optical sight is jammed at maximum resolution..
Fri, Jul 21, 10:53 AM · Arma 3
Lex created T126258: The optical sight is jammed at maximum resolution..
Fri, Jul 21, 10:50 AM · Arma 3
Lex created T126257: Mortar. Displacement of the crosshair from the scope of the optical sight..
Fri, Jul 21, 10:05 AM · Arma 3
Lex added a comment to T123383: Keys of teams in certain cases don't work at a mortar. 3D look..

Changing the angle on the artillery, up and down, stops - when the free view turns on.
https://youtu.be/mVYljLTQuvg

Fri, Jul 21, 9:30 AM · Arma 3
Lex added a comment to T66441: Improve and enhance grenade behavior as per Dslyexci's prototype.

I am surprised. This was to be decided on May 8, 2013.

Fri, Jul 21, 7:40 AM · Arma 3

Thu, Jul 20

Lex added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

https://community.bistudio.com/wiki/setTerrainGrid
You can force these settings for your mission if it is a highly competetive PVP mission.

It's a good offer. But most players do not control the server, and do not create a mission and most likely will not try to solve these issues with the server administrator. Those who do missions and control the server do not care about it.
But all players are forced to face a not fair game. To establish the fact of violation of prohibitions is impossible, everything can be explained by chance and other reasons.
The reputation of the game can suffer - nobody likes fraud, and does not want to face it.
How many servers have this setting blocked?

Thu, Jul 20, 11:45 AM · Arma 3
Lex added a comment to T126242: bug on infantry (animation on infantry, semi/auto fire problem ).

semi/ auto fire reset problem

when you switch your weapon like AT, or handgun. and then return to main gun ( like assault rifles )
the semi/auto fire setting became reset.

(MXM for semi auto by default, and spar-16s for auto by default.)

it's really awful when you using guns for immediate situation.
need to fixed (to follow gunner's previous settings.)

Any weapon that you remove on your back (or holster) - turns on the fuse. That is, the rate of fire is reset.

Thu, Jul 20, 11:17 AM · Arma 3

Wed, Jul 19

Lex added a comment to T125357: Player Locked slot issue after 1.70.

thx razazel

Wed, Jul 19, 5:05 PM · Arma 3
Lex added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

You are playing on low terrain settings. Play on ultra settings. This is used to reduce the amount of triangles used to render terrain. It's what keeps lower end PCs in the game.

This can not affect the problem. I can not keep my stels position, because I do not control the position of the players settings. I can open someone's stels position, it does not control my settings.
https://youtu.be/jGBH7n_K2dk

Wed, Jul 19, 5:03 PM · Arma 3
Lex added a comment to T125357: Player Locked slot issue after 1.70.

This is still, continues to interfere with playing on the server. BIS !!!!!!!!!!!!!!!!!!!

Wed, Jul 19, 12:44 AM · Arma 3

Mon, Jul 17

Lex added a comment to T124886: Change the "Titan AT" back to it`s old performance .

Titan's minimum range is currently ~60m.

There is not in 1.72 \ DEV - such a range for Titan. Since at 1.70 the angle between the sight of the gunner and the direction of the launcher was changed. Try to shoot in a range of up to 600 meters, and see what you get out of it.

Mon, Jul 17, 4:15 PM · Arma 3

Sun, Jul 16

Lex added a comment to T125357: Player Locked slot issue after 1.70.

Please make this a priority, it is really hurting alot of servers.....

Sun, Jul 16, 9:06 PM · Arma 3

Mon, Jul 10

Lex added a comment to T83079: Advanced UAV Waypoint mode.

https://feedback.bistudio.com/T120263

Mon, Jul 10, 11:24 PM · Arma 3

Sun, Jul 9

Lex added a comment to T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....

https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3209151
Thanks, for fixing in DEV

Sun, Jul 9, 3:57 PM · Arma 3

Wed, Jun 28

Lex added a comment to T125357: Player Locked slot issue after 1.70.

Is there any progress in resolving the problem?

