Lex
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User Since
Aug 7 2014, 8:04 AM (138 w, 39 m)

Recent Activity

Yesterday

Lex added a comment to T120491: Bug Zafir RCO lying position.

It considerably complicates use of zafir in a game.

Wed, Mar 29, 5:01 PM · Arma 3

Tue, Mar 28

Lex added a comment to T124086: Weapon Deployment may hide character model under terrain.

https://feedback.bistudio.com/T85691

Tue, Mar 28, 6:18 PM · Arma 3

Mon, Mar 27

Lex edited the description of T124068: Arma 3: arma3_x64.exe - Application Error - Unknown on 64 bit 1.69 DEV version .
Mon, Mar 27, 8:46 AM · Arma 3
Lex created T124068: Arma 3: arma3_x64.exe - Application Error - Unknown on 64 bit 1.69 DEV version .
Mon, Mar 27, 8:44 AM · Arma 3

Sun, Mar 26

Lex added a comment to T83573: Tanks - flipping / jumping / rocket / or whatever.

The center of the weight of the Tanks, and other combat vehicles, should be located below the axis of the geometry of the machines.

Sun, Mar 26, 12:54 PM · Arma 3

Fri, Mar 24

Lex added a comment to T118532: Apex. MQ-12 Falcon Drone. Camera..

The problem again appeared in the DEV version

Fri, Mar 24, 2:30 PM · Arma 3

Thu, Mar 23

Lex added a comment to T119472: MQ-12 Falcon Drone. The camera - zones, viewing angles..

Thanks for the correction.
https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3167182

Thu, Mar 23, 5:36 PM · Arma 3

Wed, Mar 22

Lex added a comment to T123863: AI do not receive user addAction commands.

+100%

Wed, Mar 22, 8:41 AM · Arma 3

Tue, Mar 21

Lex added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..

Hi,

I´m completly understand your suggestion. I´ve discussed it with our colleagues and bipods are quite real enough. There are many bipods types around the world. You can trample the grass when you prone forward and in this case you will have good line of sight. It´s a quite realistic as well when you prone on the hilltop.

I´m afraid that it won´t be tweaked as colleagues decided, I´m sorry.

Thank you for understanding.

Tue, Mar 21, 3:08 PM · Arma 3
Lex added a comment to T123936: GPS and vehicle compass missing in the layout options.

Yes, this is in the current stable 1.68.

Tue, Mar 21, 2:47 PM · Arma 3
Lex added a comment to T117728: APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

This continues to be a problem in multiplayer.

Tue, Mar 21, 12:34 PM · Arma 3
Lex added a comment to T123455: Key - change the basic weapon of the second slot..

This continues to be a problem in multiplayer.

Tue, Mar 21, 12:26 PM · Arma 3
Lex added a comment to T82258: Texture of the earth and horizon in a network game. .

This continues to be a problem in multiplayer. This parameter should not have a position, below the ultra, for the network game. Used by scammers to scan the horizon and scans the presence of the enemy in places where it should not be visible.

Tue, Mar 21, 12:11 PM · Arma 3
Lex added a comment to T82651: Opportunity to change color of messages "a line of a chat" in game settings..

It continues to break my sight

Tue, Mar 21, 12:02 PM · Arma 3
Lex added a comment to T120280: UAV type "support" . Error or unknown type ?.

I can not find the explanation to this mode of operation for the drone. What is the purpose of the regime "support" from the drone? As before, reproduced Arma3 DEV 1.69.

Tue, Mar 21, 12:01 PM · Arma 3
Lex added a comment to T82449: Aim distance of a shot of the modern tank..

At 1.68 the problem is solved. Many thanks new FCS. Close the ticket.

Tue, Mar 21, 11:59 AM · Arma 3
Lex added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

64 bit solved my problems. Many thanks. Close the ticket.

Tue, Mar 21, 11:57 AM · Arma 3
Lex added a comment to T122850: "Spectator." in editor - low horizon viewing distance.

I , as before, lose the distance of total visibility. There is no way to bypass the problem, or restore the distance of visibility. Only a restart of the mission-restores the previous distance visibility.
Open the ticket, the problem has no solutions.

