Lex
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User Since
Aug 7 2014, 8:04 AM (133 w, 16 h)

Recent Activity

Yesterday

Lex added a comment to T82570: UAV Darter waypoints do not always work.

As before, all Arma3DEV versions 1.69.0.140539 - The problem is reproduced
https://www.youtube.com/upload

Thu, Feb 23, 1:35 AM · Arma 3

Wed, Feb 22

Lex added a comment to T123086: Titan AA lock position?.

Thank you very much. In DEV of the version works well.
https://forums.bistudio.com/topic/140837-development-branch-changelog/?do=findComment&comment=3156166

Wed, Feb 22, 8:16 PM · Arma 3
Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

Yesterday, I checked on DEV version. The camera, as before, goes to the horizon. I have no way to test it in the RC.

Wed, Feb 22, 10:28 AM · Arma 3

Tue, Feb 21

Lex created T123455: Key - change the basic weapon of the second slot..
Tue, Feb 21, 9:04 AM · Arma 3

Mon, Feb 20

Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

Hello, @Alwin. Thank you

Mon, Feb 20, 2:53 PM · Arma 3
Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

Still there is a server where it works in strange ways. How this can be implemented on the server? Which option is activated?

Mon, Feb 20, 1:36 PM · Arma 3

Sun, Feb 19

Lex added a comment to T123086: Titan AA lock position?.

As in a game on the server the problem influences game process:

  • From ten possible 100% of the attacks on the purpose, successful two captures.
  • From two successful captures of the purpose, from two rockets - 1 rocket has hit the mark.

It leads to an imbalance in a game, loss of advantage which could will take place.
Solve this problem, it really irritates. The air attacks of the opponent, spoil a game, due to the lack of a way of fight against air targets.

Sun, Feb 19, 11:11 PM · Arma 3
Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

Hi @Hanz

In T63264#830154, @Hanz wrote:

This issue was processed by our team and will be looked into. We thank you for your feedback.

The forum subject long waits for the answer - What setting of the server creates a problem?
https://forums.bistudio.com/topic/189687-wrought-iron-bushes/#comment-3005302

Sun, Feb 19, 7:28 PM · Arma 3

Fri, Feb 17

Lex added a comment to T123395: Loadout customization for the Wipeout .

This problem appears when setting up video in a game - the HUD size the average size.

Fri, Feb 17, 5:03 PM · Arma 3
Lex edited the description of T123397: The list of actions for a unit "to sit down in", to change contents of information on cars..
Fri, Feb 17, 3:36 PM · Arma 3
Lex created T123397: The list of actions for a unit "to sit down in", to change contents of information on cars..
Fri, Feb 17, 3:35 PM · Arma 3
Lex edited the description of T123392: Team menu item for the subordinate unit "Open Equipment" does not contain a list of all items of equipment..
Fri, Feb 17, 2:55 PM · Arma 3
Lex created T123392: Team menu item for the subordinate unit "Open Equipment" does not contain a list of all items of equipment..
Fri, Feb 17, 2:45 PM · Arma 3
Lex added a comment to T123086: Titan AA lock position?.
Fri, Feb 17, 1:10 PM · Arma 3
Lex added a comment to T82989: Endless list of "take weapon", cluttering up the player's menu. It is also useless..

+100%

Fri, Feb 17, 12:46 PM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.

As before, all Arma3\RC\DEV versions reproduce a problem.

Fri, Feb 17, 12:42 PM · Arma 3
Lex added a comment to T72879: Target Lock depends on the view distance.

Concerning a capture problem the ticket is. https://feedback.bistudio.com/T123086
The ticket not only about AA rockets, is a cumulative problem with AT rockets.

Fri, Feb 17, 3:46 AM · Arma 3

Thu, Feb 16

Lex added a comment to T123086: Titan AA lock position?.
Thu, Feb 16, 2:22 PM · Arma 3
Lex edited the description of T123383: Keys of teams in certain cases don't work at a mortar. 3D look..
Thu, Feb 16, 1:51 PM · Arma 3
Lex created T123383: Keys of teams in certain cases don't work at a mortar. 3D look..
Thu, Feb 16, 1:41 PM · Arma 3
Lex added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..

In a game there are four keys and actions of these keys could help to apply these actions to bipod.

