Lex
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Aug 7 2014, 8:04 AM (146 w, 3 d)

Recent Activity

Thu, May 25

Lex added a comment to T124932: Incompatibility with some HOTAS throttle systems.

I correctly understood, you do not see your controller here?

Thu, May 25, 7:09 PM · Arma 3
Lex added a comment to T124932: Incompatibility with some HOTAS throttle systems.

I always get any value of thrust from 0 to 100%, I change the position of the manipulator from 0 to Z +. This should work identically on analog tuning, and on keyboard tuning.

Thu, May 25, 2:21 PM · Arma 3
Lex added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Thrust from 0 to 100% and from 100 to 0% can be changed by both options, and does not depend on what manipulator is used.
The analogue variant differs only in that the key must be fixed in a certain position. Use the keyboard for analog traction - hard for traction control. It is beneficial to use a manipulator for analogue traction control. But the manipulator works well, and can duplicate the keyboard control of the thrust, but the analogue should be left blank.

Thu, May 25, 1:53 PM · Arma 3
Lex added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Use "Stick Z + Axis" to increase traction, and "Stick Z-Axis" to reduce traction. Or vice versa, swap places.

Thu, May 25, 12:56 PM · Arma 3
Lex added a comment to T125007: Distance measuring in optics and armoured vehicles not working.

To measure the distance use the key, the default is "T".
Works everywhere, where there is a distance sensor.

Thu, May 25, 12:47 PM · Arma 3

Wed, May 24

Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

I did not consider this a problem until the release of Tanoa. My first message on this ticket is after the release of Tanoa on DEV.
http://steamcommunity.com/games/arma3/announcements/detail/831295479358001897
Height adjustment is not the only bipod problem. There are a number of other problems that need to be addressed. For this reason, I allocate all major tickets for the bipod.
https://feedback.bistudio.com/T81982
https://feedback.bistudio.com/T123368
https://feedback.bistudio.com/T85691
I think these issues should be solved in the aggregate.

Wed, May 24, 6:28 PM · Arma 3
Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

I agree with you. But this was not a problem until the release of Apex-Tanoa.
Do you think the solution to this issue will change the popularity of the missions with Tanoa?

Wed, May 24, 5:37 PM · Arma 3

Tue, May 23

Lex added a comment to T82167: Add the ability to adjust length of bipod legs..

?????????????????????

Tue, May 23, 5:04 PM · Arma 3
Lex added a comment to T81982: If the player uses a bipod, then the high of his weapons (relative to the ground) decreases and creates some problems..

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Tue, May 23, 5:04 PM · Arma 3
Lex added a comment to T118157: Cant fire through open door.

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Tue, May 23, 5:01 PM · Arma 3
Lex added a comment to T121842: RPG-7 Launcher. Bipod Feature Regvest..

Combine questions on RPG-7

Tue, May 23, 5:00 PM · Arma 3
Lex added a comment to T121840: RPG-7 Launcher. Sights optics Feature Regvest..

Combine questions on RPG-7

Tue, May 23, 5:00 PM · Arma 3
Lex added a comment to T121846: RPG-7 Launcher. Power Rocket grenad. .

Combine questions on RPG-7

Tue, May 23, 5:00 PM · Arma 3
Lex added a comment to T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest..

Combine questions on RPG-7

Tue, May 23, 5:00 PM · Arma 3
Lex added a comment to T122700: Using RPG in prone position.

Combine questions on RPG-7

Tue, May 23, 5:00 PM · Arma 3
Lex added a comment to T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant..

Close ticket, no problem

Tue, May 23, 4:45 PM · Arma 3
Lex added a comment to T124492: Mk21 not firing missiles [DEV Branch].

@SuicideKing Thank you. Close ticket, no problem

Tue, May 23, 4:40 PM · Arma 3
Lex edited the description of T124948: Vertical The corner of a look and well-aimed shot is limited..
Tue, May 23, 4:22 PM · Arma 3
Lex created T124948: Vertical The corner of a look and well-aimed shot is limited..
Tue, May 23, 4:22 PM · Arma 3
Lex added a comment to T124932: Incompatibility with some HOTAS throttle systems.

