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Lex
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User Since
Aug 7 2014, 8:04 AM (262 w, 6 d)

Recent Activity

Today

Lex added a comment to T137397: Suppressor - short service life of the equipment..

The reasons why supressors can be damaged in a backpack are clear.

Can you please describe to me what reasons are affecting that? Because I still think that this bug with random suppressors item condition changing should be fixed.

Wed, Aug 21, 9:55 AM · DayZ

Yesterday

Lex updated subscribers of T143724: Experimental 1.05 - Suppressed shots sound closer than they really are .

@basic destination supressors:

  1. reduce the noise level of the shot for the shooter - do not stun the shooter. The shooter may not use earplugs and remain able to evaluate sound effects at near and far distances.
  2. reduce the noise level of the shot for the enemy - deceive the enemy in the ability to determine the distance and direction of the shooter's dislocation.

I think this works correctly on your video. The sound of a rifle shot with a supressor sounds vague, it sounds in a wide horizontal angular range and it is difficult to understand the distance. The sound of a rifle shot without a supressor sounds definite, the direction to the sound source is easily determined, and you can understand the approximate distance to the sound source.
https://youtu.be/LqUcB1xX-Dw

  1. It’s difficult to evaluate one sound effect from your video - the supersonic pop of a bullet, we don’t know - a shot from a rifle with a supressor was fired in your or in the opposite direction. Watch this video and compare how the sounds of a shot sound in relation to the sound source and where the supersonic pop sounds.

https://youtu.be/NM8xvE5B4yk?t=607

Tue, Aug 20, 5:20 PM · DayZ
Lex updated subscribers of T137397: Suppressor - short service life of the equipment..

@Geez Hi. For the most part, the issue on this ticket has been resolved. There is access to check the status of any component of the weapon. The reasons why supressors can be damaged in a backpack are clear.
The main question in the name of the ticket did not receive any changes. A small number of shots that supressors can withstand - before the status of "worn out" or "damaged".
I cannot provide accurate indicators of the firing resource between different supressors models, but all supressors have a very small resource. Especially small resource for pistol supressor.
Will there be changes to increase the supressors resource?

Tue, Aug 20, 2:41 PM · DayZ
Lex added a comment to T137471: The center of the optical sight below the center of eye vision..
Tue, Aug 20, 2:40 PM · DayZ

Mon, Aug 19

Lex added a comment to T138718: Patrol jacket disappears when swapping.

@EnterThePug Hey. Some jackets or trousers can easily fall below floor level. Often this happens in barracks, hangars and other buildings. Watch this video.
https://youtu.be/ZLXciULHE3w
@Jad See this ticket T139622. This sometimes happens with any items. There is a restriction in the name of your ticket - you have identified a problem for one subject, and the essence of the problem is missing. This limited the search for the problem by the name of the problem and made it possible to create a duplicate of the problem on the tracker. The problem is not about changing clothes. Any clothing can fall below floor level when dropped on the floor from its hands or from its inventory.

Mon, Aug 19, 8:50 PM · DayZ
Lex added a comment to T142835: Holding your breath will not work in some cases..

@Geez Hi. Can you check it out?

Mon, Aug 19, 2:21 PM · DayZ
Lex added a comment to T143219: Low intensity of moonlight..

@Geez hi Are there any changes in plans for the future?

Mon, Aug 19, 2:18 PM · DayZ

Tue, Aug 13

Lex updated subscribers of T143219: Low intensity of moonlight..

@Geez hi

Tue, Aug 13, 6:57 AM · DayZ

Sun, Aug 11

Lex updated the task description for T143219: Low intensity of moonlight..
Sun, Aug 11, 1:41 PM · DayZ
Lex created T143219: Low intensity of moonlight..
Sun, Aug 11, 1:37 PM · DayZ

Fri, Aug 9

Lex updated subscribers of T142835: Holding your breath will not work in some cases..

@Geez hi. Please check this issue

Fri, Aug 9, 7:56 PM · DayZ

Sun, Aug 4

Lex updated the task description for T142835: Holding your breath will not work in some cases..
Sun, Aug 4, 12:37 AM · DayZ
Lex updated the task description for T142835: Holding your breath will not work in some cases..
Sun, Aug 4, 12:21 AM · DayZ
Lex created T142835: Holding your breath will not work in some cases..
Sun, Aug 4, 12:14 AM · DayZ

Mon, Jul 29

Lex added a comment to T82570: UAV Darter waypoints do not always work.

it seems, that at least for the darter , it doesn't delete last waypoint. set a waypoint for the darter via terminal. see how it begins to travel to it. then delete the waypoint. see, that it's still flying towards the already deleted waypoint.