  • lift a weapon corner
  • lower a weapon corner
  • lift a tower
  • lower a tower

Thu, Feb 16, 12:22 PM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Collected two cases with 3FPS

  1. Frame 1.txt

ArmaReport_Log_20170215T212219_Lex 1.zip

Thu, Feb 16, 12:49 AM · Arma 3

Wed, Feb 15

Lex added a comment to T119383: Edit of soldiers via Virtual Arsenal, makes the contents of the backpack invisible. [Video].

In same, situations. Has opened an arsenal from the editor, graphic distortions of model of weapon.

Wed, Feb 15, 5:57 PM · Arma 3
Lex added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..

It is often impossible even one purpose to process. The landscape clamps strongly down concerning the purpose, or is higher concerning the purpose.
The way of expansion bipod is ideal - for rather equal, and rather horizontal surfaces.
But when the sniper is on the high mountain, rather horizontal surface doesn't allow you to aim down, from the mountain.
You need to be pushed considerably forward that considerably reveals you for reciprocal detection and defeat.
Waited for the decision of these tickets.
https://feedback.bistudio.com/T82167
https://feedback.bistudio.com/T85691
Hoped that it will change a way of expansion bipod, change of height of bipod - will affect some degree of freedom of weapon in bipod point of support.
Annoying this problem when you find the good place, the excellent review of sector of firing and total absence it is successful to develop bipod.

Wed, Feb 15, 5:18 PM · Arma 3
Lex added a comment to T123364: Quadbike engine-switchoff sound starts when leaving-quadbike animation stops, not starts..

It is possible to switch off the engine to an exit from transport. It is possible to stop transport by means of the emergency brake. I don't see a big delay of operation of the motor when I leave transport.
Video is written down on DEV 1.69
https://youtu.be/H8Riq0YieSc

Wed, Feb 15, 9:25 AM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Thanks, Razazel.

Wed, Feb 15, 9:09 AM · Arma 3
Lex added a comment to T58577: Does not detect changes to audio device.

+1 Many times restart of a game, with this question. It is good if setup of the device of a sound in a launcher is built in.

Wed, Feb 15, 9:05 AM · Arma 3
Lex added a comment to T77399: Default sound output change should not need a restart of Arma3.

+1 Many times restart of a game, with this question. It is good if setup of the device of a sound in a launcher is built in.

Wed, Feb 15, 9:02 AM · Arma 3
Lex added a comment to T123369: Prone to crunch issue.

+1

Wed, Feb 15, 8:55 AM · Arma 3

Tue, Feb 14

Lex edited the description of T123368: Bipod limits the field of view, much depends on the topography of the landscape..
Tue, Feb 14, 11:04 PM · Arma 3
Lex created T123368: Bipod limits the field of view, much depends on the topography of the landscape..
Tue, Feb 14, 11:01 PM · Arma 3
Lex added a comment to T85691: Deploying a weapon when prone near a building results in player under ground.

As in the past - has not been resolved, reproduced on DEV1.69

Tue, Feb 14, 10:09 PM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

Tickets will soon be two years. What are the chances of us in dealing with this ticket?

Tue, Feb 14, 1:20 PM · Arma 3
Lex added a comment to T71574: make weapon maximum elevation and depression up to +90°/-90° angle.

Ticket 2013th years does not lose relevance. Why not comment on this issue?

Tue, Feb 14, 1:15 PM · Arma 3

Mon, Feb 13

Lex added a comment to T120280: UAV type "support" . Error or unknown type ?.

I can not find the explanation to this mode of operation for the drone. As before, reproduced Arma3RC 1.68.

Mon, Feb 13, 1:38 PM · Arma 3
Lex added a comment to T81982: If the player uses a bipod, then the high of his weapons (relative to the ground) decreases and creates some problems..

https://youtu.be/G5gkSvm14DA
I can not say that it is a duplicate. But maybe the solution, the problem will solve all problems.
But your ticket must also be resolved. Deploying Bipod should not pull the weapon - down.
https://feedback.bistudio.com/T82167

Mon, Feb 13, 1:28 PM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

In the video, the lowest and not thick grass at Tanoa Island. In 400m distance, I can not see the enemy standing in full growth. I can see from their position, man on 200m distance, if he is upright. When deploying a bipod, gun falls below, this further reduces the distance viewing. Lack of height adjustment bipod, one of the hot issues of the island, Tanoa, as the island of choice for a good game. I know that the majority of players expect a decision on the ticket.
https://youtu.be/G5gkSvm14DA

Mon, Feb 13, 1:16 PM · Arma 3
Lex added a comment to T123086: Titan AA lock position?.