Wed, Jun 28, 12:25 PM · Arma 3
Lex added a comment to T63607: Jump/Jumping command.

https://youtu.be/AXB_N8YmTFo
Thanks to the author mods, for its implementation. A great performance that works great.
http://steamcommunity.com/sharedfiles/filedetails/?id=333310405

Wed, Jun 28, 9:37 AM · Arma 3

Jun 25 2017

Lex edited the description of T123383: Keys of teams in certain cases don't work at a mortar. 3D look..
Jun 25 2017, 3:10 PM · Arma 3
Lex added a comment to T125862: View distance bugs out when on foot. .

The range settings of the "video settings" of the game do not affect the range for the server (or network mission). Your settings are saved in your profile.
The server will limit the range as it is configured on the server. You in the profile will retain the data of the video settings for playing on the server. These settings are not available within the Arma3 settings. You need to find the network profile video setup menu when playing a network mission or when you are on the server.
The settings menu and the settings window on any server (or network mission) can have its own individual appearance and access method.

Jun 25 2017, 10:25 AM · Arma 3
Lex added a comment to T125862: View distance bugs out when on foot. .

When you're on the server, view all the available information in the mission:

  • in the menu on the scroll wheel mouse
  • in the mission map table
  • in other accessible windows in the mission

You need to find the "video settings" button CH View Distance, or a description on which keyboard key or keyboard combination the "video settings" window opens CH View Distance.
Or ask the players on the server how to enable this "video settings" settings window CH View Distance

Jun 25 2017, 2:47 AM · Arma 3
Lex added a comment to T125862: View distance bugs out when on foot. .
Usage:
New hotkeys feature requires CBA A3 Addon. Though you can still run this script / addon without it, but hotkeys aren't going to work.
Jun 25 2017, 1:57 AM · Arma 3
Lex added a comment to T125862: View distance bugs out when on foot. .

Addon can be built into the mission and does not require installation on the client.
Access to the settings can be in any menu of the "video settings" of the mission (or the mission's tablet menu).

Jun 25 2017, 1:39 AM · Arma 3
Lex added a comment to T125862: View distance bugs out when on foot. .

In missions, you can use the CH View Distance Addon to draw a range. This mod allows you to adjust the range depending on:

  • on Foot
  • in Car
  • in Air


Link to mod http://www.armaholic.com/page.php?id=27454
From the server settings will depend - this setting is available for players, or it is fixed for all.

Jun 25 2017, 1:24 AM · Arma 3

Jun 23 2017

Lex set Operating System Version to Arma3 1.72\Arma3DEV 1.73 on T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..
Jun 23 2017, 1:43 PM · Arma 3
Lex changed Operating System Version from Arma3 1.67\Arma3RC 1.68 \Arma3DEV 1.69 to Arma3 1.72\Arma3DEV 1.73 on T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..
Jun 23 2017, 1:43 PM · Arma 3
Lex changed Operating System Version from Arma3ApexDev 1.65.138366 to Arma3 1.72\Arma3DEV 1.73 on T121186: Remote Designator. Tilt angles. .
Jun 23 2017, 1:42 PM · Arma 3
Lex set Operating System Version to Arma3 1.72\Arma3DEV 1.73 on T83842: The medical logo by truck shines through textures of objects..
Jun 23 2017, 1:41 PM · Arma 3
Lex changed Operating System Version from Arma3\Arma3DEV 1.б9 to Arma3 1.72\Arma3DEV 1.73 on T124274: Collisions of cars with obstacles often cause not characteristic behavior..
Jun 23 2017, 1:41 PM · Arma 3
Lex changed Operating System Version from Arma3Apex 1.64 to Arma3 1.72\Arma3DEV 1.73 on T120795: Awning (canopy) - a guillotine. .
Jun 23 2017, 1:40 PM · Arma 3
Lex added a comment to T120491: Bug Zafir RCO lying position.

At 1.72 the problem is not solved.

Jun 23 2017, 1:25 AM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.

At 1.72, there are good changes in the behavior of Darter. It can easily be stabilized when it can not come to the waypoint.
It's very good that he does not try to come to the waypoint when I remove the waypoint. It's almost a victory. Many thanks. I hope you will be able to teach Darter to fly, and not make unnecessary turns around the axis.

Jun 23 2017, 1:15 AM · Arma 3

Jun 22 2017

Lex added a comment to T120795: Awning (canopy) - a guillotine. .

