Lex
User

Projects

User does not belong to any projects.
User Since
Aug 7 2014, 8:04 AM (163 w, 9 h)

Recent Activity

Sun, Sep 17

Lex renamed T83141: There is no instrument of decrease in inertia and reducing the effect of fatigue, at missiles launch of NLAW and Titan. from "There is no instrument of decrease in inertia at missiles launch of NLAW and Titan." to "There is no instrument of decrease in inertia and reducing the effect of fatigue, at missiles launch of NLAW and Titan.".
Sun, Sep 17, 11:47 AM · Arma 3
Lex added a comment to T59476: Primary weapon stays back when using Step Over with an Rocket Launcher..

This is fixed. Close Ticket

Sun, Sep 17, 11:08 AM · Arma 3
Lex added a comment to T68975: The Titan AT Launcher has a super locking system if you stay in the scope.

This is fixed. Close Ticket

Sun, Sep 17, 11:04 AM · Arma 3
Lex added a blocking task for T80523: Broken animation for firing form the AT launcher while prone: T66890: Add ability to fire anti-tank weapons while being prone.
Sun, Sep 17, 10:48 AM · Arma 3
Lex added a blocked task for T66890: Add ability to fire anti-tank weapons while being prone: T80523: Broken animation for firing form the AT launcher while prone.
Sun, Sep 17, 10:48 AM · Arma 3
Lex added a blocking task for T83601: Prone with Launcher?: T66890: Add ability to fire anti-tank weapons while being prone.
Sun, Sep 17, 10:41 AM · Arma 3
Lex added a blocked task for T66890: Add ability to fire anti-tank weapons while being prone: T83601: Prone with Launcher?.
Sun, Sep 17, 10:40 AM · Arma 3
Lex added a comment to T66890: Add ability to fire anti-tank weapons while being prone.

This is the first ticket from the series of tickets, upon request for the ability to use the AT launcher in the prone position.

Sun, Sep 17, 9:08 AM · Arma 3
Lex added a blocking task for T70958: RPG shooting in the prone position: T66890: Add ability to fire anti-tank weapons while being prone.
Sun, Sep 17, 8:51 AM · Arma 3
Lex added a blocked task for T66890: Add ability to fire anti-tank weapons while being prone: T70958: RPG shooting in the prone position.
Sun, Sep 17, 8:51 AM · Arma 3
Lex removed a blocking task for T66890: Add ability to fire anti-tank weapons while being prone: T80372: Inability to lie down with RPG/Missile launcher.
Sun, Sep 17, 8:47 AM · Arma 3
Lex removed a blocked task for T80372: Inability to lie down with RPG/Missile launcher: T66890: Add ability to fire anti-tank weapons while being prone.
Sun, Sep 17, 8:47 AM · Arma 3
Lex added a blocking task for T122700: Using RPG in prone position: T80372: Inability to lie down with RPG/Missile launcher.
Sun, Sep 17, 8:37 AM · Arma 3
Lex added a blocked task for T80372: Inability to lie down with RPG/Missile launcher: T122700: Using RPG in prone position.
Sun, Sep 17, 8:37 AM · Arma 3
Lex added a blocking task for T83601: Prone with Launcher?: T80372: Inability to lie down with RPG/Missile launcher.
Sun, Sep 17, 8:26 AM · Arma 3
Lex added a blocked task for T80372: Inability to lie down with RPG/Missile launcher: T83601: Prone with Launcher?.
Sun, Sep 17, 8:26 AM · Arma 3
Lex added a blocking task for T66890: Add ability to fire anti-tank weapons while being prone: T80372: Inability to lie down with RPG/Missile launcher.
Sun, Sep 17, 8:18 AM · Arma 3
Lex added a blocked task for T80372: Inability to lie down with RPG/Missile launcher: T66890: Add ability to fire anti-tank weapons while being prone.
Sun, Sep 17, 8:17 AM · Arma 3
Lex added a comment to T120795: Awning (canopy) - a guillotine. .

There is no correction. This causes severe injuries.

Sun, Sep 17, 1:20 AM · Arma 3

Thu, Sep 14

Lex added a comment to T123481: MBT-52 Kuma elevation angles.
Thu, Sep 14, 5:23 PM · Arma 3
Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

At 1.76 the problem is not solved.