Video is recorded in Arma3 RC. Range of total visibility of 6000m.
https://youtu.be/aZ9IPi7RbTA

Mon, Feb 13, 11:22 AM · Arma 3

Sat, Feb 11

Lex created T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..
Sat, Feb 11, 1:47 PM · Arma 3
Lex added a comment to T120795: Awning (canopy) - a guillotine. .

@Alwin Tents are in every town and village. This does not apply to a particular case, it works in any coordinates. The problem at any of these sites covers the entire Altis.
The video is in Agios Dionysios

Sat, Feb 11, 12:24 PM · Arma 3
Lex added a comment to T123086: Titan AA lock position?.
Sat, Feb 11, 2:25 AM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

Frame - 3FPS
ArmaReport_Log_20170211T002441_Lex.zip
Out of the game with an error report.
Frame1.txt

Sat, Feb 11, 1:31 AM · Arma 3

Fri, Feb 10

Lex added a comment to T123086: Titan AA lock position?.

It will be released in this version on Arma3 1.68?

Fri, Feb 10, 3:09 PM · Arma 3

Thu, Feb 9

Lex added a comment to T123086: Titan AA lock position?.

Video from my replicas above
Positioning the helicopter on the map traced bad. Even at a small distance to the helicopter, the helicopter positioning on the map easily stopped.
capturing procedure is stopped at the last point of fixation of the helicopter on the map.
This video was recorded today, DEV 169.0.140.324.
Adjusts the overall visual range in the game 12000m.
https://youtu.be/kJpJxNpr6FM
Snapshot Mission test


mission File
Lock%20AA%202.Altis.zip
Capture procedure does not work well, and often has a tendency to loss of capture.

Thu, Feb 9, 11:02 PM · Arma 3
Lex added a comment to T83745: I am always wounded when firing from a mortar..

@razazel Thank you so much

Thu, Feb 9, 4:19 PM · Arma 3
Lex added a comment to T123086: Titan AA lock position?.

He made a few more tests. It seems there is a problem in the following order. When I took aim at the castle, but the goal went the distance longer permissible for a shot (or sometimes an intermediate barrier) capture is lost. When the target returns to the distance that is acceptable to capture procedures (or sometimes an intermediate hurdle not interfere), the capture of the procedure does not work, or draws a dotted square far from the goal of a true dislocation.

Thu, Feb 9, 12:31 PM · Arma 3

Wed, Feb 8

Lex added a comment to T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..

Noticed same problem in a different situation. When this procedure to play out of position - standing or sitting. If, after the start of the animation with the start on the shoulder, just press a character on the ground.
https://youtu.be/SG9dvP25_tA

Wed, Feb 8, 9:31 AM · Arma 3
Lex added a comment to T123086: Titan AA lock position?.

Yesterday, after the DEV updating the problem is reproduced in the editor. The only thing that has changed when I recharge titanium of AA, and the purpose remained in the field of my sight, the procedure of capture is resumed, automatically.

Wed, Feb 8, 9:10 AM · Arma 3
Lex added a comment to T123238: 3FPS Issue "Call for Help" - Dump-gathering ticket.

ArmaReport_Log_20170207T204627_Lex.zip

Wed, Feb 8, 12:31 AM · Arma 3

Tue, Feb 7

Lex added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

Today, at the beginning of the game the FPS was 90, after 2-3 hours was 3 FPS.
ArmaReport_Log_20170207T204627_Lex.zip

Tue, Feb 7, 10:33 PM · Arma 3
Lex added a comment to T123233: Binoculars / Rangefinders / Laser Designators - If Injured using each, player is bugged upon revive..

Yes, once I had it. Has fainted when I have regained consciousness, looked around, no actions were available to me any more. Only Esc, revival.

Tue, Feb 7, 3:22 PM · Arma 3
Lex edited Steps To Reproduce on T82449: Aim distance of a shot of the modern tank..
Tue, Feb 7, 12:50 AM · Arma 3
Lex edited the description of T123093: Strange work of AUTO of correction of a distance for me and for my AI..
Tue, Feb 7, 12:26 AM · Arma 3

Mon, Feb 6

Lex added a comment to T123086: Titan AA lock position?.

