- User Since
- Aug 7 2014, 8:04 AM (171 w, 2 d)
Sun, Nov 5
Wed, Oct 25
Change the behavior of the parachute. This is annoying when the character almost touched the ground with the feet but the parachute:
- jumps on the crowns of trees and bushes
- jumps on the roofs of houses and other structures
The character dies in conditions that produce not the natural behavior of the parachute, which can not be controlled.
Tue, Oct 24
In addition, many problems AI landing, disembarkation and movement on the platform.
Oct 19 2017
I, for a while, had to use this MOD.
But this also has a bad effect on the game, when there are not any messages about the threat at all.
Oct 18 2017
Priority - the dialogue of the commander must:
- Abort any AI dialogs.
- execute the ordered action without interrupting the AI dialog.
- or other options to change this state of affairs.
This irritating chatter AI, there are a million more stories of bad gameplay, in the form of loss of priority moment.
Oct 16 2017
+100% The problem, sometimes you can endlessly look for a place to view all the equipment.
Oct 14 2017
I think that it is impossible to break through the tank and leave a through hole from the bullet, on the opposite side from the entrance to the tank. The tank projectile will work on the first counter layer of armor and will not be able to complete the work further.
The geometry, weight, and trajectory of the tank projectile will be disrupted, the kinetic energy is lost.
The tank inside is not empty, a lot of equipment will also take a blow and help reduce the energy reserve of the impact.
You can not expect to hit the next layer of armor, saving the initial data of the round. The temperature of the initial strike that occurs on the first layer of armor will remain on the first layer of armor. On the next layer of armor, the residual energy of the round can not create conditions for repeated equivalent work.
I agree that the round is capable of penetrating the claimed 300-600 mm armor in one armor block.
The method of summing up the thickness of layers is not suitable here.
For this reason, the initial conditions for the performance of work, broken before contact with the armor of the tank (passage through the walls of buildings) can greatly affect the ability of the bullet to perform work on the armor.
Due to the relatively small mass, the core of the subcaliber projectile immediately after the shot accelerates to a significant speed (1600 m / s). When striking against the armor plate, the core pierces a relatively small hole in it. The kinetic energy of the projectile partially goes to the destruction of the armor, and partly turns into heat. After the penetration of the armor, the red-hot fragments of the core and armor exit into the zabornevoe space and spread fan, damaging the crew and internal mechanisms of the machine. In this case, there are numerous foci of ignition.
As the passage of the armor, the core wears off and becomes shorter. Therefore, a very important characteristic that affects armor penetration is the length of the core. Also, the effectiveness of the action of the subcaliber projectile is affected by the material from which the core is made and the speed of its flight.
The main review in this video is about the penetration of textures through materials and a look at the dependencies.
High damaging potential for penetration through materials of textures.
Weak dependence of the potential on the speed of impact and distance to the target.
Oct 13 2017
I understand that there is no other system for recording damage on machines. But a ticket stating that obstacles on the way to the goal, in the form of houses, walls do not create an obstacle. Houses and walls should produce more bounce or reduce impact speed.
In the game, any wall or house takes damage and does not absorb a significant portion of the impact energy.
After that, the tank takes damage, as if there was no obstacle in the way of the strike.
Just like Hitpoint does not reduce the impact speed, and the impact penetrates all Hitpoint on its way.
For this reason I created an e-ticket.
Since there is no elementary in the game,
The distance and force of penetration of the round into the materials are not taken into account. They easily penetrate into the material, they pass through many layers of material.
You are talking about the mode of setting in the game, that you can adjust the number of rounds that can disable the tank.
I'm talking about the penetration of rounds into the body of the tank. The round penetrates through the tank, and hits all HitPoints on its way. This is completely unacceptable, since there are a number of physical processes in which APFSDS is destroyed in the first layer of protection and armor. At the exit from the first obstacle, APFSDS has a small residual kinetic energy and a distorted physical and geometric state.
}In the tables of characteristics of different APFSDS, it is said about the ability to break the thickness of one layer of monolithic (or homogeneous armor), taking into account the distance to the target.