Logitech Attack 3 USB Has an axis with negative and positive values. A similar problem. A small change in the position of the axis Z + \ - sharply changes the thrust from 0 to 100%.

Tue, May 23, 10:54 AM · Arma 3
Lex added a comment to T71574: make weapon maximum elevation and depression up to +90°/-90° angle.

The launch Titan AA has a small angle. You can not shoot at the target, when the target is as close to you as possible.

Tue, May 23, 1:38 AM · Arma 3

Mon, May 22

Lex added a comment to T124886: Change the "Titan AT" back to it`s old performance .

It would be nice to have a switch on two flight trajectories on the missiles:

  • straight
  • high, canopy from the top down
Mon, May 22, 12:15 PM · Arma 3
Lex changed Operating System Version from Arma3\Arma3DEV 1.71 to Arma3 1.70\Arma3DEV 1.71 on T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....
Mon, May 22, 10:46 AM · Arma 3
Lex created T124926: Apex. MQ-12 Falcon Drone. Camera..
Mon, May 22, 9:42 AM · Arma 3

Sat, May 20

Lex added a comment to T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..

This video demonstrates that the FPS does not depend on the distance at which the camera is shot. FPS does not depend on how the distance varies and fog appears in the PIP window. I hope this will affect the decision of this ticket.
https://youtu.be/Uszmz4bL36I

Sat, May 20, 9:45 AM · Arma 3

Fri, May 19

Lex added a comment to T118532: Apex. MQ-12 Falcon Drone. Camera..

The problem again appeared in the 1.70 version

Fri, May 19, 2:39 PM · Arma 3

Thu, May 18

Lex added a comment to T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..

https://youtu.be/RYMq7Kucazk
There is a drop in FPS when the PIP camera window is active. But the fall of FPS is the same everywhere. It does not depend what kind of picture quality I see in PIP. The fog does not reduce the fall of FPS and the absence of fog does not increase the FPS drop. I do not understand why you can not remove fog from the PIP window?

Thu, May 18, 1:00 AM · Arma 3
Lex added a comment to T124842: PIP camera rendering distance is lower than actual rendering distance.

https://feedback.bistudio.com/T83081

Thu, May 18, 12:40 AM · Arma 3

Fri, May 12

Lex added a comment to T124470: UCAV Sentinel laser designator doesn't follow TGP.

The ticket is partially resolved. The laser beam works correctly. The range data does not work on the camcorder. The distance is visible only on the radar.

Fri, May 12, 10:54 AM · Arma 3

Mon, May 8

Lex added a comment to T120308: AI can see through some bushes on Tanoa (check video).

For this reason, Tanoa is a beautiful island on which no one wants to play :)

Mon, May 8, 12:30 AM · Arma 3

Fri, May 5

Lex added a comment to T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....

How many years must pass for this ticket?

Fri, May 5, 7:31 AM · Arma 3
Lex changed Category from category:gamefreezes to category:performance on T124679: Falling FPS from 160-80 to 30-25, when the optical sight looks at the surface of the water..
Fri, May 5, 6:44 AM · Arma 3

Tue, May 2

Lex renamed T124679: Falling FPS from 160-80 to 30-25, when the optical sight looks at the surface of the water. from "Falling FPS> 25-30, when the optical sight looks at the surface of the water." to "Falling FPS from 160-80 to 30-25, when the optical sight looks at the surface of the water.".
Tue, May 2, 11:25 PM · Arma 3
Lex created T124679: Falling FPS from 160-80 to 30-25, when the optical sight looks at the surface of the water..
Tue, May 2, 11:23 PM · Arma 3

Apr 28 2017

Lex added a comment to T124470: UCAV Sentinel laser designator doesn't follow TGP.