The error of capture of the purpose appears in the strange way. I several times, start of a mission in the editor. Each start differently reproduced a problem. It needs several starts of the test to find and see as it appears.

Mon, Feb 6, 10:53 AM · Arma 3
Lex added a comment to T116694: New Flamepotatothrower weapon.

http://steamcommunity.com/sharedfiles/filedetails/?id=856509901

Mon, Feb 6, 7:43 AM · Arma 3

Sat, Feb 4

Lex added a comment to T123086: Titan AA lock position?.

I did the test with fixed helicopters. The farthest distance of ~ 5000m. Capture works well. But there are two helicopters, at a distance of ~2100m and ~2400m, which could not capture. What happens to the capture of targets at distances of ~2000m and ~2500m?
https://youtu.be/a8L5LQqmCt4
Arma3DEV 1.67.140215

Sat, Feb 4, 4:16 AM · Arma 3

Fri, Feb 3

Lex added a comment to T123086: Titan AA lock position?.

Errors capture target AA. Often the goal line of sight, but the capture is not working, or capture leads away from the goal.
In the video, I will explain, always when I see the goal, trying to make a capture. Whenever you see the video goal is not capture anything, I take it. I tried with different settings appear

Fri, Feb 3, 4:36 PM · Arma 3
Lex added a comment to T74640: Unable to lock on with AA or AT launcher in multiplayer.

Maybe I chose the wrong ticket. Create a new, just for AA missiles?

Fri, Feb 3, 4:28 PM · Arma 3
Lex added a comment to T74640: Unable to lock on with AA or AT launcher in multiplayer.

Errors capture target AA. Often the goal line of sight, but the capture is not working, or capture leads away from the goal.
In the video, I will explain, always when I see the goal, trying to make a capture. Whenever you see the video goal is not capture anything, I take it. I tried with different settings appear

  • General and landscape 2000-12000. In all situations, it captures the problem occurs sooner or later.

Capture sometimes works, sometimes does not work. Many times tried in the editor, everything always works differently. I do not see, depending on the situation, I see the relationship when the target is in motion. I tried with helicopters. When the helicopter is not moving - everything works well, at any distance to the target. Any reliance on visual range. But once the target starts moving, things are changing, there is a problem with the grip.
https://youtu.be/2yYx7jEga58
Steps in the editor:

  • Start the editor
  • Create a defense shooter
  • Create multiple boxes with rockets
  • Create multiple aircraft, the height of 500m, ask them waypoints height of about 500m of your deployment.
  • Start mission.
  • Try a takeover target when you see it.
  • Try to change games overall visibility settings
  • Several times, start the mission again
Fri, Feb 3, 3:48 PM · Arma 3
Lex edited the description of T123164: Editor, menu item of "Perfomance". - there is no translation into Russian..
Fri, Feb 3, 12:05 PM · Arma 3
Lex created T123164: Editor, menu item of "Perfomance". - there is no translation into Russian..
Fri, Feb 3, 12:04 PM · Arma 3
Lex added a comment to T117728: APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

@Alwin Thank you very much.

Fri, Feb 3, 11:49 AM · Arma 3

Thu, Feb 2

Lex added a comment to T120795: Awning (canopy) - a guillotine. .

On Altis an awning from structures Altis breaks and does harm:
Land_cargo_addon02_V1-F
Land_cargo_addon02_V2-F
Land_cargo_addon01_V1_F
Land_cargo_addon01_V2_F

Thu, Feb 2, 3:45 PM · Arma 3
Lex added a comment to T117728: APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..
Thu, Feb 2, 3:44 PM · Arma 3
Lex added a comment to T117728: APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

The problem well is reproduced in airfield of Tanoa, as on my video. The problem well is reproduced on the tank of Qom.
Try to make it, as on my video. Just tried it on 1.66.
Several options of a problem:

  • The tank has got stuck. Doesn't move a little. There are no actions on teams. Has sat down the driver, couldn't shift the tank, in any direction. The rumble of the motor, a wheel turn, there is no movement.

https://youtu.be/YoSX-sbSMl8

  • The tank receives a push. It looks as has got stuck and has quickly escaped from captivity.

https://youtu.be/ExXuD3yCGKo

Thu, Feb 2, 2:27 PM · Arma 3

Wed, Feb 1

Lex added a comment to T74640: Unable to lock on with AA or AT launcher in multiplayer.