Awning (canopy) guillotine 2 - Killers now on Malden
https://youtu.be/RuX2Y7W-VQE
All canopies of this type on Malden

Jun 22 2017, 11:15 PM · Arma 3
Lex added a comment to T124274: Collisions of cars with obstacles often cause not characteristic behavior..

At 1.72 the problem is not solved.

Jun 22 2017, 11:01 PM · Arma 3
Lex added a comment to T83842: The medical logo by truck shines through textures of objects..

At 1.72 the problem is not solved.
https://youtu.be/_ku80-V3JSI

Jun 22 2017, 10:58 PM · Arma 3
Lex added a comment to T121186: Remote Designator. Tilt angles. .

At 1.72 the problem is not solved.

Jun 22 2017, 10:45 PM · Arma 3
Lex added a comment to T123383: Keys of teams in certain cases don't work at a mortar. 3D look..

At 1.72 the problem is not solved.

Jun 22 2017, 10:41 PM · Arma 3
Lex added a comment to T123546: Visual elements of crew of cars. .

I like the transparent background, but it's hard to read.

Jun 22 2017, 10:38 PM · Arma 3
Lex added a comment to T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place..

At 1.72 the problem is solved. Thank you, close the ticket.

Jun 22 2017, 10:37 PM · Arma 3
Lex added a comment to T123793: A-143 Buzzard Receives acceleration from start of rockets.

At 1.72 the problem is solved. Thank you, close the ticket.

Jun 22 2017, 10:36 PM · Arma 3
Lex added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

64 bit solved my problems. Many thanks. Close the ticket.

Jun 22 2017, 10:35 PM · Arma 3
Lex added a comment to T82651: Opportunity to change color of messages "a line of a chat" in game settings..

I like the transparent background, but the chat is hard to read.

Jun 22 2017, 10:34 PM · Arma 3
Lex added a comment to T119472: MQ-12 Falcon Drone. The camera - zones, viewing angles..

At 1.72 the problem is solved. Thank you, close the ticket.

Jun 22 2017, 10:29 PM · Arma 3
Lex added a comment to T120280: UAV type "support" . Error or unknown type ?.

At 1.72 the problem is not solved.

Jun 22 2017, 10:26 PM · Arma 3
Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

At 1.72 the problem is not solved.

Jun 22 2017, 10:21 PM · Arma 3
Lex added a comment to T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..

Make in DEV 1.73. It is necessary to try it.

Jun 22 2017, 10:15 PM · Arma 3
Lex added a comment to T124926: Apex. MQ-12 Falcon Drone. Camera..

At 1.72 the problem is solved. Thank you, close the ticket.

Jun 22 2017, 10:12 PM · Arma 3
Lex added a comment to T125767: Blocked loading of file. .

I had a similar problem.

  1. Locate all BE files on the PC:
    • C:\Program Files (x86)\Common Files\BattlEye
    • С:\Users\Username\AppData\Local\Arma 3\BattlEye\
  2. Stop all BE processes in the task manager.
  3. Delete all BE files. Restart the PC.
  4. Go to: \ Program files \ Steam \ SteamApps \ common \ Arma 3 . Start arma3battleye.
Jun 22 2017, 2:45 PM · Arma 3
Lex added a comment to T125357: Player Locked slot issue after 1.70.

Is there any progress in resolving the problem?
https://youtu.be/f9YfxB9cc34

Jun 22 2017, 1:24 PM · Arma 3
Lex edited the description of T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....
Jun 22 2017, 11:34 AM · Arma 3
Lex added a comment to T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....

The problem concerns shots from any weapon or machine.
Video DEV1.73
https://youtu.be/dtLrmovp0gU

Jun 22 2017, 1:49 AM · Arma 3

Jun 19 2017

Lex added a comment to T122850: "Spectator." in editor - low horizon viewing distance.

I , as before, lose the distance of total visibility. There is no way to bypass the problem.
Open the ticket, the problem has no solutions.

Jun 19 2017, 12:18 PM · Arma 3

Jun 14 2017

Lex added a comment to T125601: AA Missiles don't hit Jets.

When you turn on the radar, missiles also do not fall?

Jun 14 2017, 5:48 PM · Arma 3

Jun 12 2017

Lex added a comment to T125572: Range finders not finding ranges.