And no more range data...

Apparently one of the latest updates made it so you need to press a button to get the range, for me it happens to be the \ button, and it works with the UCAV and other rangefinders.

You can check which button via the Field Manual > Weapons(Advanced) > Rangefinder

The button is adjusted, it doesn't work only for UCAV.

Apr 28 2017, 12:56 AM · Arma 3

Apr 27 2017

Lex changed Operating System Version from Arma3\Arma3DEV 1.б9 to Arma3\Arma3DEV 1.71 on T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....
Apr 27 2017, 4:51 PM · Arma 3
Lex edited the description of T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....
Apr 27 2017, 4:51 PM · Arma 3
Lex renamed T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot... from "Incorrect reproduction of sounds or there are no sounds of machine guns and automatic machines." to "[Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot...".
Apr 27 2017, 4:37 PM · Arma 3
Lex added a comment to T124510: [Fixed] Dev 1.69.141382: Preatorian shooting sound missing .

I have only reported that it has changed and in what version.
But it belonged not only to Preatorian. It was the sound problem for all machine guns.

Apr 27 2017, 3:34 PM · Arma 3
Lex added a comment to T124510: [Fixed] Dev 1.69.141382: Preatorian shooting sound missing .

it has been corrected on Dev 1.69.141427

Apr 27 2017, 1:07 AM · Arma 3
Lex added a comment to T124583: [DEV] Debug Console always visible + unusable.

I have received a game error in the editor, the ambassador of start of a mission in a few minutes on this release of DEV
ArmaReport_Log_20170426T225055_Lex.zip

Apr 27 2017, 1:00 AM · Arma 3

Apr 26 2017

Lex added a comment to T75181: Raise or get rid of the 144 group limit.

Now in Arma3 it is possible to create 288 groups. The ticket can be closed ?

Apr 26 2017, 11:42 AM · Arma 3

Apr 25 2017

Lex edited the description of T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....
Apr 25 2017, 1:10 PM · Arma 3
Lex edited the description of T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....
Apr 25 2017, 1:06 PM · Arma 3
Lex created T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....
Apr 25 2017, 1:13 AM · Arma 3
Lex added a comment to T124470: UCAV Sentinel laser designator doesn't follow TGP.

I will add video on this problem UCAV.
https://youtu.be/9PEwhvBfvI0
But what occurs in practice, the bomb defines a laser point there where watches a tourist's fir-tree.

Apr 25 2017, 12:55 AM · Arma 3
Lex added a comment to T124492: Mk21 not firing missiles [DEV Branch].

The rocket does capture of the purpose, but the purpose isn't locked in the lock.

Apr 25 2017, 12:55 AM · Arma 3

Apr 24 2017

Lex added a comment to T124554: Control of airplane. Fast forward or Nose down?.

Why two odinauovy functions with razy names are necessary?

Apr 24 2017, 10:03 PM · Arma 3
Lex added a comment to T83496: AI seeing and shooting through vegetation and smoke..
Apr 24 2017, 10:02 PM · Arma 3
Lex edited the description of T124554: Control of airplane. Fast forward or Nose down?.
Apr 24 2017, 3:58 PM · Arma 3
Lex edited the description of T124554: Control of airplane. Fast forward or Nose down?.
Apr 24 2017, 3:56 PM · Arma 3
Lex created T124554: Control of airplane. Fast forward or Nose down?.
Apr 24 2017, 3:54 PM · Arma 3
Lex added a comment to T124553: [arma dev ver. 141382] Dynamic loadout menues are broken on all planes.

The problem has appeared with release 1.67-1.68. There are problems not only in a marking of poles. Try to change in video settings of a game a raziyer of HUD - small or very small.

Apr 24 2017, 3:19 PM · Arma 3
Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

There are any solutions of this problem in the forthcoming updating?

Apr 24 2017, 12:32 AM · Arma 3
Lex added a comment to T124274: Collisions of cars with obstacles often cause not characteristic behavior..