@Lex: better?

It seems to be a common problem that I pointed out on this ticket https://feedback.bistudio.com/T127626 .

Mon, Jul 29, 1:19 PM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.
In T82570#1664972, @Lex wrote:

Open as Feature change
T120265
Merge tasks
T120263

This is also not related to the problem stated in this ticket.

Communication is not in the problem, but in the UAV, which comprehensively receives the problem of control / use in all functions that the player does not receive when using the UAV. By the sum of the problems, the player cannot comfortably use the UAV in the game for many problems. I see the connection in this.

Mon, Jul 29, 1:11 PM · Arma 3

Fri, Jul 26

Lex updated the task description for T120263: AV terminal. Functional access panel to conduct drone. Visual change of the control panel..
Fri, Jul 26, 12:57 PM · Arma 3
Lex added a comment to T126283: UGV Following Not Working.

+100% In addition, there is a related problem. If for the UGV stomper to assign "follow" the player loses the ability to:

  • cancel this task stomper UGV
  • cannot assign any waypoints to stomper UGV
  • task assignment menu for stomper UGV is unavailable due to the feature "task menu without waypoint is not available for UGV" https://feedback.bistudio.com/T120263

Another UGV issue on this ticket
https://feedback.bistudio.com/T120280

Fri, Jul 26, 12:42 PM · Arma 3

Wed, Jul 24

Lex added a comment to T141685: With some trickery, it used to be possible to place fences horizontally and at weird angles. Please return this functionality! (DAYZ SA).

You have created a ticket in the section Arma3. Transfer it to DayZ.

Yeah, I've noticed that too late. I seem to not have the permission to change the tags on it >_>.
Unless I'm missing an option... Care to help?

Wed, Jul 24, 9:50 AM · Arma 3
Lex renamed T123890: [Tanks DLC] AI tank driver has a large angle of rotation left / right from [Tanks DLC] AI, the driver of the tank, incorrectly finishes teams: to the left and to the right. to [Tanks DLC] AI tank driver has a large angle of rotation left / right.
Wed, Jul 24, 9:41 AM · Arma 3

Tue, Jul 23

Lex added a comment to T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..

This will ever be corrected or any answers here, after 1.5 years and 12 patches from 1.78. up to 1.92?

Tue, Jul 23, 1:00 PM · Arma 3
Lex added a comment to T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..

This will ever be corrected or any answers here, after 1.5 years and 12 patches from 1.78. up to 1.92?

Tue, Jul 23, 1:00 PM · Arma 3

Jul 9 2019

Lex added a comment to T139932: Stamina runs out.. when fully equipped..

@Geez It may be necessary to close all tickets associated with this ticket.
Look at them.

T140789: weight of various items, the issues are still being worked on
T140510: Plate carrier 12 kg/ plate carrier+pouches = 25kg?
T140190: plate carrier takes up more stamina than it should
T140104: ! GAMEPLAY BREAKING Weight Bug !
T140178: Abnormal decrease in stamina bar on an experimental server.
T140011: When you have a very small amount of endurance you can not run.
Jul 9 2019, 4:40 PM · DayZ

Jul 3 2019

Lex added a comment to T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..

BIS !!!!! When will the attention be on this ticket?

Jul 3 2019, 6:53 PM · Arma 3
Lex added a comment to T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..

BIS !!!!! When will the attention be on this ticket?

Jul 3 2019, 6:51 PM · Arma 3
Lex added a comment to T141685: With some trickery, it used to be possible to place fences horizontally and at weird angles. Please return this functionality! (DAYZ SA).

You have created a ticket in the section Arma3. Transfer it to DayZ.