Tue, Mar 21, 11:52 AM · Arma 3

Mon, Mar 20

Lex created T123890: AI, the driver of the tank, incorrectly finishes teams: to the left and to the right..
Mon, Mar 20, 2:19 AM · Arma 3
Lex edited the description of T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..
Mon, Mar 20, 1:45 AM · Arma 3
Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

There are two cars:

  • HEMTT B_Truck_01_covered_F
  • HEMTT B_Truck_01_medical_F

The car consists of the driver's Cabin (a forward part of the car), and a passenger compartment (a back part of the car).
When I try to fix the UAV camera on a passenger compartment, these cars, the camera promptly takes away a look to the horizon.

Mon, Mar 20, 1:34 AM · Arma 3
Lex added a comment to T122850: "Spectator." in editor - low horizon viewing distance.

At DEV 1.69 the problem is not solved. Open the ticket.

Mon, Mar 20, 12:47 AM · Arma 3
Lex added a comment to T117728: APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

Recorded video as it occurs, using arma3diag_x64 and team: diag_toggle "EPEVehicle";
https://youtu.be/TiOGSPLBhzI

Mon, Mar 20, 12:36 AM · Arma 3

Fri, Mar 17

Lex created T123793: A-143 Buzzard Receives acceleration from start of rockets.
Fri, Mar 17, 2:33 PM · Arma 3
Lex added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

At 1.68 the problem is not solved. Open the ticket.

Fri, Mar 17, 1:49 PM · Arma 3
Lex added a comment to T120280: UAV type "support" . Error or unknown type ?.

I can not find the explanation to this mode of operation for the drone. What is the purpose of the regime "support" from the drone? As before, reproduced Arma3 1.68.

Fri, Mar 17, 12:56 PM · Arma 3
Lex added a comment to T120511: Bug After update 1.64: The player takes the position of the snake (invisible barriers).

At 1.68 the problem is not solved.

Fri, Mar 17, 12:44 PM · Arma 3
Lex added a comment to T82449: Aim distance of a shot of the modern tank..

At 1.68 the problem is solved. Many thanks new FCS. Close the ticket.

Fri, Mar 17, 12:36 PM · Arma 3
Lex added a comment to T122850: "Spectator." in editor - low horizon viewing distance.

At 1.68 the problem is not solved. Open the ticket.

Fri, Mar 17, 12:18 PM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

At 1.68 for me the problem was solved. Many thanks. But there were players who else received 3FPS. Perhaps the problem of settings of a game at the client, is required time for check.

Fri, Mar 17, 12:16 PM · Arma 3
Lex added a comment to T121926: Need a Hot Fix to issue for Arma 3 1.66 . The wreckage of the Heavy armored vehicles retain the sound of the motor..

At 1.68 the problem is solved. Many thanks. Close the ticket.

Fri, Mar 17, 12:06 PM · Arma 3
Lex added a comment to T121560: Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost.

At 1.68 the problem is solved. Many thanks. Close the ticket.

Fri, Mar 17, 11:48 AM · Arma 3
Lex added a comment to T121560: Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost.

At 1.68 the problem is solved. Many thanks. Close the ticket.

Fri, Mar 17, 11:48 AM · Arma 3
Lex added a comment to T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..

At 1.68 the problem is solved. Many thanks. Close the ticket.

Fri, Mar 17, 11:47 AM · Arma 3
Lex added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

Many thanks. Close the ticket.

Fri, Mar 17, 6:52 AM · Arma 3
Lex added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

64 bit solved my problems. Many thanks. Close the ticket.

Fri, Mar 17, 6:51 AM · Arma 3
Lex added a comment to T86041: Arma 3 Unusual process exit..

64 bit solved my problems. Many thanks. Close the ticket.

Fri, Mar 17, 6:44 AM · Arma 3

Wed, Mar 15

Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

As before, dependences are not found, the method of adjusting is not found.

Wed, Mar 15, 2:37 PM · Arma 3

Tue, Mar 14

Lex added a comment to T65976: Please readd commanding delay.

