- User Since
- Mar 29 2019, 11:01 AM (24 w, 2 d)
If i use init() result the same
If i register and sync network variables on server and not register this variables on clients, clients bleeding
Fri, Sep 13
This is a constructor and cannot be override.
Attempting to call super.PlayerBase() cause an error
Wed, Sep 11
Tue, Sep 10
Mod with multiple classes that inherit from ScriptedEntity may cause the same errors
Sun, Sep 8
This a compiler error...
wry-hands programmers from bohemia broke the compiler ))))))))))))
Sat, Sep 7
Fri, Sep 6
Thu, Sep 5
Please fix it
GetGame().ChatPlayer("message") (global message to all players connected to server) not works too (((
Mon, Sep 2
Anything known to solve this problem?
Sun, Aug 25
Aug 5 2019
Jul 30 2019
Jun 26 2019
Apr 7 2019
vector position = player.GetPosition();
Apr 5 2019
How to setting up Camera object on server for camera control from client as freecamera?
camera is created, but how to contol it, move up, down, forward, backward etc ?
Old freedebugcam could be controlled by player (client)
I not use any mods for server and client
Only server functions on server side
Apr 1 2019
Mar 29 2019
What about SelectSpectator ?