Jul 3 2019, 6:45 PM · Arma 3

Jun 24 2019

Lex updated the task description for T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Jun 24 2019, 8:16 PM · Arma 3
Lex updated the task description for T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Jun 24 2019, 8:14 PM · Arma 3
Lex updated the task description for T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Jun 24 2019, 8:11 PM · Arma 3
Lex updated the task description for T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Jun 24 2019, 8:09 PM · Arma 3
Lex edited Steps To Reproduce on T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Jun 24 2019, 8:04 PM · Arma 3
Lex renamed T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI. from [1.78-DEV control keys] Command Commands for the AI ​​driver of the vehicle. to [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Jun 24 2019, 7:58 PM · Arma 3

Jun 22 2019

Lex added a comment to T141155: Can view through smoke with the baraka sights.

I can assume that you reproduced this in DayZCommunityOfflineMode. I recommend to check it again, since the sight Barak previously reproduced a similar bug with shaded windows and only in DayZCommunityOfflineMode.

I can tell you I reproduced the problem even with the official offline mission.

Jun 22 2019, 12:41 AM · DayZ

Jun 21 2019

Lex added a comment to T141155: Can view through smoke with the baraka sights.

I can assume that you reproduced this in DayZCommunityOfflineMode. I recommend to check it again, since the sight Barak previously reproduced a similar bug with shaded windows and only in DayZCommunityOfflineMode.

Jun 21 2019, 3:24 PM · DayZ

Jun 18 2019

Lex added a comment to T140938: Shortcuts do not work for custom Context Menu entries.

@R3vo Is it in development? I do not have in the context menu "Edit" part of the menu block. I can only find these menus in Tools> Placement Tools.


I checked it yesterday on the DEV version. In the "Placement Tools" icons work and work hot keys. But when I did the first tests, the hot keys "Ctrl + .... Num" did not work for me, it worked as if by accident.

Jun 18 2019, 11:12 AM · Arma 3

Jun 15 2019

Lex updated the task description for T127310: [1.78-DEV control keys] The problem is in joint control of the tank, the commander and AI..
Jun 15 2019, 12:41 AM · Arma 3

Jun 14 2019

Lex updated the task description for T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Jun 14 2019, 9:20 PM · Arma 3
Lex edited Steps To Reproduce on T140800: Camera_F creates blocking work in the editor..
Jun 14 2019, 5:23 PM · Arma 3
Lex created T140800: Camera_F creates blocking work in the editor..
Jun 14 2019, 5:22 PM · Arma 3

Jun 9 2019

Lex added a comment to T140510: Plate carrier 12 kg/ plate carrier+pouches = 25kg?.

@thatasianguy Hi. There is a ticket T139932 where you need to collect all the problems of incorrect weight counting when merging equipment items.

Jun 9 2019, 2:56 PM · DayZ

Jun 8 2019

Lex updated subscribers of T117996: Apex. V-44X BlackFish armed. there is a defect in model guns..

@oukej This is fixed, checked in DEV 1.95.145729. Close this ticket

Jun 8 2019, 9:16 PM · Arma 3

Jun 7 2019

Lex added a comment to T126133: Bullet Penetration .

Hello Libido and thank you for the report.
The issue with the barrack windows is known and scheduled for a fix. If it is not an issue, can you send us a screenshot of the "Brown one story cabin" so we can check it as well?
Regards,
Geez

Jun 7 2019, 9:18 PM · DayZ
Lex edited Steps To Reproduce on T140405: The character will die on a high vertical ladder if a server crashes..
Jun 7 2019, 2:19 PM · DayZ
Lex created T140405: The character will die on a high vertical ladder if a server crashes..
Jun 7 2019, 2:18 PM · DayZ
Lex added a comment to T139274: You get cut after each side on the stairs (1.03).

The script is ill-conceived, it is too simple to look ridiculous and needs to be improved.

  1. This applies to the iron stairs and the descent on them without gloves at a fast pace.

I think that a fire indicator is needed that will tell us - “the guy is already very hot, it's time to cool down”

  1. This concerns the iron stairs and the lack of information about its condition.

We do not understand that the stairs have lost paint, rusty and can cause us damage. The message "On the state of the ladder" should be in the scenario or exclude the possibility of receiving damage from iron stairs. This should also be implemented for wooden stairs.
I must somehow understand the state of the staircase and how to behave on it, maybe I don’t even want to ruin my gloves.