In the game, this is not taken into account and does not work. There are no conditions in which the round got into the armor and could not break it, for the reason
- work of active protection
- work of dynamic protection
- very sharp penetration angle in the armor
- Ricochet,is a rare phenomenon for rounds of the APFSDS type, but sometimes it happens.
In my video there is an episode where the blow to the tank was with a rebound, but HitPoint is painted in dark red.
The game does not have a wide scale of damage in terms of severity. Damages are almost always medium or heavy, because they always penetrate through the effect and the ricochet is taken into account.
Oct 12 2017
Thanks for the correction.
I do not see any changes in this issue at 1.76 and 1.77.
Rounds penetrate the material as before.
Ricochet of the projectile occurs (in some random way *) on the walls and surface of the tank.
In a frontal attack on the tank, the round does not penetrate beyond it.
In a cross-beam attack on the tank, all rounds penetrate and are capable of inflicting repeated damage on another tank in the shadow of the first one.
In the DEV version there are good changes. The nature of the problem has changed. If this happens, then this is a very short and smooth attack in the direction of moving the tank. But it became hard to reproduce, very rarely.
Oct 9 2017
Oct 4 2017
Excuse me for my English, I use an electronic translator. If steps in the ticket are not clear, in this video all the steps of the command for the AI in the chat line.
Give the AI any command at a time when it heals itself.
AI will get stuck in the animation of healing and can not execute any commands. Can not even turn in any direction.
Oct 3 2017
Darter and Tayran, military AR-2 UAV, should have NV on the pilot's camera. Ticket closed, the issue is not resolved. ???
@Wulf Did you manage to check it?
Sep 29 2017
Sep 27 2017
Hello @Wulf No MOD, always. Act, give any command to the AI, before he heals himself, and will tell you th, that he has cured himself.
This has been happening for a long time, from the first days of the release of Arma3. I could not understand why this happens until I paid more attention to it.
Sep 23 2017
Sep 22 2017
@Wulf translation error in the word "not armed" - without lethal weapon, UAV for military providing, not lethal UAV, without weapon means.:) I have added to the text.
Sep 21 2017
Thank you, close the ticket.
This ticket needs to be opened. To open the link of the duplicate of this ticket it is necessary to make there - T126270
@Wulf Military models UAV must have NV. This is necessary for night missions / operations.
Sep 17 2017
This is fixed. Close Ticket
This is fixed. Close Ticket
This is the first ticket from the series of tickets, upon request for the ability to use the AT launcher in the prone position.
There is no correction. This causes severe injuries.
Sep 14 2017
At 1.76 the problem is not solved.
Sep 12 2017
In this ticket the same problem is written. I think the ticket of T126270 - the duplicate.
I hope my comment here, will help to find a problem solution.
I have very high inquiry, but hope the decision it will be easier, than how it looks in my video. )))
Sep 11 2017
@Koala In this ticket defects of the X Blackfish V-44 model. It is not the duplicate of tickets on your references.
@razazel Thank you. The problem is solved.
Close ticket, no problem
At 1.76 the problem is solved. Thank you. Close the ticket.
At 1.72 the problem is solved. Thank you, close the ticket.
At 1.72 the problem is solved. Thank you, close the ticket.
At 1.68 the problem is solved. Many thanks new FCS. Close the ticket.
Sep 5 2017
- Come into an arsenal
- Take Zafir machine gun
- Choose ARCO or RCO riflescope
Sep 2 2017
AI, operator AT\AA should say:
- no magazine (when the magazine - 0)
- no missiles (when missiles - 0)
Sep 1 2017
Correct the latest version.
Aug 31 2017
Do you have the same problem? Read and correct, as there.
Do you have the same problem? https://feedback.bistudio.com/T126607
Read and correct, as it says.
The NetFramework is in the Windows components. It is necessary to remove from it the mark of it, then make a new installation.
Aug 28 2017
The pilot looks on, on a windshield paste chewing gum, or a marker draw a cross? How do you think, control of this weapon is exercised?
At 1.77 the problem is not solved. These problems are inherited for the new UAV from - Jets DLC and Laws of War DLC
Aug 27 2017
it's on this ticket