Still there is a situation when the commander of the tank gives the order on the purpose, and the crew finds still other purposes. Your team - "Shoot", does not occur until the crew finishes the dialogue, about all purposes around.

Tue, Mar 14, 2:16 PM · Arma 3

Mon, Mar 13

Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

I know what you mean, but correct link to video please.

Changed link

Mon, Mar 13, 2:56 PM · Arma 3
Lex created T123725: T-100, Slamer and Kuma -poor ability to overcome obstacles..
Mon, Mar 13, 10:09 AM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

What I wanted to say - this is implemented in RHS mods. In the video you will see how the correction of the barrel after the determination of the distance to the goal. Correction is depending on the type of the bullet\the distance\the design of the tank. This is what is called correction of "0" when in the ballistic computer takes into account the design features of the tank. The location of the barrel relative to the sight arrow is taken into account and it adjusts the stem along the horizontal and vertical marks in the optical sight. In case of correct estimation of the distance the bullet aims at the center of the sight, is the main calibration , which are all the tanks in the world.

Mon, Mar 13, 9:17 AM · Arma 3

Thu, Mar 9

Lex added a comment to T122850: "Spectator." in editor - low horizon viewing distance.

I , as before, lose the distance of total visibility. There is no way to bypass the problem, or restore the distance of visibility. Only a restart of the mission-restores the previous distance visibility.
Video DEV 1.69.0.140753
https://youtu.be/YjPToeSSg9M

Thu, Mar 9, 12:46 AM · Arma 3

Wed, Mar 8

Lex added a comment to T82570: UAV Darter waypoints do not always work.

@smp1991 Perhaps there is serial communication. But this time, when the UAV cannot reach the route point, assigned to the UAV keeps height. It looks
as loss of coordination in movement.

Wed, Mar 8, 12:58 PM · Arma 3

Fri, Mar 3

Lex added a comment to T120612: AI-Commander of tanks, cannot finish his voice command. (stuck record).

Fixed: AI orders to repair a vehicle would loop infinitely
https://forums.bistudio.com/topic/140837-development-branch-changelog/?do=findComment&comment=3159623
The author can check it ?

Fri, Mar 3, 7:06 PM · Arma 3
Lex edited the description of T82651: Opportunity to change color of messages "a line of a chat" in game settings..
Fri, Mar 3, 2:33 PM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.

As before, all Arma3DEV versions 1.69.0.140658 - The problem is reproduced

Fri, Mar 3, 2:06 PM · Arma 3

Thu, Mar 2

Lex changed Severity from severity:feature to severity:tweak on T82651: Opportunity to change color of messages "a line of a chat" in game settings..
Thu, Mar 2, 9:55 AM · Arma 3

Wed, Mar 1

Lex added a comment to T82651: Opportunity to change color of messages "a line of a chat" in game settings..

It continues to break my sight

Wed, Mar 1, 3:02 PM · Arma 3
Lex added a comment to T123556: Workshop mods not installing and signing..

Hours on mods in a case:

  • expects loading of other mods
  • expects loading, there isn't enough place on a disk

Removal of mods should be begun with the mods page in Workshop - to refuse the signature on mods.

Wed, Mar 1, 9:08 AM · Arma 3

Tue, Feb 28

Lex added a comment to T123544: Arma 3 DEV 1.69 . The riflescope doesn't include NV and the Thermal imager in cars for shooters, commanders and drivers..

It is solved in DEV 1.69.0.140617

Tue, Feb 28, 3:03 PM · Arma 3
Lex created T123546: Visual elements of crew of cars. .
Tue, Feb 28, 1:10 PM · Arma 3
Lex edited the description of T82651: Opportunity to change color of messages "a line of a chat" in game settings..
Tue, Feb 28, 12:56 PM · Arma 3
Lex added a comment to T117728: APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

One more video from the editor, on the version of DEV 1.69
https://youtu.be/iRQIj3_dC0Q
there are results on elimination of a problem?