  1. The character’s weight does not affect the degree of wear on the gloves. It does not depend on the weight of the character, how tightly I have to hold on to the ladder, this should influence how quickly or slowly the gloves get damaged. At this point in time, the service life and wear degree of gloves remain the same for any weight.
Jun 7 2019, 1:05 PM · DayZ

Jun 6 2019

Lex created T140373: Wounds on the character + swimming in the water..
Jun 6 2019, 8:22 PM · DayZ
Lex added a comment to T139715: HEAT Round penetration .

@Asphronix You need to clarify the conditions to reproduce it.
If the target is close to the wall (~ 0-40cm), it does not receive damage from HEAT penetration.
If the target is farther from the wall (~ 40-70cm), it receives damage from HEAT penetration.

Jun 6 2019, 4:53 PM · Arma 3
Lex updated the task description for T140319: AI - second Pilot can not take control of the aircraft..
Jun 6 2019, 12:26 AM · Arma 3

Jun 5 2019

Lex updated the task description for T140319: AI - second Pilot can not take control of the aircraft..
Jun 5 2019, 9:55 PM · Arma 3
Lex added a comment to T82037: Ability to switch from pilot/co-pilot seat to passenger (and back) on a few helicopters.

The helicopter has a large space inside for the interaction of all crew members and passengers. But there are no functions for using space. Pilots can not change places in the cabin or in the cabin.
The passenger compartment has a restriction on the use of the passenger compartment.
You can change the landing site between all places from:

  • place arrow left
  • place arrow right
  • left hand window seat
  • right window hand
  • passenger seat

But as soon as you sit down in the passenger seat, you will lose any opportunity to change the landing place inside the helicopter.
This limits the use and functionality of the helicopter and the interaction of the crew.


P.S. The second pilot is useless and non-functional. Details on this ticket https://feedback.bistudio.com/T140319

Jun 5 2019, 9:43 PM · Arma 3
Lex updated the task description for T140319: AI - second Pilot can not take control of the aircraft..
Jun 5 2019, 9:21 PM · Arma 3
Lex created T140319: AI - second Pilot can not take control of the aircraft..
Jun 5 2019, 9:18 PM · Arma 3
Lex updated subscribers of T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

@oukej This is reproduced in DEV 1.95.145729.

Jun 5 2019, 1:28 PM · Arma 3
Lex updated subscribers of T83842: The medical logo by truck shines through textures of objects..

@oukej This is reproduced in DEV 1.95.145729.

Jun 5 2019, 1:25 PM · Arma 3
Lex updated subscribers of T83141: There is no instrument of decrease in inertia and reducing the effect of fatigue, at missiles launch of NLAW and Titan..

@oukej This is fixed, checked in DEV 1.95.145729. Close this ticket

Jun 5 2019, 1:16 PM · Arma 3
Lex updated the task description for T120795: Awning (canopy) - a guillotine. .
Jun 5 2019, 1:07 PM · Arma 3
Lex updated subscribers of T120795: Awning (canopy) - a guillotine. .

@oukej It does not receive changes, checked in DEV 1.95.145729.

Jun 5 2019, 12:57 PM · Arma 3
Lex added a comment to T126257: Mortar. Displacement of the crosshair from the scope of the optical sight..

It does not receive changes, checked in DEV 1.95.145729.

Jun 5 2019, 12:56 PM · Arma 3
Lex updated subscribers of T123383: In a 3D look - change of a corner of weapon doesn't work for action of keys: - Gun Elevation Up\Gun Elevation Down.
Jun 5 2019, 12:53 PM · Arma 3
Lex renamed T123093: Arrow AI does not use FCS. from Strange work of AUTO of correction of a distance for me and for my AI. to Arrow AI does not use FCS..
Jun 5 2019, 12:49 PM · Arma 3
Lex updated subscribers of T123383: In a 3D look - change of a corner of weapon doesn't work for action of keys: - Gun Elevation Up\Gun Elevation Down.

@oukej Hi. This is fixed. I checked it in DEV 1.95.145729. Close this ticket.

Jun 5 2019, 11:29 AM · Arma 3
Lex updated subscribers of T119452: APEX. Vehicles can not be destroyed on the water. .

@oukej Hi. Since the Titan rocket received the TOP mode, there is no problem hitting the target on the surface of the water. Thank you for correcting this ticket. Close this ticket.

Jun 5 2019, 11:05 AM · Arma 3

Jun 4 2019

Lex added a comment to T139932: Stamina runs out.. when fully equipped..