Thu, Sep 14, 10:18 AM · Arma 3
Lex renamed T126339: Fog (mist, haze, smoke, brume) interfere with blocking AA missiles on air targets on the active radar. Ensure the loading of AA (radar) and IR rockets AT. from "Fog (mist, haze, smoke, brume) interfere with blocking AA missiles on air targets on the active radar." to "Fog (mist, haze, smoke, brume) interfere with blocking AA missiles on air targets on the active radar. Ensure the loading of AA (radar) and IR rockets AT.".
Thu, Sep 14, 9:57 AM · Arma 3

Tue, Sep 12

Lex added a comment to T61100: Ability to delete/close a bug/feature report.

+100%

Tue, Sep 12, 6:59 PM · Arma 3
Lex added a comment to T120784: AI cant see when some small objects are in front if him..

In this ticket the same problem is written. I think the ticket of T126270 - the duplicate.
I hope my comment here, will help to find a problem solution.
I have very high inquiry, but hope the decision it will be easier, than how it looks in my video. )))

Tue, Sep 12, 3:01 AM · Arma 3

Mon, Sep 11

Lex added a comment to T117996: Apex. V-44X BlackFish armed. there is a defect in model guns..

@Koala In this ticket defects of the X Blackfish V-44 model. It is not the duplicate of tickets on your references.

Mon, Sep 11, 4:43 PM · Arma 3
Lex added a comment to T126670: V-44 X BlackFish VTOL model visual glitch.

@Wulf You can attach this ticket, for the armed V-44 X BlackFish ?
https://feedback.bistudio.com/T117996

Mon, Sep 11, 4:36 PM · Arma 3
Lex edited the description of T117996: Apex. V-44X BlackFish armed. there is a defect in model guns..
Mon, Sep 11, 4:32 PM · Arma 3
Lex added a comment to T125357: Player Locked slot issue after 1.70.

@razazel Thank you. The problem is solved.

Mon, Sep 11, 10:01 AM · Arma 3
Lex added a comment to T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant..

Close ticket, no problem

Mon, Sep 11, 9:44 AM · Arma 3
Lex added a comment to T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....

At 1.76 the problem is solved. Thank you. Close the ticket.

Mon, Sep 11, 9:36 AM · Arma 3
Lex added a comment to T123793: A-143 Buzzard Receives acceleration from start of rockets.

At 1.72 the problem is solved. Thank you, close the ticket.

Mon, Sep 11, 9:36 AM · Arma 3
Lex added a comment to T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place..

At 1.72 the problem is solved. Thank you, close the ticket.

Mon, Sep 11, 9:36 AM · Arma 3
Lex added a comment to T82449: Aim distance of a shot of the modern tank..

At 1.68 the problem is solved. Many thanks new FCS. Close the ticket.

Mon, Sep 11, 9:33 AM · Arma 3
Lex created T126684: UAV can not turn on the night vision mode.
Mon, Sep 11, 1:24 AM · Arma 3

Tue, Sep 5

Lex added a comment to T76947: Graphical glitch when you are looking trough RCO, ACRO or MRCO while moving crouched and using Zafir.
  • Come into an arsenal
  • Take Zafir machine gun
  • Choose ARCO or RCO riflescope
Tue, Sep 5, 4:29 PM · Arma 3

Sat, Sep 2

Lex added a comment to T126590: AI don't respond when ammo of Launchers was over.

@Wulf
Hello.
AI should say:

  • no magazine (when the magazine - 0)
  • no missiles (when missiles - 0)
Sat, Sep 2, 3:30 AM · Arma 3

Fri, Sep 1

Lex added a comment to T126607: Launcher refuses to open.

Correct the latest version.

Fri, Sep 1, 12:03 AM · Arma 3

Thu, Aug 31

Lex added a comment to T126605: Unexpected error occured the type initilazer for '<Module>' threw an exception error.

https://knowledge.autodesk.com/support/autocad/learn-explore/caas/sfdcarticles/sfdcarticles/How-to-remove-and-reinstall-the-Microsoft-NET-Framework.html

Thu, Aug 31, 11:17 PM · Arma 3
Lex added a comment to T126604: Arma 3 Launcher Crashing.