This problem is available also in the editor now. I perfectly see the purpose, but capture of the purpose happens when the purpose very close. After the first capture, the following capture quickly. But it was lucky me, not always the purpose so close as on video.
https://youtu.be/J6Q1JkdIaMg

Wed, Feb 1, 7:58 PM · Arma 3
Lex added a comment to T117728: APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

On video steps in a chat - gave teams for AI of the driver. On each episode about 1 minute, I received somersaults or a throw.
https://youtu.be/MlrZEIOQt7I
https://youtu.be/_8DYOogdmDA

Wed, Feb 1, 7:45 PM · Arma 3
Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

HEAT penetration in concrete fences
https://youtu.be/N-rlK9WMiEM

Wed, Feb 1, 2:46 PM · Arma 3
Lex added a comment to T117728: APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

How many this shit will work so? Already this behavior of the tank enrages.
I go around the city, and throws me on the house from the flat place.
https://youtu.be/MZPKR6CPdEQ

Wed, Feb 1, 2:42 PM · Arma 3

Tue, Jan 31

Lex added a comment to T123110: Picture in Picture UAV view.

This has been fixed in version DEV, in next 1.67 the fix.

Tue, Jan 31, 8:09 PM · Arma 3
Lex added a comment to T123110: Picture in Picture UAV view.

https://feedback.bistudio.com/T121561

Tue, Jan 31, 4:14 PM · Arma 3
Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

All tanks pass bullets as a cardboard. T-100 had the best result, - through a body there have passed two arrows. The second body - critical damages.
Slamer - through a body there have passed four arrows. The second body - critical damages, has burned down.
Kuma - has passed six arrows through a body. The second body - critical damages.
T-100
https://youtu.be/BZiJ5I0k_wE
Kuma
https://youtu.be/pkAd6w68zx4
Slamer
https://youtu.be/TSh-_zqdgh4

Tue, Jan 31, 3:12 AM · Arma 3

Mon, Jan 30

Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

I won't speak about angles of attack, it is other criterion (important too). The best indicator of a broneboynost of a katana ~ 250-300 millimeters became (25-30 centimeters). It outside possible penetration via all case of the tank.

Mon, Jan 30, 2:43 PM · Arma 3
Lex added a comment to T83745: I am always wounded when firing from a mortar..

It is reproduced in DEV 1.67 as before

Mon, Jan 30, 12:57 PM · Arma 3
Lex added a comment to T120103: AI cannot hit into enemy Turrets.

+100%

Mon, Jan 30, 12:15 PM · Arma 3
Lex added a comment to T83834: Inventory avalible in "LOCKED" vehicles. .

+100%

Mon, Jan 30, 12:15 PM · Arma 3
Lex added a comment to T82449: Aim distance of a shot of the modern tank..

Inclusion of autocorrection of a distance doesn't work at static objects, on thermal points of a body of the enemy and on laser points.

Mon, Jan 30, 11:58 AM · Arma 3
Lex edited Steps To Reproduce on T123093: Strange work of AUTO of correction of a distance for me and for my AI..
Mon, Jan 30, 11:47 AM · Arma 3
Lex edited Steps To Reproduce on T123093: Strange work of AUTO of correction of a distance for me and for my AI..
Mon, Jan 30, 11:45 AM · Arma 3
Lex renamed T123093: Strange work of AUTO of correction of a distance for me and for my AI. from "Strange behavior of the shooter AI and AUTO mode, on big distance of a shot of the tank." to "Strange work of AUTO of correction of a distance for me and for my AI.".
Mon, Jan 30, 11:36 AM · Arma 3
Lex edited Additional Information on T123093: Strange work of AUTO of correction of a distance for me and for my AI..
Mon, Jan 30, 11:25 AM · Arma 3
Lex created T123093: Strange work of AUTO of correction of a distance for me and for my AI..
Mon, Jan 30, 11:17 AM · Arma 3

Sun, Jan 29

Lex added a comment to T123086: Titan AA lock position?.