Tue, Feb 28, 12:30 PM · Arma 3

Feb 28 2017

Lex created T123544: Arma 3 DEV 1.69 . The riflescope doesn't include NV and the Thermal imager in cars for shooters, commanders and drivers..
Feb 28 2017, 2:55 AM · Arma 3

Feb 27 2017

Lex renamed T82258: Texture of the earth and horizon in a network game. from "Texture of the earth and horizon" to "Texture of the earth and horizon in a network game. ".
Feb 27 2017, 1:33 PM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

@Dwarden

  • Intel Core i7-4770K, 4500 MHz (45 x 100)
  • ASUS Z97-K (BIOS 2902)
  • 2 x G Skill "Sniper" -F3-2133C10-8GSR (21,33 x 100)
  • ASUS GTX770-DC2-2GD5
  • Samsung SSD 850 PRO 128GB
  • Microsoft Windows 10 Pro x64

Security software - Windows Defender only
Other software - No
This effect was also at Windows 8\8.1. Perhaps OS reserves CPU streams when Intel Virtualization Technology enable. I made this recommendation at a forum, earlier. [[ https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=findComment&comment=3077414 | Arma 3 STABLE ]]When has taken place release of Arma3DEV x64, I am Intel Virtualization Technology again - enable, and have forgotten that it has made it. Has started over again receiving often 3FPS and all those problems that wrote in the previous message.
Used in a game, Recently, as release of arma3client_profiling_166_140454_v18
Perhaps, yesterday I lacked 10 minutes of a game to receive 3FPS. but anyway, my recommendation improves system productivity in a game

Feb 27 2017, 11:14 AM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Someone can try and check it. I have disconnected BIOS Intel Virtualization Technology, result:

  • FPS in a game is stabilized better
  • It is less friezes
  • The fragmentary sounds characteristic to FPS falling don't appear in a game
  • In a game on the server, with MOD, 30 players, about 3 hours a game lasted - hasn't seen a problem 3FPS

Feb 27 2017, 2:10 AM · Arma 3

Feb 23 2017

Lex added a comment to T82570: UAV Darter waypoints do not always work.

As before, all Arma3DEV versions 1.69.0.140539 - The problem is reproduced
https://youtu.be/g0wG296CQew

Feb 23 2017, 1:35 AM · Arma 3

Feb 22 2017

Lex added a comment to T123086: Titan AA lock position?.

Thank you very much. In DEV of the version works well.
https://forums.bistudio.com/topic/140837-development-branch-changelog/?do=findComment&comment=3156166

Feb 22 2017, 8:16 PM · Arma 3
Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

Yesterday, I checked on DEV version.

Feb 22 2017, 10:28 AM · Arma 3

Feb 21 2017

Lex created T123455: Key - change the basic weapon of the second slot..
Feb 21 2017, 9:04 AM · Arma 3

Feb 20 2017

Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

Hello, @Alwin. Thank you

Feb 20 2017, 2:53 PM · Arma 3
Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

Still there is a server where it works in strange ways. How this can be implemented on the server? Which option is activated?

Feb 20 2017, 1:36 PM · Arma 3

Feb 19 2017

Lex added a comment to T123086: Titan AA lock position?.

As in a game on the server the problem influences game process:

  • From ten possible 100% of the attacks on the purpose, successful two captures.
  • From two successful captures of the purpose, from two rockets - 1 rocket has hit the mark.

It leads to an imbalance in a game, loss of advantage which could will take place.
Solve this problem, it really irritates. The air attacks of the opponent, spoil a game, due to the lack of a way of fight against air targets.

Feb 19 2017, 11:11 PM · Arma 3
Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

Hi @Hanz

In T63264#830154, @Hanz wrote:

This issue was processed by our team and will be looked into. We thank you for your feedback.

The forum subject long waits for the answer - What setting of the server creates a problem?
https://forums.bistudio.com/topic/189687-wrought-iron-bushes/#comment-3005302

Feb 19 2017, 7:28 PM · Arma 3

Feb 17 2017

Lex added a comment to T123395: Loadout customization for the Wipeout .