Do you have the same problem? https://feedback.bistudio.com/T126607
Read and correct, as it says.
https://knowledge.autodesk.com/support/autocad/learn-explore/caas/sfdcarticles/sfdcarticles/How-to-remove-and-reinstall-the-Microsoft-NET-Framework.html

Thu, Aug 31, 11:15 PM · Arma 3
Lex added a comment to T126607: Launcher refuses to open.

The NetFramework is in the Windows components. It is necessary to remove from it the mark of it, then make a new installation.

Thu, Aug 31, 11:02 PM · Arma 3

Mon, Aug 28

Lex added a comment to T126187: AH-9 Pawnee has no way of aiming when in hardcore or expert mode..

The pilot looks on, on a windshield paste chewing gum, or a marker draw a cross? How do you think, control of this weapon is exercised?

  • Armament
Mon, Aug 28, 8:01 PM · Arma 3
Lex renamed T120280: UAV - type "support" . Error or unknown type ? from "UAV type "support" . Error or unknown type ?" to "UAV - type "support" . Error or unknown type ?".
Mon, Aug 28, 1:19 PM · Arma 3
Lex added a comment to T120280: UAV - type "support" . Error or unknown type ?.

At 1.77 the problem is not solved. These problems are inherited for the new UAV from - Jets DLC and Laws of War DLC

Mon, Aug 28, 1:17 PM · Arma 3

Sun, Aug 27

Lex added a comment to T126573: Zafir with RCO scopes lets you look into your model.

it's on this ticket
https://feedback.bistudio.com/T120491

Sun, Aug 27, 3:52 PM · Arma 3

Thu, Aug 24

Lex edited the description of T123725: [Tanks DLC] T-100, Slamer and Kuma -poor ability to overcome obstacles..
Thu, Aug 24, 4:49 PM · Arma 3
Lex edited the description of T123725: [Tanks DLC] T-100, Slamer and Kuma -poor ability to overcome obstacles..
Thu, Aug 24, 4:48 PM · Arma 3
Lex renamed T123725: [Tanks DLC] T-100, Slamer and Kuma -poor ability to overcome obstacles. from "T-100, Slamer and Kuma -poor ability to overcome obstacles." to "[Tanks DLC] T-100, Slamer and Kuma -poor ability to overcome obstacles.".
Thu, Aug 24, 12:53 PM · Arma 3
Lex renamed T123890: [Tanks DLC] AI, the driver of the tank, incorrectly finishes teams: to the left and to the right. from "AI, the driver of the tank, incorrectly finishes teams: to the left and to the right." to "[Tanks DLC] AI, the driver of the tank, incorrectly finishes teams: to the left and to the right.".
Thu, Aug 24, 12:52 PM · Arma 3
Lex renamed T126556: [Tanks DLC] All cars on caterpillar the course - doesn't have inertia of the frontal movement from "All cars on caterpillar the course - doesn't have inertia of the frontal movement" to "[Tanks DLC] All cars on caterpillar the course - doesn't have inertia of the frontal movement".
Thu, Aug 24, 12:50 PM · Arma 3
Lex renamed T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior. from "APEX Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior." to " [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior.".
Thu, Aug 24, 12:49 PM · Arma 3
Lex created T126556: [Tanks DLC] All cars on caterpillar the course - doesn't have inertia of the frontal movement.
Thu, Aug 24, 12:45 PM · Arma 3

Wed, Aug 23

Lex added a comment to T82449: Aim distance of a shot of the modern tank..

At 1.68 the problem is solved. Many thanks new FCS. Close the ticket.

Wed, Aug 23, 10:59 AM · Arma 3

Aug 20 2017

Lex added a comment to T126517: Sometimes, players cannot slot in on lobby screen.

Looks like the problem of this ticket https://feedback.bistudio.com/T125357
And there seems to be a correction for him https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-174-performance-binary-feedback/?do=findComment&comment=3225991

Aug 20 2017, 5:47 PM · Arma 3

Aug 16 2017

Lex added a comment to T118157: Cant fire through open door.

This problem is solved. The ticket can be closed.

Aug 16 2017, 9:44 AM · Arma 3

Aug 14 2017

Lex added a comment to T63809: AI team units randomly get stuck in a limbo.

Yes it happens sometimes at 1.74. In different situations.
Sometimes AI does not get into the car.
But there are two reasons in this situation:

  • can not find the path to the car
  • stuck in the task (or after the task) "treat yourself"
Aug 14 2017, 2:13 PM · Arma 3
Lex added a comment to T126344: Download of the update is not possible..