@Geez We get a lot of weight problems. As a result - now in the game the character has poor stamina.

Jun 4 2019, 2:12 PM · DayZ

Jun 3 2019

Lex added a comment to T140190: plate carrier takes up more stamina than it should.

@maincadaver Hi. There is a ticket T139932 where you need to collect all the problems of incorrect weight counting when merging equipment items.

Jun 3 2019, 9:50 PM · DayZ
Lex added a comment to T140104: ! GAMEPLAY BREAKING Weight Bug ! .

@Spidey Hi. There is a ticket T139932 where you need to collect all the problems of incorrect weight counting when merging equipment items.

Jun 3 2019, 3:56 PM · DayZ
Lex added a comment to T140178: Abnormal decrease in stamina bar on an experimental server..

@superjail54 Hi. There is a ticket T139932 where you need to collect all the problems of incorrect weight counting when merging equipment items.

Jun 3 2019, 3:48 PM · DayZ
Lex added a comment to T140148: Cooking pot not rotating when picking from ground.

If you drag the pan from the "1" point, does it also not turn around?

Jun 3 2019, 1:42 PM · DayZ

Jun 1 2019

Lex updated subscribers of T140011: When you have a very small amount of endurance you can not run..

@Geez Hi. I will add. This is reproduced when the character has a lot of items and a lot of weight. When a character has a small supply of energy, below 25-30%, he can run, jump, recover energy and run again. The problem occurs if fatigue lowers the stock of forces to 0%. After that, the character moves to the step. You can even stop so that your strength recovers, but the run for the character will not return. You can return the run only if you throw for example a backpack on the floor. The scale of forces will be restored to a value above 25-30%, and the character can again run and jump, until the "0% reserve of forces" stops the line again.
Fatigue sometimes gets stuck https://youtu.be/CtEqJ5OP1sM

Jun 1 2019, 1:53 PM · DayZ

May 31 2019

Lex added a comment to T139932: Stamina runs out.. when fully equipped..

@Geez The problem consists of two parts.

  1. Many items weigh more than they should. For example, the masses are now:

can opener - 1 kg
pants - 3kg
Large backpack - 3-4kg
Combat tactical gloves - 0.5kg
and so on, many items have a weight greater than the actual, or do not correspond in comparison with the mass of objects of similar size and material.

  1. In addition, the mass of many objects increases by several kilograms when they merge. I can’t list all cases of bad weight counting, there are a lot of them, you need to review all the options for the weight of objects and their merging.

Some cases on this video.
https://youtu.be/i_wYMLs098M
This leads to a large total mass of character equipment and a frequent problem described in this:
Old ticket
https://feedback.bistudio.com/T87329
New ticket
https://feedback.bistudio.com/T140011
Forum
https://forums.dayz.com/topic/244507-stable-update-103151552/?do=findComment&comment=2433730

May 31 2019, 3:31 PM · DayZ
Lex updated subscribers of T139932: Stamina runs out.. when fully equipped..

@Geez Hi. Some items of clothing, weapons, equipment and inventory have an inflated mass or acquire a significant mass as a result of the fusion of components. As a result, the character loses a lot of energy, is almost always in a state of fatigue. This came with the latest update.

May 31 2019, 1:25 AM · DayZ

May 30 2019

Lex added a comment to T139293: bug stamina.

T87329

May 30 2019, 5:18 PM · DayZ
Lex updated subscribers of T87329: Game forces character to walk even when Stamina is restored.

@Geez Hi. I will add. This is reproduced when the character has a lot of items and a lot of weight. When a character has a small supply of energy, below 25-30%, he can run, jump, recover energy and run again. The problem occurs if fatigue lowers the stock of forces to 0%. After that, the character moves to the step. You can even stop so that your strength recovers, but the run for the character will not return. You can return the run only if you throw for example a backpack on the floor. The scale of forces will be restored to a value above 25-30%, and the character can again run and jump, until the "0% reserve of forces" stops the line again.
Fatigue sometimes gets stuck https://youtu.be/CtEqJ5OP1sM

May 30 2019, 5:17 PM · DayZ
Lex added a comment to T133651: Character stuttering when on low stamina.

I will add. This is played on a server in a network game and is also played when clothes are wet.