This problem appears when setting up video in a game - the HUD size the average size. I didn't check other size, tried on HUD small.
Still identical problem for Arma3 1.69\Arma3RC 1.68
https://feedback.bistudio.com/T122905

Feb 17 2017, 5:03 PM · Arma 3
Lex edited the description of T123397: The list of actions for a unit "to sit down in", to change contents of information on cars..
Feb 17 2017, 3:36 PM · Arma 3
Lex created T123397: The list of actions for a unit "to sit down in", to change contents of information on cars..
Feb 17 2017, 3:35 PM · Arma 3
Lex edited the description of T123392: Team menu item for the subordinate unit "Open Equipment" does not contain a list of all items of equipment..
Feb 17 2017, 2:55 PM · Arma 3
Lex created T123392: Team menu item for the subordinate unit "Open Equipment" does not contain a list of all items of equipment..
Feb 17 2017, 2:45 PM · Arma 3
Lex added a comment to T123086: Titan AA lock position?.
Feb 17 2017, 1:10 PM · Arma 3
Lex added a comment to T82989: Endless list of "take weapon", cluttering up the player's menu. It is also useless..

+100%

Feb 17 2017, 12:46 PM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.

As before, all Arma3\RC\DEV versions reproduce a problem.

Feb 17 2017, 12:42 PM · Arma 3
Lex added a comment to T72879: Target Lock depends on the view distance.

Concerning a capture problem the ticket is. https://feedback.bistudio.com/T123086
The ticket not only about AA rockets, is a cumulative problem with AT rockets.

Feb 17 2017, 3:46 AM · Arma 3

Feb 16 2017

Lex added a comment to T123086: Titan AA lock position?.
Feb 16 2017, 2:22 PM · Arma 3
Lex edited the description of T123383: Keys of teams in certain cases don't work at a mortar. 3D look..
Feb 16 2017, 1:51 PM · Arma 3
Lex created T123383: Keys of teams in certain cases don't work at a mortar. 3D look..
Feb 16 2017, 1:41 PM · Arma 3
Lex added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..

Hi @AlwinIn.
Herbs often more than it is possible it is possible to trample down.
https://youtu.be/G5gkSvm14DA
Players should look for different ways to develop bipod on hills.
https://youtu.be/h9K9br_3tIA
In a game there are four keys and actions of these keys could help to apply these actions to bipod.

  • lift a weapon corner
  • lower a weapon corner

Keys in actions https://youtu.be/9Zgv3ZyF3F4

  • lift a tower
  • lower a tower

Keys in actions https://youtu.be/LgyP-VuvRiA


In the game bipod are rigidly fixed in two points. For the second point the variable differential is necessary.

Feb 16 2017, 12:22 PM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Collected two cases with 3FPS

  1. Frame 1.txt

ArmaReport_Log_20170215T212219_Lex 1.zip

Feb 16 2017, 12:49 AM · Arma 3

Feb 15 2017

Lex added a comment to T119383: Edit of soldiers via Virtual Arsenal, makes the contents of the backpack invisible. [Video].

In same, situations. Has opened an arsenal from the editor, graphic distortions of model of weapon.

Feb 15 2017, 5:57 PM · Arma 3
Lex added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..

It is often impossible even one purpose to process. The landscape clamps strongly down concerning the purpose, or is higher concerning the purpose.
The way of expansion bipod is ideal - for rather equal, and rather horizontal surfaces.
But when the sniper is on the high mountain, rather horizontal surface doesn't allow you to aim down, from the mountain.
You need to be pushed considerably forward that considerably reveals you for reciprocal detection and defeat.
Waited for the decision of these tickets.
https://feedback.bistudio.com/T82167
https://feedback.bistudio.com/T85691
Hoped that it will change a way of expansion bipod, change of height of bipod - will affect some degree of freedom of weapon in bipod point of support.
Annoying this problem when you find the good place, the excellent review of sector of firing and total absence it is successful to develop bipod.

Feb 15 2017, 5:18 PM · Arma 3
Lex added a comment to T123364: Quadbike engine-switchoff sound starts when leaving-quadbike animation stops, not starts..