The day before yesterday I updated Arma3 from ver DEV v1.75 to the ver1.74 . It was necessary to download 7.4GB of updates.
When upgrading to the disk, a 20GB cache appears.
This is absolutely not normal, when the update requires the amount of free space on the HDD, 3-4 times greater than the amount of the update itself.
After the update is completed, the folder Arma3 v1.74 has a capacity of = 26.2GB
Prior to the update, the volume of the Arma3DEV folder v1.75 = 27.5GB. The folder became smaller - by 1.3GB.
Why do I need a cache with a capacity of 20GB?
https://youtu.be/DPkVs2ME9WU

Aug 14 2017, 1:24 PM · Arma 3
Lex added a comment to T124274: Collisions of cars with obstacles often cause not characteristic behavior..

At 1.74\DEV 1.75 the problem is not solved.

Aug 14 2017, 12:38 AM · Arma 3
Lex added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

At 1.74\DEV 1.75 the problem is not solved.

Aug 14 2017, 12:01 AM · Arma 3

Aug 13 2017

Lex added a comment to T82570: UAV Darter waypoints do not always work.

In 1.74 \ DEV1.75. Now UAV in most trial flights does not fly to the waypoint. Almost always, deviates from the course to the waypoint and rotates, makes a roundabout, at a distance of 100-500 meters from the waypoint. These UAV rotations turn into an endless cycle, and do not stop without operator intervention.

Aug 13 2017, 11:53 PM · Arma 3
Lex added a comment to T120491: Bug Zafir RCO lying position.

At 1.74\DEV 1.75 the problem is not solved.

Aug 13 2017, 11:42 PM · Arma 3

Aug 11 2017

Lex added a comment to T126344: Download of the update is not possible..

Response from the Steam support service.

Support service message from Aug 10 at 11:53 pm | 1 hour and 4 minutes. Backward
Unfortunately, when updating many games, you need as much free space as you would with their initial download.
Aug 11 2017, 12:14 AM · Arma 3

Aug 9 2017

Lex added a comment to T125357: Player Locked slot issue after 1.70.

Fix is in progress, do not worry about that.

Aug 9 2017, 10:44 PM · Arma 3

Aug 1 2017

Lex added a comment to T126345: Sound Issues.

Merge Duplicates In
https://feedback.bistudio.com/T75981

Aug 1 2017, 9:17 AM · Arma 3
Lex added a comment to T126344: Download of the update is not possible..

@BISWizard Thank you

Aug 1 2017, 8:33 AM · Arma 3

Jul 31 2017

Lex edited the description of T126344: Download of the update is not possible..
Jul 31 2017, 10:11 PM · Arma 3
Lex edited the description of T126344: Download of the update is not possible..
Jul 31 2017, 9:55 PM · Arma 3
Lex created T126344: Download of the update is not possible..
Jul 31 2017, 9:54 PM · Arma 3
Lex added a comment to T126339: Fog (mist, haze, smoke, brume) interfere with blocking AA missiles on air targets on the active radar. Ensure the loading of AA (radar) and IR rockets AT..

@oukej This is a very strange combination - Active radar + IR rockets.

Jul 31 2017, 7:03 PM · Arma 3
Lex created T126339: Fog (mist, haze, smoke, brume) interfere with blocking AA missiles on air targets on the active radar. Ensure the loading of AA (radar) and IR rockets AT..
Jul 31 2017, 10:58 AM · Arma 3

Jul 30 2017

Lex added a comment to T126329: sethitpointdamage ["",0]; only 'repair' the first hitpoint with same hitpoint name..

Is there no problem with Kuma and T-100?

Jul 30 2017, 12:08 PM · Arma 3

Jul 27 2017

Lex added a comment to T123164: Editor, menu item of "Perfomance". - there is no translation into Russian..

Thank you, close the ticket.

Jul 27 2017, 9:13 AM · Arma 3

Jul 26 2017

Lex added a comment to T125977: ListRemoteTargets give wrong values when Centurion data link is activated.

https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3218102

Jul 26 2017, 5:29 PM · Arma 3

Jul 24 2017

Lex added a comment to T72871: User cannot manually aim Artillery Cannons.