There are any solutions of this problem in the forthcoming updating?

Apr 24 2017, 12:29 AM · Arma 3
Lex added a comment to T117728: APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

There are any solutions of this problem in the forthcoming updating?

Apr 24 2017, 12:29 AM · Arma 3

Apr 22 2017

Lex added a comment to T83537: Single shot sound is missing when you load your weapon thru arsenal.
Apr 22 2017, 2:08 PM · Arma 3

Apr 17 2017

Lex added a comment to T124395: [Dev Build] Laser Designator Not getting Range.

@pokefan548 For definition of a distance it is necessary to adjust and use a key - Lase Range. Also it is used in tanks, for definition of a distance to the purpose and autocorrection of the ballistic calculator.

Apr 17 2017, 11:57 AM · Arma 3

Apr 13 2017

Lex added a comment to T80798: low sound of gun.

It very badly influences a game. Sometimes the shot isn't even heard. It is heard as bullets get nearby, you is wounded, but you can't be guided from where shoot at you.
It in release 1.68, it wasn't in DEV 1.68.
It very much spoils a game. Such problems have to improve quicker, than wait for the following patch.
I understand that you wanted to make more interesting effect of distribution of a sound. It is very interesting, but it isn't finished or there is a mistake.

Apr 13 2017, 1:31 PM · Arma 3

Apr 11 2017

Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

Why my doubts that it is server lag:

  • collision happens to full effect of collision (soft blow, chips.....)
  • it never looks on a miscellaneous (I have sometimes counted blow sometimes isn't present) it isn't present.
Apr 11 2017, 5:28 PM · Arma 3
Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

On your server bushes, fences... well works, there is a balance of collisions - speed \damage.
Video from your server https://youtu.be/UDzGBmVPd6o
On the ATV, speed ~ 40km \h, I easily pass bushes, and there is no loss to health.
On my video (earlier in this branch), I receive injury of the car and a loss of health at a speed of collision is lower 40km \h.

Apr 11 2017, 4:34 PM · Arma 3
Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

I didn't assume that it can be server lag. It steadily repeats, throughout all game. Doesn't depend on the general load on the server.
If it is lag, I assume that except this problem, there could be also other problems connected with server lag. But there are no other problems.
If to start a mission locally - this problem is absent. On a combination of all results, there was an assumption that settings of parameters of a game on the server have influence on the weight of bushes, fences....

Apr 11 2017, 11:12 AM · Arma 3
Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

@TheMasterofBlubb There are servers where a ratio "speed \damage" look isn't realistic.
This balance well works at the majority of servers. Instructions are necessary, where and as to adjust it.

Apr 11 2017, 9:38 AM · Arma 3
Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

@TheMasterofBlubb I have no access to the server. I am forced to address administrators of servers where this problem exists. Administrators can't fix a problem as don't know where it is adjusted and what emergence of a problem depends on. Where it is possible to find the explanation in this question?
Players often receive damage to health, on speed of 10-20 km\h. At this speed the car can lose wheels or turn over. Such settings of the server strongly spoils a game.

Apr 11 2017, 12:09 AM · Arma 3

Apr 10 2017

Lex added a comment to T63264: Iron fences,bushes or other objects stop vehicles immediately.

As before, dependences are not found, the method of adjusting is not found.
https://youtu.be/Ab44ulXO9_s

Apr 10 2017, 1:00 PM · Arma 3
Lex edited the description of T124274: Collisions of cars with obstacles often cause not characteristic behavior..
Apr 10 2017, 12:58 PM · Arma 3
Lex added a comment to T120491: Bug Zafir RCO lying position.
  • Come into an arsenal
  • Take Zafir machine gun
  • Choose ARCO or RCO riflescope

https://youtu.be/HdHnBOfset0

Apr 10 2017, 12:29 PM · Arma 3
Lex edited the description of T124274: Collisions of cars with obstacles often cause not characteristic behavior..
Apr 10 2017, 12:15 PM · Arma 3
Lex created T124274: Collisions of cars with obstacles often cause not characteristic behavior..
Apr 10 2017, 12:13 PM · Arma 3

Apr 9 2017

Lex added a comment to T80798: low sound of gun.