Set up in the game control - the Laser Target key. https://feedback.bistudio.com/T125007

Jun 12 2017, 11:10 PM · Arma 3
Lex added a comment to T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....

??????????

Jun 12 2017, 9:46 PM · Arma 3
Lex added a comment to T83537: Single shot sound is missing when you load your weapon thru arsenal.

????????????

Jun 12 2017, 9:46 PM · Arma 3
Lex added a comment to T125357: Player Locked slot issue after 1.70.

have applied V5, the problem isn't solved.

Jun 12 2017, 11:17 AM · Arma 3

Jun 11 2017

Lex added a comment to T71574: make weapon maximum elevation and depression up to +90°/-90° angle.

?????????????

Jun 11 2017, 3:35 PM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.
Jun 11 2017, 3:34 PM · Arma 3
Lex added a comment to T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).

At 1.72 the problem is not solved.

Jun 11 2017, 3:27 PM · Arma 3
Lex added a comment to T120491: Bug Zafir RCO lying position.

??????????

Jun 11 2017, 3:26 PM · Arma 3

Jun 9 2017

Lex added a comment to T125357: Player Locked slot issue after 1.70.

When the mission is at the briefing stage, any player on the server can choose the side and slot of the specialty. After the start of the mission, when the player joins the server, he will receive the first free slot for the team with fewer players. If the players have an equal number of teams, the server will place you in the first free slot for the blue team. The server does not allow changing the specialty slot and commands for the connected players, in the continuation of the whole game.
If during the game, for whatever reason you are disconnected from the server, you can return to your team if there are fewer players on your team. In all other situations, the player can wait indefinitely for this opportunity, get into his team.
Please make a correction for this in the upcoming release of the update.

Jun 9 2017, 5:21 PM · Arma 3

May 25 2017

Lex added a comment to T124932: Incompatibility with some HOTAS throttle systems.

I correctly understood, you do not see your controller here?


I had such that the controller settings were visible in the management, but did not work. I deactivated and activated the controller in the game. Then he set up all the keys again, and deleted the old keys.

May 25 2017, 7:09 PM · Arma 3
Lex added a comment to T124932: Incompatibility with some HOTAS throttle systems.

I always get any value of thrust from 0 to 100%, I change the position of the manipulator from 0 to Z +. This should work identically on analog tuning, and on keyboard tuning.

May 25 2017, 2:21 PM · Arma 3
Lex added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Thrust from 0 to 100% and from 100 to 0% can be changed by both options, and does not depend on what manipulator is used.
The analogue variant differs only in that the key must be fixed in a certain position. Use the keyboard for analog traction - hard for traction control. It is beneficial to use a manipulator for analogue traction control. But the manipulator works well, and can duplicate the keyboard control of the thrust, but the analogue should be left blank.

May 25 2017, 1:53 PM · Arma 3
Lex added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Use "Stick Z + Axis" to increase traction, and "Stick Z-Axis" to reduce traction. Or vice versa, swap places.

May 25 2017, 12:56 PM · Arma 3
Lex added a comment to T125007: Distance measuring in optics and armoured vehicles not working.

To measure the distance use the key, the default is "T".
Works everywhere, where there is a distance sensor.

May 25 2017, 12:47 PM · Arma 3

May 24 2017

Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

I did not consider this a problem until the release of Tanoa. My first message on this ticket is after the release of Tanoa on DEV.
http://steamcommunity.com/games/arma3/announcements/detail/831295479358001897
Height adjustment is not the only bipod problem. There are a number of other problems that need to be addressed. For this reason, I allocate all major tickets for the bipod.
https://feedback.bistudio.com/T81982
https://feedback.bistudio.com/T123368
https://feedback.bistudio.com/T85691
I think these issues should be solved in the aggregate.

May 24 2017, 6:28 PM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

Lex, as the status of the ticket says "Acknowledged, Wishlist".
The developers have this on their to do list, its just not very high priority.
They have more important stuff to work on, bumping this ticket every few weeks will not help at all.
If they add this feature, i'll be grateful. If not, i'll live with it. Trust me i understand that this issue is annoying, i made the ticket so i know.
But its not game breaking, it doesn't make bipods completely useless or the game unplayable. You, me and everybody else is just going to have to live with this.