Artillery FCS. The artillery sight does not allow manual selection of the range of distance RNG, TRV and REL. ELV should receive automatically, depending on the choice of the trajectory HIGH and LOW. Or highlight REL = true when the angle of the barrel for HIGH and LOW is manually selected correctly.
This is necessary for a shot beyond the visible range when the ballistic computer is off.

Jul 24 2017, 12:21 AM · Arma 3

Jul 23 2017

Lex added a comment to T82651: Opportunity to change color of messages "a line of a chat" in game settings..

Please save my eyes from this problem. It's like before, it's hard to read the chat.

Jul 23 2017, 11:27 PM · Arma 3
Lex added a comment to T123455: Key - change the basic weapon of the second slot..

This works as before. AT launcher can be picked up only after unintentional choice of laser target designator (range finder).

Jul 23 2017, 11:24 PM · Arma 3
Lex added a comment to T123164: Editor, menu item of "Perfomance". - there is no translation into Russian..

Hi,
There are still not all localizations finished. (in 1.67)

Thanks for report.

Thank you, close the ticket.

Jul 23 2017, 11:18 PM · Arma 3

Jul 22 2017

Lex added a comment to T126270: AI Tanks won't engage and can't be engaged when behind cover.

Ai is fired when they see the geometric center of the target. Ai never shoot at any visible part of the target.

Jul 22 2017, 4:27 PM · Arma 3

Jul 21 2017

Lex added a comment to T66441: Improve and enhance grenade behavior as per Dslyexci's prototype.

On the video in this ticket everything looks interesting. But I think this issue could be partially solved without changing the animation.
Add an icon to the center of the grenade throw view, with the loading forces division in a circle, similar to this

Jul 21 2017, 5:31 PM · Arma 3
Lex merged T126258: The optical sight is jammed at maximum resolution. into T64247: Vehicle Optics - Stuck in full zoom.
Jul 21 2017, 5:22 PM · Arma 3
Lex merged task T126258: The optical sight is jammed at maximum resolution. into T64247: Vehicle Optics - Stuck in full zoom.
Jul 21 2017, 5:22 PM · Arma 3
Lex added a comment to T126258: The optical sight is jammed at maximum resolution..

Related to assigned T64247.

Thanks, I could not find it.

Jul 21 2017, 5:20 PM · Arma 3
Lex added a comment to T64247: Vehicle Optics - Stuck in full zoom.

I repeated myself here https://feedback.bistudio.com/T126258
More details. The optical sight is jammed at maximum resolution. Occurs with some optical sights on turrets and cars, where there is a smooth zoom.
https://youtu.be/6_G95da1n_c
This happens when the 3D view is turned on + the "temporary zoom" key is clamped and the "optics" key is pressed.
After the optical sight is stuck at maximum magnification, it is impossible to return the functionality of changing the multiplicity on the optical sight, in the equipment where it happened.

Jul 21 2017, 5:18 PM · Arma 3
Lex edited Steps To Reproduce on T126258: The optical sight is jammed at maximum resolution..
Jul 21 2017, 10:53 AM · Arma 3
Lex created T126258: The optical sight is jammed at maximum resolution..
Jul 21 2017, 10:50 AM · Arma 3
Lex created T126257: Mortar. Displacement of the crosshair from the scope of the optical sight..
Jul 21 2017, 10:05 AM · Arma 3
Lex added a comment to T123383: Keys of teams in certain cases don't work at a mortar. 3D look..

Changing the angle on the artillery, up and down, stops - when the free view turns on.
https://youtu.be/mVYljLTQuvg

Jul 21 2017, 9:30 AM · Arma 3
Lex added a comment to T66441: Improve and enhance grenade behavior as per Dslyexci's prototype.

I am surprised. This was to be decided on May 8, 2013.

Jul 21 2017, 7:40 AM · Arma 3

Jul 20 2017

Lex added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

https://community.bistudio.com/wiki/setTerrainGrid
You can force these settings for your mission if it is a highly competetive PVP mission.