+100%

Sun, Jan 29, 11:01 PM · Arma 3
Lex added a comment to T121792: Mortar Burst fire broken.

In DEV 1.67.149151 the problem is reproduced, as before.

Sun, Jan 29, 11:15 AM · Arma 3
Lex added a comment to T120680: Player taking too much damage when driving slowly through a bush with "Offroad" vehicle.

Perhaps, it is control of complexity of a mission on the server. For example, configures setting - resistance of buildings to damage. I don't know what parameter is responsible for it. This parameter can, influence resistance to damage, fences and bushes?
What I have found on feedback with this old question.
https://feedback.bistudio.com/T63264

Sun, Jan 29, 12:01 AM · Arma 3

Sat, Jan 28

Lex added a comment to T82651: Opportunity to change color of messages "a line of a chat" in game settings..

The text, is very badly visible as before.....

Sat, Jan 28, 1:42 PM · Arma 3

Fri, Jan 27

Lex added a comment to T80932: Replacement of Artillery computer with something more viable.

ballistic calculator is intended for simplification of performance of a problem of an accurate shot, reduction of time for determination of parameters of an accurate shot. This offer - a step backwards, in the past.
There are many MOD which эмитирубт execution of calculations of ballistics from the past.

Fri, Jan 27, 11:08 PM · Arma 3
Lex added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

Yes, close. Thanks.

Fri, Jan 27, 1:57 PM · Arma 3
Lex added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

@Alwin I tried to change display resolution. But it has turned out that the calendar doesn't work when the HUD size - average (normal)

Fri, Jan 27, 9:28 AM · Arma 3
Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

@TheMasterofBlubb The bullet goes on a departure, from the first tank. Makes critical damages on the second. In the last episode, the second tank has even exploded before the first.
At the beginning of the ticket, there is video where one shot kills three tanks of Kuma.
How you believe, there is a probability of flight of a shell on a departure черз the tank?

Fri, Jan 27, 1:14 AM · Arma 3
Lex added a comment to T123050: Darter and Falcon waypoint and movement issues.

https://feedback.bistudio.com/T82570

Fri, Jan 27, 12:44 AM · Arma 3

Thu, Jan 26

Lex added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

On 1.66, in this size of the screen, the calendar works well.

Thu, Jan 26, 2:13 PM · Arma 3
Lex added a comment to T85511: Player can not take launcher from deadman, without the explosion of the brain..

+100%

Thu, Jan 26, 1:03 PM · Arma 3
Lex changed Operating System Version from DEV 1.67.140125 to Arma3Dev 1.67.140125 on T123037: DEV 1.67 The editor, a console window, there are no inscriptions..
Thu, Jan 26, 12:04 AM · Arma 3
Lex created T123037: DEV 1.67 The editor, a console window, there are no inscriptions..
Thu, Jan 26, 12:02 AM · Arma 3

Wed, Jan 25

Lex added a comment to T71574: make weapon maximum elevation and depression up to +90°/-90° angle.

At 1.67.140125 - the problem remains.

Wed, Jan 25, 11:54 PM · Arma 3
Lex added a comment to T122905: 1.67 Dev. The editor is not working range of the year, month, day..

At 1.67.140125 - the problem remains.

Wed, Jan 25, 11:50 PM · Arma 3
Lex added a comment to T118335: Process of arma3.exe. receives losses. There is no correct work of arma3.exe within VMmax=3200mb volume..
The last two weeks brought several improvements to Dev-Branch. Perhaps the most significant change is that there will only be a 64-bit version of the Diagnostics Executable going forward. Used mainly by community creators, we'd like to offer better stability and resource usage for this highly specialized tool and decided to abandon the obsolete 32-bit configuration.

Due to the refusal of 32bit, a ticket can be closed.

Wed, Jan 25, 11:37 AM · Arma 3

Jan 24 2017

Lex added a comment to T122239: Car-95-1 bipod not working.

Thanks

Jan 24 2017, 11:39 PM · Arma 3
Lex updated subscribers of T118335: Process of arma3.exe. receives losses. There is no correct work of arma3.exe within VMmax=3200mb volume..

@Alwin Yes, @Dwarden his profile help "to remain afloat" more time. But, as has told @DanielNL, won't save from a problem completely.

Jan 24 2017, 10:50 PM · Arma 3