It is possible to switch off the engine to an exit from transport. It is possible to stop transport by means of the emergency brake. I don't see a big delay of operation of the motor when I leave transport.
Video is written down on DEV 1.69
https://youtu.be/H8Riq0YieSc

Feb 15 2017, 9:25 AM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Thanks, Razazel. Great expectations that this question can change to a good stable game.

Feb 15 2017, 9:09 AM · Arma 3
Lex added a comment to T58577: Does not detect changes to audio device.

+1 Many times restart of a game, with this question. It is good if setup of the device of a sound in a launcher is built in.

Feb 15 2017, 9:05 AM · Arma 3
Lex added a comment to T77399: Default sound output change should not need a restart of Arma3.

+1 Many times restart of a game, with this question. It is good if setup of the device of a sound in a launcher is built in.

Feb 15 2017, 9:02 AM · Arma 3
Lex added a comment to T123369: Prone to crunch issue.

+1

Feb 15 2017, 8:55 AM · Arma 3

Feb 14 2017

Lex edited the description of T123368: Bipod limits the field of view, much depends on the topography of the landscape..
Feb 14 2017, 11:04 PM · Arma 3
Lex created T123368: Bipod limits the field of view, much depends on the topography of the landscape..
Feb 14 2017, 11:01 PM · Arma 3
Lex added a comment to T85691: Deploying a weapon when prone near a building results in player under ground.

As in the past - has not been resolved, reproduced on DEV1.69
https://youtu.be/qu4UTLwOpvU

Feb 14 2017, 10:09 PM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

Tickets will soon be two years. What are the chances of us in dealing with this ticket?

Feb 14 2017, 1:20 PM · Arma 3
Lex added a comment to T71574: make weapon maximum elevation and depression up to +90°/-90° angle.

Ticket 2013th years does not lose relevance. Why not comment on this issue?

Feb 14 2017, 1:15 PM · Arma 3

Feb 13 2017

Lex added a comment to T120280: UAV type "support" . Error or unknown type ?.

I can not find the explanation to this mode of operation for the drone. What is the purpose of the regime "support" from the drone? As before, reproduced Arma3RC 1.68.

Feb 13 2017, 1:38 PM · Arma 3
Lex added a comment to T81982: If the player uses a bipod, then the high of his weapons (relative to the ground) decreases and creates some problems..

https://youtu.be/G5gkSvm14DA
I can not say that it is a duplicate. But maybe the solution, the problem will solve all problems.
But your ticket must also be resolved. Deploying Bipod should not pull the weapon - down.
https://feedback.bistudio.com/T82167

Feb 13 2017, 1:28 PM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

In the video, the lowest and not thick grass at Tanoa Island. In 400m distance, I can not see the enemy standing in full growth. I can see from their position, man on 200m distance, if he is upright. When deploying a bipod, gun falls below, this further reduces the distance viewing. Lack of height adjustment bipod, one of the hot issues of the island, Tanoa, as the island of choice for a good game. I know that the majority of players expect a decision on the ticket.
https://youtu.be/G5gkSvm14DA

Feb 13 2017, 1:16 PM · Arma 3
Lex added a comment to T123086: Titan AA lock position?.

Video is recorded in Arma3 RC. Range of total visibility of 6000m.
https://youtu.be/aZ9IPi7RbTA

Feb 13 2017, 11:22 AM · Arma 3

Feb 11 2017

Lex created T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..
Feb 11 2017, 1:47 PM · Arma 3
Lex added a comment to T120795: Awning (canopy) - a guillotine. .

@Alwin Tents are in every town and village. This does not apply to a particular case, it works in any coordinates. The problem at any of these sites covers the entire Altis.
The video is in Agios Dionysios

Feb 11 2017, 12:24 PM · Arma 3
Lex added a comment to T123086: Titan AA lock position?.
Feb 11 2017, 2:25 AM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Frame - 3FPS
Frame1.txt
Out of the game with an error report.
ArmaReport_Log_20170211T002441_Lex.zip

Feb 11 2017, 1:31 AM · Arma 3