May 30 2019, 4:25 PM · DayZ

May 27 2019

Lex added a comment to T139790: Item Weight Increased on Platec Carrier and Ak etc... (No Stamina).

Personal radio weighing 5k when you place 9v battery!

https://forums.dayz.com/topic/244507-stable-update-103151552/?do=findComment&comment=2433244

May 27 2019, 11:45 PM · DayZ
Lex added a comment to T139687: Crouch walking w/ VSS in hands generates knife slash sounds instead of footsteps.

Mentioned here T139508

May 27 2019, 11:56 AM · DayZ

May 23 2019

Lex edited Steps To Reproduce on T139672: Many elements of the tourist map are not displayed in an enlarged view of the map..
May 23 2019, 11:13 PM · DayZ
Lex edited Steps To Reproduce on T139672: Many elements of the tourist map are not displayed in an enlarged view of the map..
May 23 2019, 11:11 PM · DayZ
Lex edited Steps To Reproduce on T139672: Many elements of the tourist map are not displayed in an enlarged view of the map..
May 23 2019, 10:59 PM · DayZ
Lex added a comment to T139678: character hand positioned incorrectly after melee with M4-A1.

I also got this problem. It does not only apply to the M4, I reproduced this problem with the Mosin rifle. There is a reason to check it on all rifles.

May 23 2019, 5:25 PM · DayZ
Lex updated subscribers of T121494: DayZ Map.

@Geez Close the ticket as fixed.

May 23 2019, 2:09 PM · DayZ
Lex added a comment to T135302: save last looked at area in tourist map.

+100% Each map opening must begin with the last viewing area of ​​the map, and the scale of the last viewing map.
 This is the first inconvenience that I felt when I used the card. This is confusing when you are trying to find landmarks and repeatedly return to viewing any area on the map. Very uncomfortable.

May 23 2019, 2:01 PM · DayZ
Lex created T139672: Many elements of the tourist map are not displayed in an enlarged view of the map..
May 23 2019, 12:57 PM · DayZ

May 22 2019

Lex added a comment to T136924: Dayz crashes every 5 min.

@Naeb Did you do something from these recommendations?

  • 0xC0000005 - STATUS_ACCESS_VIOLATION

https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000005_-_ACCESS_VIOLATION

May 22 2019, 8:55 PM · DayZ
Lex added a comment to T139532: Double hair glitch.

I don't see this bug on experimental version

May 22 2019, 5:09 PM · DayZ
Lex updated subscribers of T139532: Double hair glitch.

@Geez Hi.
The hair of one of the characters has a problem.
This is not playable for all characters.


I do not have a photo, but it can also occur with beard hair.

May 22 2019, 3:03 PM · DayZ
Lex created T139648: Set for cleaning and repairing weapons..
May 22 2019, 2:48 PM · DayZ
Lex added a comment to T139636: Random Placement & Non-existing Capacity Box for Loot Vicinity .

Report it in this ticket T138280. The problem is common and reproduced in different places.

May 22 2019, 11:16 AM · DayZ
Lex added a comment to T139642: In Deer Stand, Change Jacket, Existing Jacket gets trapped under floor of Deer Stand..

Report it in this ticket T139622 . The problem is reproduced in different places.

May 22 2019, 10:53 AM · DayZ

May 21 2019

Lex added a comment to T139622: Dropped Items occasionally disappear or fall below the ground.

And there is a rare case, but it happens sometimes. The object that I throw on the floor may disappear in the texture of the floor. It is difficult to create instructions for reproducing this, but it happens sometimes. Several times I lost my equipment in different places, in barracks, in hangars, in military tents.
https://youtu.be/ZLXciULHE3w

May 21 2019, 6:09 PM · DayZ
Lex added a comment to T139621: DayZ Stable - Small/Large Tenement buildings currently spawn no (or little?) loot.

I wrote reported it in this ticket T137856

May 21 2019, 5:59 PM · DayZ
Lex added a comment to T139594: Gun suppressors don't appear to be working vs zombies.

It is necessary to divide the review into several parts.