Smoke creates a sound barrier too
https://youtu.be/5HnYiTtvMyE

Apr 9 2017, 2:00 PM · Arma 3

Apr 8 2017

Lex added a comment to T59083: Low CPU/GPU Utilization.

Change of video of settings in a game, doesn't influence use and productivity of CPU.
https://youtu.be/QrQMEsRi7Wo
That it:

  • Weak optimization of Arma3 for CPU productivity?
  • Leakage of productivity of CPU?

Any changes in video settings of the game "low \high" make load of CPU of 36-46%.

Apr 8 2017, 3:07 PM · Arma 3

Apr 5 2017

Lex added a comment to T120795: Awning (canopy) - a guillotine. .

There are any solutions of this problem in the forthcoming updating?

Apr 5 2017, 3:11 PM · Arma 3
Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

There are any solutions of this problem in the forthcoming updating?

Apr 5 2017, 3:10 PM · Arma 3
Lex added a comment to T123725: T-100, Slamer and Kuma -poor ability to overcome obstacles..

There are any solutions of this problem in the forthcoming updating?

Apr 5 2017, 3:09 PM · Arma 3
Lex added a comment to T117728: APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

There are any solutions of this problem in the forthcoming updating?

Apr 5 2017, 3:07 PM · Arma 3

Mar 30 2017

Lex added a comment to T71741: Wind Turbines Silent?.

Thank you. Close Ticket
https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3170734

Mar 30 2017, 7:21 PM · Arma 3

Mar 29 2017

Lex added a comment to T120491: Bug Zafir RCO lying position.

It considerably complicates use of zafir in a game.

Mar 29 2017, 5:01 PM · Arma 3

Mar 28 2017

Lex added a comment to T124086: Weapon Deployment may hide character model under terrain.

https://feedback.bistudio.com/T85691

Mar 28 2017, 6:18 PM · Arma 3

Mar 27 2017

Lex edited the description of T124068: Arma 3: arma3_x64.exe - Application Error - Unknown on 64 bit 1.69 DEV version .
Mar 27 2017, 8:46 AM · Arma 3
Lex created T124068: Arma 3: arma3_x64.exe - Application Error - Unknown on 64 bit 1.69 DEV version .
Mar 27 2017, 8:44 AM · Arma 3

Mar 26 2017

Lex added a comment to T83573: Tanks - flipping / jumping / rocket / or whatever.

A good movie. The center of the weight of the Tanks, and other combat vehicles, should be located below the axis of the geometry of the machines.

Mar 26 2017, 12:54 PM · Arma 3

Mar 24 2017

Lex added a comment to T118532: Apex. MQ-12 Falcon Drone. Camera..

The problem again appeared in the DEV version

Mar 24 2017, 2:30 PM · Arma 3

Mar 23 2017

Lex added a comment to T119472: MQ-12 Falcon Drone. The camera - zones, viewing angles..

Thanks for the correction.
https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3167182

Mar 23 2017, 5:36 PM · Arma 3

Mar 22 2017

Lex added a comment to T123863: AI do not receive user addAction commands.

+100%

Mar 22 2017, 8:41 AM · Arma 3

Mar 21 2017

Lex added a comment to T123368: Bipod limits the field of view, much depends on the topography of the landscape..

Hi,

I´m completly understand your suggestion. I´ve discussed it with our colleagues and bipods are quite real enough. There are many bipods types around the world. You can trample the grass when you prone forward and in this case you will have good line of sight. It´s a quite realistic as well when you prone on the hilltop.

I´m afraid that it won´t be tweaked as colleagues decided, I´m sorry.