May 24 2017, 5:37 PM · Arma 3

May 23 2017

Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

?????????????????????

May 23 2017, 5:04 PM · Arma 3
Lex added a comment to T81982: If the player uses a bipod, then the high of his weapons (relative to the ground) decreases and creates some problems..

?????????????????????????

May 23 2017, 5:04 PM · Arma 3
Lex added a comment to T118157: Cant fire through open door.

????????????????????????

May 23 2017, 5:01 PM · Arma 3
Lex added a comment to T121842: RPG-7 Launcher. Bipod Feature Regvest..

Combine questions on RPG-7

May 23 2017, 5:00 PM · Arma 3
Lex added a comment to T121840: RPG-7 Launcher. Sights optics Feature Regvest..

Combine questions on RPG-7

May 23 2017, 5:00 PM · Arma 3
Lex added a comment to T121846: RPG-7 Launcher. Power Rocket grenad. .

Combine questions on RPG-7

May 23 2017, 5:00 PM · Arma 3
Lex added a comment to T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest..

Combine questions on RPG-7

May 23 2017, 5:00 PM · Arma 3
Lex added a comment to T122700: Using RPG in prone position.

Combine questions on RPG-7

May 23 2017, 5:00 PM · Arma 3
Lex added a comment to T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant..

Close ticket, no problem

May 23 2017, 4:45 PM · Arma 3
Lex added a comment to T124492: Mk21 not firing missiles [DEV Branch].

@SuicideKing Thank you. Close ticket, no problem

May 23 2017, 4:40 PM · Arma 3
Lex edited the description of T124948: Vertical The corner of a look and well-aimed shot is limited..
May 23 2017, 4:22 PM · Arma 3
Lex created T124948: Vertical The corner of a look and well-aimed shot is limited..
May 23 2017, 4:22 PM · Arma 3
Lex added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Logitech Attack 3 USB Has an axis with negative and positive values. A similar problem. A small change in the position of the axis Z + \ - sharply changes the thrust from 0 to 100%.
I changed the keys in places, and it all worked well.

May 23 2017, 10:54 AM · Arma 3
Lex added a comment to T71574: make weapon maximum elevation and depression up to +90°/-90° angle.

The launch Titan AA has a small angle. You can not shoot at the target, when the target is as close to you as possible.

May 23 2017, 1:38 AM · Arma 3

May 22 2017

Lex added a comment to T124886: Change the "Titan AT" back to it`s old performance .

It would be nice to have a switch on two flight trajectories on the missiles:

  • straight
  • high, canopy from the top down
May 22 2017, 12:15 PM · Arma 3
Lex changed Operating System Version from Arma3\Arma3DEV 1.71 to Arma3 1.70\Arma3DEV 1.71 on T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....
May 22 2017, 10:46 AM · Arma 3
Lex created T124926: Apex. MQ-12 Falcon Drone. Camera..
May 22 2017, 9:42 AM · Arma 3

May 20 2017

Lex added a comment to T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..

This video demonstrates that the FPS does not depend on the distance at which the camera is shot. FPS does not depend on how the distance varies and fog appears in the PIP window. I hope this will affect the decision of this ticket.
https://youtu.be/Uszmz4bL36I

May 20 2017, 9:45 AM · Arma 3

May 19 2017

Lex added a comment to T118532: Apex. MQ-12 Falcon Drone. Camera..

Open the ticket. The problem remained at 1.70 the version

May 19 2017, 2:39 PM · Arma 3

May 18 2017

Lex added a comment to T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..

On the video. I put four UAVs. Cameras sent to one object.
The distance from the UAV to the object is different. I could see in the PIP window, the same object, in different image quality.
https://youtu.be/RYMq7Kucazk
There is a drop in FPS when the PIP camera window is active. But the fall of FPS is the same everywhere. It does not depend what kind of picture quality I see in PIP. The fog does not reduce the fall of FPS and the absence of fog does not increase the FPS drop. I do not understand why you can not remove fog from the PIP window? Make the range of visibility in the PIP window equal to the overall visibility in the game.

May 18 2017, 1:00 AM · Arma 3
Lex added a comment to T124842: PIP camera rendering distance is lower than actual rendering distance.

https://feedback.bistudio.com/T83081

May 18 2017, 12:40 AM · Arma 3