  1. Suppressor can reduce the sound level of the expansion of powder gases. The suppressor is not able to reduce the sound level of the shutter mechanism and the flight of a bullet.
  2. The sound level of the shutter mechanism depends on the design of the shutter mechanism and its size. In the pistol, the sound of the shutter mechanism is quieter than in the automatic pistol or in a rifle.Therefore, the effective distance of sound masking for different types of weapons will be different.
  3. It should also be borne in mind that there is a level and sound propagation of the shutter mechanism and its distribution in open space. In a closed space, the sound of the shutter mechanism will be heard in different ways. The type of closed space in which the sound source is located will influence the amplification or absorption and propagation of sound beyond the confined space. For example, if the shooter makes a shot while inside a large iron hangar, the hangar will create an echo, amplify the sound and do not prevent the sound from spreading outside the hangar. Or if the shooter makes a shot while inside the small log house, the log house will absorb some of the sound and prevent it from spreading outside the house.
  4. Background sound and environment. Background sound, such as wind noise, rain noise, leaves rustling, and other sources; multiple sound sources also mask the sound of a shot. Environment in the form of raindrops or thick fog, can prevent the spread of sound. All these circumstances affect and change the effect of sound propagation, which affects the distance to detect the location of the sound source.
  5. By this, I would ask the question differently. Does the game have a mechanic that dynamically changes the noise level of different sound sources in the environment?
May 21 2019, 2:44 PM · DayZ
Lex added a comment to T139508: Punching sound triggered when crouch walking with VSS..

This sound is similar to how a blade slices through the air. Slow and fast steps, squatting, reproduce this sound.

May 21 2019, 1:22 PM · DayZ

May 20 2019

Lex added a comment to T136365: 9V batteries don't have an inventory icon.

I think the nature of this problem applies not only to the battery. I do not know what to associate with this problem, but today I had the same case with the keys to handcuffs. I entered the game and when I first opened my inventory, the image of the keys was correct. At some point, I received the same result as in the ticket - there was no picture of the keys to the handcuffs. I suppose that this can happen with any object in a slot for one cell.

May 20 2019, 2:06 AM · DayZ

May 18 2019

Lex added a comment to T139299: Broken ATOG.

@strelok12 I see on your video that when a black screen appears, a low FPS appears at the same time and the sound disappears. As soon as the sight is lowered, the screen, FPS and sound are restored. I do not know if this is connected with the server or your PC, but I would start by checking the game files and defragmenting them. How often does this happen? And how at this moment your RAM is loaded, how many percent is free / not used?

May 18 2019, 6:09 PM · DayZ
Lex added a comment to T138280: Unable to see items in vicinity menu.

@Geez The problem was partially solved. But there are still frequent problems when we get visual contact with the object and its state, but we don’t see it in the vicinity menu.
https://youtu.be/vlVe0WsEUsU

May 18 2019, 3:54 PM · DayZ
Lex added a comment to T138735: Magazine Bug.

I'm also getting this issue when I emptied my found Mag_FNX45_15Rnd with 5 rounds. The problem is, unlike for you, my rounds didn't end up in any medical kits or other containers nor on the ground... I noted that at the same time, other items on the ground in the vicinity didn't show up on the Inventory screen, but further away other items did.
Experimental Version 1.03.151529

May 18 2019, 3:33 PM · DayZ
Lex added a comment to T139444: [1.03.151511] Swapping items with hot bar is sometimes broken.

@wriley I agree, this happens often, because everyone calls his problem differently and we do not have a separation of problems by content category. I usually do not try to search for the name of the problem, I search by the name of the content with which the problem occurs. This reduces the chance of getting past the existing tickets. In your ticket name, the keyword is "hot bar", and in the problem description the key element is "in the slot \ or slots". If you search for tickets by "slots", you are closer to a successful search. I also had duplicates. You can close the ticket yourself through - Edit Related Tasks ... Close As Duplicate.

May 18 2019, 1:35 PM · DayZ
Lex added a comment to T139512: HUD status icons are bugged.

This effect is well reproduced if you drink water from the well with your palms. The thirst indicator is not yet complete, but a stomach indicator appears and reproduces immediate vomiting.

May 18 2019, 6:54 AM · DayZ
Lex added a comment to T139444: [1.03.151511] Swapping items with hot bar is sometimes broken.

@wriley Hi. Before creating a ticket, try to do a search for problems by keyword. Look at this ticket, Put your video on that ticket. T133040

May 18 2019, 6:39 AM · DayZ
Lex added a comment to T139500: Issues Looting infected on official and community servers .

+100%

May 18 2019, 6:20 AM · DayZ