It's a good offer. But most players do not control the server, and do not create a mission and most likely will not try to solve these issues with the server administrator. Those who do missions and control the server do not care about it.
But all players are forced to face a not fair game. To establish the fact of violation of prohibitions is impossible, everything can be explained by chance and other reasons.
The reputation of the game can suffer - nobody likes fraud, and does not want to face it.
How many servers have a lock, this setting?
On servers only block the maximum range of visibility.
For this reason, I have the opinion that the server in principle should not have the setting below:
-Very High = 6.25
-Ultra = 3.125
This is not one problem that reduces the impression of Arma3. If attention to these problems does not change, it makes no sense to continue the dialogue. Or this problem should be, in some way or another, transferred to server administrators as a desirable configuration guide.

Jul 20 2017, 11:45 AM · Arma 3
Lex added a comment to T126242: bug on infantry (animation on infantry, semi/auto fire problem ).

semi/ auto fire reset problem

when you switch your weapon like AT, or handgun. and then return to main gun ( like assault rifles )
the semi/auto fire setting became reset.

(MXM for semi auto by default, and spar-16s for auto by default.)

it's really awful when you using guns for immediate situation.
need to fixed (to follow gunner's previous settings.)

Any weapon that you remove on your back (or holster) - turns on the fuse. That is, the rate of fire is reset.

Jul 20 2017, 11:17 AM · Arma 3

Jul 19 2017

Lex added a comment to T125357: Player Locked slot issue after 1.70.

thx razazel

Jul 19 2017, 5:05 PM · Arma 3
Lex added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

You are playing on low terrain settings. Play on ultra settings. This is used to reduce the amount of triangles used to render terrain. It's what keeps lower end PCs in the game.

This can not affect the problem. I can not keep my stels position, because I do not control the position of the players settings. I can open someone's stels position, it does not control my settings.
The problem is not how the landscape looks. The problem is transparency, which should not be.
You can find the player where it should not be viewed by changing the settings.
https://youtu.be/jGBH7n_K2dk

Jul 19 2017, 5:03 PM · Arma 3
Lex added a comment to T125357: Player Locked slot issue after 1.70.

This is still, continues to interfere with playing on the server. BIS !!!!!!!!!!!!!!!!!!!

Jul 19 2017, 12:44 AM · Arma 3

Jul 17 2017

Lex added a comment to T124886: Change the "Titan AT" back to it`s old performance .

Titan's minimum range is currently ~60m.

There is not in 1.72 \ DEV - such a range for Titan. Since at 1.70 the angle between the sight of the gunner and the direction of the launcher was changed. Try to shoot in a range of up to 600 meters, and see what you get out of it.

Jul 17 2017, 4:15 PM · Arma 3

Jul 16 2017

Lex added a comment to T125357: Player Locked slot issue after 1.70.

Please make this a priority, it is really hurting alot of servers.....

Jul 16 2017, 9:06 PM · Arma 3

Jul 10 2017

Lex added a comment to T83079: Advanced UAV Waypoint mode.

https://feedback.bistudio.com/T120263

Jul 10 2017, 11:24 PM · Arma 3

Jul 9 2017

Lex added a comment to T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....

https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3209151
Thanks, for fixing in DEV

Jul 9 2017, 3:57 PM · Arma 3

Jun 28 2017

Lex added a comment to T125357: Player Locked slot issue after 1.70.

Entry to the server limits the selection of the team of players and slots of the specialty. The server loses its players and the popularity of the server falls. Is there any progress in resolving the problem?

Jun 28 2017, 12:25 PM · Arma 3
Lex added a comment to T63607: Jump/Jumping command.

https://youtu.be/AXB_N8YmTFo
Thanks to the author mods, for its implementation. A great performance that works great.
http://steamcommunity.com/sharedfiles/filedetails/?id=333310405

Jun 28 2017, 9:37 AM · Arma 3

Jun 25 2017

Lex edited the description of T123383: Keys of teams in certain cases don't work at a mortar. 3D look..
Jun 25 2017, 3:10 PM · Arma 3
Lex added a comment to T125862: View distance bugs out when on foot. .

The range settings of the "video settings" of the game do not affect the range for the server (or network mission). Your settings are saved in your profile.
The server will limit the range as it is configured on the server. You in the profile will retain the data of the video settings for playing on the server. These settings are not available within the Arma3 settings. You need to find the network profile video setup menu when playing a network mission or when you are on the server.
The settings menu and the settings window on any server (or network mission) can have its own individual appearance and access method.

Jun 25 2017, 10:25 AM · Arma 3