User Details
- User Since
- Mar 29 2019, 11:01 AM (297 w, 1 h)
Jul 19 2021
Hi Geez
I make pbo for you tomorrow
Jul 15 2021
Jul 14 2021
Native c++ side function GatGame() returns NULL....
Apr 29 2021
Apr 28 2021
Apr 26 2021
Feb 10 2021
Dec 9 2020
Oct 8 2020
interesting
double variable declaration
in class and in function
and no error?
still not works...
Sep 26 2020
Aug 7 2020
Jul 22 2020
Jun 29 2020
Jun 28 2020
modded class ItemBase extends InventoryItem { override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) { super.EEItemLocationChanged(oldLoc,newLoc); if (newLoc.GetType() == InventoryLocationType.GROUND) { if (oldLoc.GetParent()) { PlayerBase player = PlayerBase.Cast(oldLoc.GetParent()); if (player) { FixPositionIfDropOnCar(player); } } } }
Jun 27 2020
Jun 26 2020
Demonstration
If need, i can publish code (after corrections)
I fix it for 1.08 exp
resolve of this issue have two very easy ways
- In itemBase class (better way)
- In HandActionDrop class (only for drop by G key)
In one of last Exp updates this issue is resolved
You can closse ticket
Thx!
Jun 25 2020
Zombies walks through cars
Jun 24 2020
Zombies walks through car textures :-)))) Good job...
Jun 23 2020
Personal thanks to Jacob Mango
Thanx all
In 1.07, this worked fine only on server
See code:
Jun 22 2020
I use for player on server side (like in 1.07)
Jun 20 2020
LinkToLocalSpaceOf not correctly works in 1.08 exp
Player going to sea anyway ((
Jun 11 2020
May 27 2020
May 14 2020
Feb 18 2020
How to resolve?
Feb 12 2020
Oct 24 2019
Good news...
May be can return color change of massages to players on server side?
I built mod for this, but native function much better...
Sep 30 2019
Sep 18 2019
NiiRoZz
I understood this and already rebuild our mod...
Thx
nonsense...
why blеeding? why not death immediately?
why it is impossible to filter on client side and process only registered variables? is it difficult for programmers?
Sep 14 2019
NiioZz
If i use init() result the same
If i register and sync network variables on server and not register this variables on clients, clients bleeding
Sep 13 2019
Dear Geez
This is a constructor and cannot be override.
Attempting to call super.PlayerBase() cause an error
Sep 11 2019
Sep 10 2019
Mod with multiple classes that inherit from ScriptedEntity may cause the same errors
Sep 8 2019
This a compiler error...
wry-hands programmers from bohemia broke the compiler ))))))))))))
Sep 7 2019
Sep 6 2019
Sep 5 2019
Please fix it
GetGame().ChatPlayer("message") (global message to all players connected to server) not works too (((
Sep 2 2019
Dear Geez.
Anything known to solve this problem?
Aug 25 2019
Aug 5 2019
Jul 30 2019
Jun 26 2019
Apr 7 2019
vector position = player.GetPosition();
GetGame().UpdateSpectatorPosition(position);
Apr 5 2019
How to setting up Camera object on server for camera control from client as freecamera?
Ok
camera is created, but how to contol it, move up, down, forward, backward etc ?
Old freedebugcam could be controlled by player (client)
I not use any mods for server and client
Only server functions on server side
Apr 1 2019
Mar 29 2019
What about SelectSpectator ?