Thank you for understanding.

All over the world, bipods have adjustable height. Bipods never prevented from tilting back and forth, if necessary.
To trample the grass? If there is a field of grass in front of you. AI shoots at you when you are completely in the grass. I can not give a return shot, changing the height of the bipod is not available.
Colleagues probably can not compare the work of the bipods (how they work in the window of the house) with the way they are set higher, if there is something to put them on (stone, curb roads and stuff).Unfolding bipods in the window, puts the weapon above, but not lower (like this action on the ground, in the grass)
https://youtu.be/f3Kukq8mGxM
About the height adjustment, I gave an analogy (the supports of the mortar and laser pointer are regulated, and have an algorithm in the game https://youtu.be/0I2VOyCtrOM ).

Mar 21 2017, 3:08 PM · Arma 3
Lex added a comment to T123936: GPS and vehicle compass missing in the layout options.

Yes, this is in the current stable 1.68.

Mar 21 2017, 2:47 PM · Arma 3
Lex added a comment to T117728: APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

This continues to be a problem in game.

Mar 21 2017, 12:34 PM · Arma 3
Lex added a comment to T123455: Key - change the basic weapon of the second slot..

This continues to be a problem in multiplayer.

Mar 21 2017, 12:26 PM · Arma 3
Lex added a comment to T82258: Texture of the earth and horizon in a network game. .

This continues to be a problem in multiplayer. This parameter should not have a position, below the ultra, for the network game. Used by scammers to scan the horizon and scans the presence of the enemy in places where it should not be visible.

Mar 21 2017, 12:11 PM · Arma 3
Lex added a comment to T82651: Opportunity to change color of messages "a line of a chat" in game settings..

It continues to break my sight

Mar 21 2017, 12:02 PM · Arma 3
Lex added a comment to T120280: UAV type "support" . Error or unknown type ?.

I can not find the explanation to this mode of operation for the drone. What is the purpose of the regime "support" from the drone? As before, reproduced Arma3 DEV 1.69.

Mar 21 2017, 12:01 PM · Arma 3
Lex added a comment to T82449: Aim distance of a shot of the modern tank..

At 1.68 the problem is solved. Many thanks new FCS. Close the ticket.

Mar 21 2017, 11:59 AM · Arma 3
Lex added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

64 bit solved my problems. Many thanks. Close the ticket.

Mar 21 2017, 11:57 AM · Arma 3
Lex added a comment to T122850: "Spectator." in editor - low horizon viewing distance.

I , as before, lose the distance of total visibility. There is no way to bypass the problem.
Open the ticket, the problem has no solutions.

Mar 21 2017, 11:52 AM · Arma 3

Mar 20 2017

Lex created T123890: AI, the driver of the tank, incorrectly finishes teams: to the left and to the right..
Mar 20 2017, 2:19 AM · Arma 3
Lex edited the description of T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..
Mar 20 2017, 1:45 AM · Arma 3
Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

There are two cars:

  • HEMTT B_Truck_01_covered_F
  • HEMTT B_Truck_01_medical_F

The car consists of the driver's Cabin (a forward part of the car), and a passenger compartment (a back part of the car).
When I try to fix the UAV camera on a passenger compartment, these cars, the camera promptly takes away a look to the horizon.

Mar 20 2017, 1:34 AM · Arma 3
Lex added a comment to T122850: "Spectator." in editor - low horizon viewing distance.

At DEV 1.69 the problem is not solved. Open the ticket.

Mar 20 2017, 12:47 AM · Arma 3
Lex added a comment to T117728: APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

Recorded video as it occurs, using arma3diag_x64 and team: diag_toggle "EPEVehicle";
https://youtu.be/TiOGSPLBhzI

Mar 20 2017, 12:36 AM · Arma 3

Mar 17 2017

Lex created T123793: A-143 Buzzard Receives acceleration from start of rockets.
Mar 17 2017, 2:33 PM · Arma 3